Scripting issues

26–50 of 387

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-147280FixedEntities: Fixed a memory leak in the EntityNameStorage by properly disposing NameStoreAccess. (UUM-147280) First seen in 6000.6.0b4.—6000.6.0b6Aug 4, 2026—6
UUM-146725FixedEntities: Fixed an exception in the Hierarchy window when setting "Type of Worlds Shown" to include all world types.—6000.5.6f1Jul 29, 2026—12
UUM-146672FixedEntities: Fixed Ignoring invalid [UpdateAfterAttribute] warning on the ExplicitFilterSystem when disposing the Hierarchy World Handler. (UUM-146672) First seen in 6000.6.0b3.—6000.6.0b5Jul 22, 2026—7
UUM-146762FixedEntities: Fixed an error "Failed to find Entity child node" in the New Hierarchy when removing child status from a GameObject that was added to an existing parent inside a Sub Scene. (UUM-146762) First seen in 6000.6.0b3. Fixed in 6000.6.0b6.6000.6.0b5Jul 22, 20266000.6.0b6Aug 4, 2026128
UUM-143812FixedEntities: Fixed the SubScene foldout icon disappearing in the Hierarchy window after undoing changes to the SubScene GameObject.—6000.6.0b4Jul 16, 2026—14
UUM-146419FixedEntities: Fixed Entities Memory Profiler showing duplicate components when multiple worlds share the same archetype. (UUM-146419) First seen in 6000.6.0b1.—6000.6.0b4Jul 16, 2026—7
UUM-138413FixedEntities: Systems window "Show Full Player Loop" dropdown now works correctly. The setting has been split into two independent toggles: "Show Player Loop" (controls visibility of Unity player loop subsystems) and "Show All Worlds" (controls world…—6000.6.0b3Jul 8, 2026—16
UUM-142742FixedScripting: AutoStaticsCleanup should accept any declared type initializers.—6000.5.3f1Jul 8, 2026—8
UUM-142972FixedEntities: Fixed an editor crash (SIGSEGV) that occurred when dragging a SubScene into another SubScene that references the same scene asset.—6000.5.3f1Jul 8, 2026—17
UUM-142865FixedEntities: Fixed NullReferenceException when reordering columns of the System window.—6000.5.2f1Jul 1, 2026—1
UUM-143244FixedEntities: Fixed an issue where the Component-count and Dependency-count filters were incorrectly positioned in the search toolbar of the System window.—6000.5.1f1Jun 24, 2026—1
UUM-143942FixedEntities: "HashMap is full" exception when viewing prefabs in the Hierarchy window that contain additional entities created during baking.—6000.5.1f1Jun 24, 2026—1
UUM-142527FixedIL2CPP: Fixed generation of empty .usym files on Linux.—6000.6.0b1Jun 23, 2026—14
UUM-143256FixedEntities: Fixed an issue where the Component-count and Dependency-count filters were incorrectly positioned in the search toolbar of the System window.—6000.6.0b1Jun 23, 2026—12
UUM-138416FixedIL2CPP: Fixed logs sometimes showing an incorrect method in their callstack when selecting the option to display method, file and line number.—6000.6.0a7Jun 11, 2026—15
UUM-138901FixedEntities: Fixed an ArgumentException thrown when subscene names are longer than 64 bytes.—6000.6.0a6May 29, 2026—13
UUM-132101FixedEntities: Cyclic references in managed components that required entity remapping (when serializing, live baking, ECB playback, etc.) could cause stack overflows.—6000.5.0b10May 28, 2026—16
UUM-138552FixedIL2CPP: Fixed IL2CPP code generation issue with multi-dimensional arrays with rank over 18.—6000.0.76f1May 27, 2026—18
UUM-129833FixedScripting: Fixed incorrect path prefix stripping in MonoScriptInfoGenerator when the project name is a prefix of package path.—6000.6.0a5May 13, 2026—18
UUM-137859FixedEntities: Fixed entity prefab node's color.—6000.6.0a5May 13, 2026—15
UUM-138378FixedEntities: Fixed an issue where the Editor world node did not appear in the Hierarchy when exiting Play mode.—6000.6.0a5May 13, 2026—14
UUM-138903FixedEntities: Fixed an issue where world and subscene nodes did not always appear last in the Hierarchy window after scene nodes.—6000.6.0a5May 13, 2026—14
UUM-139381FixedEntities: Fixed an issue where world and subscene nodes did not always appear last in the Hierarchy window after scene nodes.—6000.6.0a5May 13, 2026—14
UUM-140773FixedEntities: TypeManager.GetSystemTypeIndices now retrieves systems marked with [DisableAutoCreation]. Set excludedFlags: 0 to include disabled systems.—6000.6.0a5May 13, 2026—14
UUM-122094FixedEntities Graphics: Fixed an issue where changing render mesh properties during incremental baking would cause incorrect mesh/material assignment.—6000.4.7f1May 13, 2026—20
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 5h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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