6000.6.0a2: Crash on PrefabModificationsForSerializedObject::CachePrefabModifications when the UVC window refreshes on a modified prefab that contains nested prefab instances
Known issueBlockerUUM-155069
7000.0.0a5: Crash on mono_class_get_name when building Addressables content with a serialized type that derives from List<T>
Known issueBlockerUUM-155711
7000.0.0a5: Crash on Scripting::LogExceptionFromManaged and "BadImageFormatException: Bad IL format." fatal error when upgrading a project from Unity 6 to 7000.0.0a5 or above
Known issueBlockerUUM-156142
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773
Crash on mono_log_write_logfile when opening specific project
Known issueBlockerUUM-150566

Deprecated: Deprecated the HierarchySearchProvider class. The standalone Entities Hierarchy window has been replaced by the integrated Editor Hierarchy window.
EntitiesBreaking
Deprecated: Deprecated the C# APIs associated with Baked Occlusion Culling. They continue to work but now produce compiler warnings and will be removed in a future release. Consider migrating to GPU Occlusion Culling where supported.
GraphicsBreaking
Deprecated: Deprecated the OcclusionArea and OcclusionPortal component APIs. They continue to work but will be removed in a future release. Consider migrating to GPU Occlusion Culling where supported.
GraphicsBreaking
Deprecated: Deprecated "PhysicsWorld.elementDepth" and "PhysicsWorld.SetElementDepth3D()" in favor of "PhysicsWorld.drawDepth" and "PhysicsWorld.SetDrawDepth3D()". The old names upgrade automatically. (UUM-155044) First seen in 6000.7.0a1.
Physics 2DBreakingUUM-155044
Deprecated the Baked Occlusion Culling authoring workflow in the Editor. New projects no longer expose its authoring UI, while existing projects retain the workflow and baked data and display a deprecation notice. Consider migrating to GPU Occlusion Culling where supported.
GraphicsBreaking
Deprecated: Removed deprecated TouchScreenKeyboard.Android.consumesOutsideTouches and closeKeyboardOnOutsideTap properties; Unity now always processes touches outside the on-screen keyboard.
AndroidBreaking
Added: Added a real-time counterpart to ControlContext.SendMessage for the Scriptable Audio Pipeline. This is a binary breaking change, but it's source compatible.
AudioBreaking
Added: Scriptable processors: added GeneratorInstance.CreationParameters and RootOutputInstance.CreationParameters; deprecated ProcessorInstance.CreationParameters and its implicit conversions (to be removed in a following version).
AudioBreaking
Deprecated: Deprecated various Audio APIs.
AudioBreaking
Deprecated: GameObjectUtility.AreStaticEditorFlagsSet use AnyStaticEditorFlagsSet for the previous behavior, or AllStaticEditorFlagsSet to require all flags. Existing code is automatically upgraded to AnyStaticEditorFlagsSet by the API Updater (no behavior change).
CoreBreaking
Deprecated: Deprecate Oculus XR package.
EditorBreakingXR
Obsoleted: The EntityCommandBuffer PlaybackPolicy enum has been made obsolete with errors. To apply the same set of commands more than once, record them into a new EntityCommandBuffer for each playback.
EditorBreaking
Removed: Project Auditor: Removed FirstCustomCategory from IssueCategory enum, and moved it to IssueCategoryExtensions as a static field.
EditorBreaking
Deprecated: Deprecated the Write Groups API.
EntitiesBreaking
Deprecated: Deprecated the HierarchySearchProvider class. The standalone Entities Hierarchy window has been replaced by the integrated Editor Hierarchy window.
EntitiesBreaking
Deprecated: Marked the following functions as deprecated as part of the managed component deprecation: EntityQuery.ToComponentArray<T>(), EntityQuery.GetSingleton<T>(), TryGetSingleton<T>(), GetSingletonRW<T>(), and SetSingleton<T>() for managed (class) component types, and EntityQuery.GetTransformAccessArray().
EntitiesBreaking
Removed: Baking managed components and managed shared components is no longer supported. Baker.AddComponentObject, Baker.AddSharedComponentManaged, and Baker.SetSharedComponentManaged are now compile errors. Convert your data to unmanaged IComponentData / ISharedComponentData (use UnityObjectRef<T> to reference UnityEngine.Object instances) and bake it with the unmanaged AddComponent / AddSharedComponent APIs.
EntitiesBreaking
Removed: The managed-component APIs deprecated in 6.6 are now compile errors.
EntitiesBreaking
Removed: The EntityCommandBuffer/ParallelWriter APIs for managed IComponentData and managed ISharedComponentData are now compile errors.
EntitiesBreaking
Deprecated: Deprecated both TerrainExtensions.UpdateGIMaterials overloads. Enlighten realtime Global Illumination will be removed in a future release.
GIBreaking
Deprecated: Deprecated CombineInstance.realtimeLightmapScaleOffset. Enlighten realtime Global Illumination will be removed in a future release.
GIBreaking
Deprecated: Deprecated DynamicGI.indirectScale, DynamicGI.isConverged, DynamicGI.materialUpdateTimeSlice, DynamicGI.synchronousMode, DynamicGI.updateThreshold, DynamicGI.SetEmissive, and DynamicGI.SetEnvironmentData. DynamicGI.UpdateEnvironment is not deprecated. Enlighten realtime Global Illumination will be removed in a future release.
GIBreaking
Deprecated: Deprecated LightingSettings.realtimeGI and LightingSettings.realtimeEnvironmentLighting. Enlighten realtime Global Illumination will be removed in a future release.
GIBreaking
Deprecated: Deprecated LightmapParameters.clusterResolution, LightmapParameters.irradianceBudget, LightmapParameters.irradianceQuality, LightmapParameters.isTransparent, LightmapParameters.modellingTolerance, LightmapParameters.stitchEdges, and LightmapParameters.systemTag. LightmapParameters.resolution is not deprecated, because it also sets the resolution the Progressive Lightmapper bakes terrain at. Enlighten realtime Global Illumination will be removed in a future release.
GIBreaking
Deprecated: Deprecated MeshRenderer.enlightenVertexStream. Enlighten realtime Global Illumination will be removed in a future release.
GIBreaking
Deprecated: Deprecated Renderer.realtimeLightmapIndex and Renderer.realtimeLightmapScaleOffset. Enlighten realtime Global Illumination will be removed in a future release.
GIBreaking
Deprecated: Deprecated RendererExtensions.UpdateGIMaterials. Enlighten realtime Global Illumination will be removed in a future release.
GIBreaking
Deprecated: Deprecated Terrain.realtimeLightmapIndex and Terrain.realtimeLightmapScaleOffset. Enlighten realtime Global Illumination will be removed in a future release.
GIBreaking
Deprecated: Deprecated UnityEditor.Lightmapping.realtimeGI. Enlighten realtime Global Illumination will be removed in a future release.
GIBreaking
Added: The GraphLogger has several new properties. Each provides a List of Nodes, Ports or Variables that have been added, removed or changed (removed items simply have their guid).
Graph ToolkitBreaking
Changed: Deprecated RayTracingAABBsInstanceConfig.dynamicGeometry and replaced with RayTracingAABBsInstanceConfig.rayTracingMode. AABB ray tracing instances are now compatible with RayTracingAccelerationStructure.UpdateInstanceGeometry method.
GraphicsBreaking
Deprecated: Deprecated the C# APIs associated with Baked Occlusion Culling. They continue to work but now produce compiler warnings and will be removed in a future release. Consider migrating to GPU Occlusion Culling where supported.
GraphicsBreaking
Deprecated: Deprecated the OcclusionArea and OcclusionPortal component APIs. They continue to work but will be removed in a future release. Consider migrating to GPU Occlusion Culling where supported.
GraphicsBreaking
Deprecated: Input.backButtonLeavesApp is deprecated and will be removed in a future release. Use Application.backButtonLeavesApp instead.
InputBreaking
Removed: Removed the GameCenter implementation.
iOSBreaking
Removed: The deprecated iPhoneInput class has been removed. Use Input instead.
iOSBreaking
Removed: The obsolete managed GhostPresentationGameObjectPrefab component is now a hard error ([Obsolete(..., true)]) and no longer functional. Use the unmanaged UnmanagedGhostPresentationGameObjectPrefab instead, which references the prefabs through UnityObjectRef<GameObject>.
Netcode for EntitiesBreaking
Added: Added the PhysicsCallbacks.IPreContactCallback and PhysicsCallbacks.IPreContinuousCallback interfaces for physics shapes, replacing PhysicsCallbacks.IPreSolveCallback which is now deprecated. IPreContactCallback reports a contact before it is solved and gives you the full contact manifold to modify or cancel. IPreContinuousCallback reports a fast moving shape that is about to be stopped short of another shape, and lets you decide whether to stop it. IPreSolveCallback previously reported both of these situations through a single callback. The per shape option that enables them is now called Pre Contact Callbacks.
Physics 2DBreaking
Added: Added pointA and pointB to the physics contact manifold point, which give the contact point on each shape in world space. The existing point property is now deprecated because the two new properties replace it.
Physics 2DBreaking
Deprecated: Deprecated the PhysicsCallbacks.IPreSolveCallback interface. It reported both an existing contact and a predicted stop for a fast moving shape through a single callback, so it is replaced by PhysicsCallbacks.IPreContactCallback and PhysicsCallbacks.IPreContinuousCallback, one for each situation. The deprecated interface keeps working and still reports both, and a shape only uses it where the matching new interface is not implemented, so you can move over one at a time.
Physics 2DBreaking
Deprecated: Deprecated PhysicsWorld.WorldProfile.applyBounciness; bounciness is no longer a separate solver stage so it always reads as zero.
Physics 2DBreaking
Obsoleted: Removed PhysicsWorld and PhysicsWorldDefinition autoContactCallbacks and autoTriggerCallbacks properties as they are no longer required or used. The contact and trigger events are effectively free now and production of such events is still controlled on a per-shape basis so no behaviour has been lost.
Physics 2DBreaking
Obsoleted: Obsoleted Playable APIs Playable.SetDelay, Playable.GetDelay, as well as Playable.SetPlayState. The delay functionality can be implemented manually via ScriptPlayables, either by inserting a new playable in the chain which implements the delay, or by modifying the parent playable to handle the delay.
PlayablesBreaking
Deprecated: Deprecated PlayerSettings.gpuSkinning. Use PlayerSettings.meshDeformation instead.
ScriptingBreaking
Deprecated: HierarchyNodeTypeHandlerBase.SearchBegin(HierarchySearchQueryDescriptor), SearchMatch(in HierarchyNode) and SearchEnd() are obsolete. Use the overloads that take a HierarchyViewModel, since handlers are shared by every view model on a hierarchy.
ScriptingBreaking
Removed: Deprecated Hierarchy.GetAllNodeTypeHandlersBase has been removed.
ScriptingBreaking
Removed: Deprecated Hierarchy.GetAllNodeTypeHandlersBaseCount has been removed.
ScriptingBreaking
Removed: Deprecated Hierarchy.RegisterNodeTypeHandler has been removed.
ScriptingBreaking
Removed: Deprecated Hierarchy.SortChildren(HierarchyNode, bool) has been removed.
ScriptingBreaking
Removed: Deprecated Hierarchy.UnregisterNodeTypeHandler has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyCommandList.SortChildren(HierarchyNode, bool) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyFlattened.Hierarchy has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyFlattenedNodeChildren has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyNodeTypeHandlerBase constructor taking a Hierarchy parameter has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyNodeTypeHandlerBase.ChangesPending has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyNodeTypeHandlerBase.Dispose has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyNodeTypeHandlerBase.IntegrateChanges has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.ClearFlags(HierarchyNode, HierarchyNodeFlags, bool) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.DoesNotHaveAllFlags(HierarchyNode, HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.DoesNotHaveAllFlags(HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.DoesNotHaveAllFlagsCount has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.DoesNotHaveAnyFlags(HierarchyNode, HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.DoesNotHaveAnyFlags(HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.DoesNotHaveAnyFlagsCount has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.EnumerateNodesWithAllFlags has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.EnumerateNodesWithAnyFlags has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.EnumerateNodesWithoutAllFlags has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.EnumerateNodesWithoutAnyFlags has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetIndicesWithAllFlags(HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetIndicesWithAllFlags(HierarchyNodeFlags, Span<int>) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetIndicesWithAnyFlags(HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetIndicesWithAnyFlags(HierarchyNodeFlags, Span<int>) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetIndicesWithoutAllFlags(HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetIndicesWithoutAllFlags(HierarchyNodeFlags, Span<int>) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetIndicesWithoutAnyFlags(HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetIndicesWithoutAnyFlags(HierarchyNodeFlags, Span<int>) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetNodesWithAllFlags(HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetNodesWithAllFlags(HierarchyNodeFlags, Span<HierarchyNode>) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetNodesWithAnyFlags(HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetNodesWithAnyFlags(HierarchyNodeFlags, Span<HierarchyNode>) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetNodesWithoutAllFlags(HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetNodesWithoutAllFlags(HierarchyNodeFlags, Span<HierarchyNode>) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetNodesWithoutAnyFlags(HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.GetNodesWithoutAnyFlags(HierarchyNodeFlags, Span<HierarchyNode>) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.HasAllFlags(HierarchyNode, HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.HasAllFlags(HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.HasAllFlagsCount has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.HasAnyFlags(HierarchyNode, HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.HasAnyFlags(HierarchyNodeFlags) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.HasAnyFlagsCount has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.Hierarchy has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.SetFlags(HierarchyNode, HierarchyNodeFlags, bool) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewModel.ToggleFlags(HierarchyNode, HierarchyNodeFlags, bool) has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyViewNodesEnumerable has been removed.
ScriptingBreaking
Removed: Deprecated HierarchyWindow.InitializingView has been removed.
ScriptingBreaking
Removed: Removed the deprecated HierarchyViewModel.HierarchyFlattned.
ScriptingBreaking
Obsoleted: Deprecating UnityEngine.Rendering.Pool and standarizing UnityEngine.Pool across SRP packages.
SRP CoreBreaking
Deprecated: Marked the PositionAsUV1, TMP_TextElement_Legacy, FaceInfo_Legacy, TMP_Glyph, TMP_Sprite, KerningPair and KerningTable classes as deprecated (with a warning). Marked the GlyphValueRecord_Legacy struct as deprecated (with a warning). Marked the EventHandle enum as deprecated (with a warning). Marked TMP_SpriteAsset.spriteInfoList as deprecated (with a warning). Marked Scrollbar.ClickRepeat(PointerEventData eventData) deprecated (with a warning).
uGUIBreaking
Obsoleted: Marked the TMP_FontUtilities class as obsolete (with an error). Marked the KerningPairKey struct as obsolete (with an error). Marked the EventSystem.SetUITookitEventSystemOverride method as obsolete (with an error). Marked the Graphic.m_CachedMesh, Graphic.m_CachedUvs and Graphic.useLegacyMeshGeneration members as obsolete (with an error).
uGUIBreaking
Removed: Removed BaseMeshEffect.ModifyMesh(Mesh mesh). Removed BaseRaycaster.priority property. Removed EventSystem.lastSelectedGameObject property. Removed Graphic.OnPopulateMesh(Mesh m). Removed Image.eventAlphaThreshold property. Removed InputField.onValueChange property. Removed InputField.ScreenToLocal(Vector2 screen). Removed IGraphicEnabledDisabled interface. Removed IMeshModifier.ModifyMesh(Mesh mesh). Removed Mask.OnSiblingGraphicEnabledDisabled(). Removed PointerEventData.worldPosition and PointerEventData.worldNormal properties. Removed RaycastResult.document property. Removed Selectable.allSelectables property. Removed ShaderUtilities.isInitialized and ShaderUtilities.GetShaderPropertyIDs(). Removed StandaloneInputModule.InputMode enum. Removed StandaloneInputModule.inputMode, StandaloneInputModule.allowActivationOnMobileDevice and StandaloneInputModule.forceModuleActive properties. Removed StandaloneInputModule.ForceAutoSelect(). Removed TextMeshPro.textContainer property. Removed TMP_FontAsset.fontInfo property. Removed TMP_Text.enableWordWrapping and TMP_Text.enableKerning properties. Removed TMP_Text.SetText(string sourceText, bool syncTextInputBox = true). Removed TouchInputModule class.
uGUIBreaking
Removed: Removed the deprecated MovieTexture API.
VideoBreaking
Renamed the Sprite "Physics Shape" API and Sprite Editor tab to "Physics Outline" to avoid confusion with PhysicsCore2D's PhysicsShape. The old API is deprecated but still works and auto-upgrades.
2DBreaking
Removed the NetCoreRuntime from the Editor install.
EditorBreaking
Deprecated the Baked Occlusion Culling authoring workflow in the Editor. New projects no longer expose its authoring UI, while existing projects retain the workflow and baked data and display a deprecation notice. Consider migrating to GPU Occlusion Culling where supported.
GraphicsBreaking
Removed un-unused UnityAot2 Hashes.
IL2CPPBreaking
Removed assertions from ToFileDescriptor.
MonoBreakingUUM-145761
Unity Transport: The RoslynAnalyzerFix asset post-processor (and its assembly) have been removed from the package. This deprecated hook did not serve a purpose anymore since the analyzer was removed from the package in version 2.5.0.
MultiplayerBreakingUUM-146183
Always automatically generate the NetcodeConfig singleton. This is a breaking change for any project that uses EntityManager.CreateSingleton<NetcodeConfig>() to create the singleton explicitly. You can update your code to use SystemAPI.GetSingleton<NetcodeConfig>() instead.
Netcode for EntitiesBreaking

Added: Added MemoryLabel.Create.
KernelAPI change
Added: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint". (UUM-154721) First seen in 6000.7.0b1.
Physics 2DAPI changeUUM-154721
Added: Added "PhysicsBody.drawDepth" and "PhysicsBody.SetDrawDepth3D()" to set the depth a body is drawn at when it has no transform object. (UUM-155044) First seen in 6000.7.0a1.
Physics 2DAPI changeUUM-155044
Added: Added "PhysicsBodyDefinition.drawTarget" and "PhysicsBodyDefinition.drawDepth" so a body can be created with its draw target and draw depth. (UUM-155044) First seen in 6000.7.0a1.
Physics 2DAPI changeUUM-155044
Added: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed". (UUM-154721) First seen in 6000.7.0b1.
Physics 2DAPI changeUUM-154721
Added: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved. (UUM-154721) First seen in 6000.7.0b1.
Physics 2DAPI changeUUM-154721
Added: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module. (UUM-154721) First seen in 6000.7.0b1.
Physics 2DAPI changeUUM-154721
Changed: The batch and span setters on "PhysicsBody", "PhysicsShape" and "PhysicsJoint", along with "PhysicsWorld.Simulate", "PhysicsWorld.DrawShapes", "PhysicsSpace.SetBatchProxyAABB" and "PhysicsSpace.SetBatchProxyCategories", now return the number of items ignored because they were invalid and log a single warning when any are ignored.
Physics 2DAPI change
Changed: Added Render Shader User Value (RSUV) support to intermediate renderers.
2DAPI change
Added: Added EnergyUsage API to enable power monitor (CPU, GPU, TPU, display, memory) energy consumption reading.
Adaptive PerformanceAPI change
Added: Added CompileSdkSpec Gradle DSL classes.
AndroidAPI change
Added: Added support for SDK Platform 37.
AndroidAPI change
Added: Added support the new CPU/GPU utilization Adaptive Performance metrics via CPU/GPU headroom methods on Android.
AndroidAPI change
Added: Added the PowerMonitor energy consumption API to Adaptive Performance Android provider.
AndroidAPI change
Added: Added the PowerMonitor energy consumption API to Adaptive Performance Android provider.
AndroidAPI change
Added: Added ApplicationStartInfoProvider.GetHistoricalProcessStartReasons to retrieve ApplicationStartInfo records.
AndroidAPI change
Added: Added PlayerSettings.Android.compileSdkVersion to set the compile API level independently of the target API level, including sub-integer (major.minor) precision.
AndroidAPI change
Changed: Reduced public API surface of the Android Java player library (com.unity3d.player) by making internal classes and methods package-private. Affected classes - ApplicationExitInfoBase, ApplicationExitInfoProvider, AudioVolumeHandler, Camera2Wrapper, GoogleARCoreApi, HFPStatus, MultiWindowSupport, NativeLoader, NetworkConnectivity, OrientationLockListener, PermissionRequest, PlatformSupport, StaticSplashscreen, UnityGameManager, UnityGameState, UnityPermissions, VideoPlayer, TimeoutThread, UnityPlayer.kbCommand, IFrameReady, IPermissionRequestCallbacks, VideoPlayer.StateCallback. Affected methods - UnityPlayer.getNetworkProxySettings(java.lang.String), UnityPlayer.startOrientationListener(int), UnityPlayer.stopOrientationListener(), UnityPlayer.setMainSurfaceViewAspectRatio(float).
AndroidAPI change
Changed: Moved AnimationPlayableOutputExtensions and AnimationStreamSource out of experimental. Projects will be upgraded automatically with the new namespace.
AnimationAPI change
Added: AssetImportContext.DependsOnArtifact overloads that take a UnityEngine.Object or a LazyLoadReference<T>, so a scripted importer can declare an artifact dependency directly from an object or lazy reference.
Asset ImportAPI change
Added: Added seeking support to scriptable processors and audio clips used as generators.
AudioAPI change
Added: Added a new AssetPostprocessor.OnProcessScene callback used when loading scenes in playmode or during a build as a deterministic replacement to IProcessSceneWithReport.OnProcessScene.
Build PipelineAPI change
Added: Allow for extra scripting defines when using BuildPlayer with BuildPlayerWithProfileOptions.
Build PipelineAPI change
Added: GameObjectUtility.AllStaticEditorFlagsSet returns true only if all of the requested StaticEditorFlags are set.
CoreAPI change
Added: GameObjectUtility.AnyStaticEditorFlagsSet returns true if any of the requested StaticEditorFlags are set.
CoreAPI change
Changed: Added new abstractions for progressive asset loading.
CoreAPI change
Added: Added a new public API to ease discoverability of available Main Toolbar elements.
EditorAPI change
Added: Added a new RequiresInsights attribute. Packages and user code can use it to declare a dependency on the Insights module, which ensures the module is included in the build.
EditorAPI change
Added: Added APIs to insert custom entries in the Graph and Blackboard right-click menus.
EditorAPI change
Added: Added more alloc-free APIs for TextElement.
EditorAPI change
Added: Added public text API to generate text using ATG.
EditorAPI change
Added: Added right click menu support for state machine.
EditorAPI change
Added: Added Span/ReadOnlySpan for applicable editor APIs.
EditorAPI change
Added: Added the MainToolbarCustomElement API to the customizable toolbar to enable the creation of custom VisualElements.
EditorAPI change
Added: Added the UnityEditor.EditorDialogEvents API, which raises dialogWillShow and dialogDismissed events when a native or custom modal dialog appears in the Editor. External tooling can use these events to detect that the Editor's main thread is blocked by a dialog instead of appearing hung.
EditorAPI change
Added: Added CompassSensor, exposing magnetic heading, true heading, raw geomagnetic vector, and heading accuracy as the parity equivalent of UnityEngine.Input.compass.
EditorAPI change
Added: Added EditorUserBuildSettings.activeNamedBuildTarget and BuildSummary.namedBuildTarget.
EditorAPI change
Added: GTK : Custom state machine conditions can now customize their row in the transition inspector.
EditorAPI change
Added: GTK : New API added to have icons for Conditions, logic groups, transition rules and transitions, shown on their row in the transition inspector.
EditorAPI change
Added: Introduced support for Unity Registry packages adding references to on-disk assets to a build profile.
EditorAPI change
Added: Introduced support for Unity Registry packages adding references to on-disk assets to a build profile.
EditorAPI change
Added: Project Auditor: Added migration areas to support adding migration rules.
EditorAPI change
Added: Project Auditor: Added Descriptor.IsSupported so analyzers can check if an issue is valid for the current platform and version.
EditorAPI change
Added: Project Auditor: Exposed various APIs to enable packages and user code to write rules.
EditorAPI change
Added: Project Auditor: exposed ShadersModule.OnAnalysisStarted.
EditorAPI change
Added: Implemented visibility, focus and resizability APIs for Windowing.
EmbeddedLinuxAPI change
Added: Implemented window focus, visibility, and destruction event system APIs in Windowing.
EmbeddedLinuxAPI change
Added: Added the CompanionComponent<T> unmanaged wrapper and the EntityManager.GetCompanion<T> extension so that companion components can be read from systems without using the obsolete managed component API.
EntitiesAPI change
Added: ChunkEntityEnumerator.IsSparse and .NextEntityIndexBatch were added to support cases where code needs to branch on sparse chunks, and would prefer batched APIs for performance reasons.
EntitiesAPI change
Changed: IDebugOnAdded and IDebugOnRemoved callback signatures now require Entity parameter. Update callbacks from OnAdded(ref T component) to OnAdded(Entity entity, in T component).
EntitiesAPI change
Added: Added an API for creating, loading and unloading procedurally generated LightProbes objects.
GIAPI change
Added: Added LODGroup.globalIlluminationLOD, Renderer.lodGroupMask and the Unity.Rendering.GlobalIlluminationLOD component.
GIAPI change
Added: Let render pipelines opt out of the baked divide-by-PI convention.
GIAPI change
Added: Added a new API to access the root VisualElement of Nodes.
Graph ToolkitAPI change
Added: Added a new API to access the root VisualElement of States.
Graph ToolkitAPI change
Added: Added a new overload to Graph.AddVariableNode that allows variable nodes to be created with a specific mode. Added a Mode getter to IVariableNode to get the current VariableNodeMode of the variable node.
Graph ToolkitAPI change
Added: Added an API to edit Group Conditions.
Graph ToolkitAPI change
Added: Added an overload to Graph.UndoBeginRecordGraph taking a param array of Node objects. Passing nodes here will track changes to serialized fields on user defined nodes, ensuring they are tracked by the undo system and that the graph is dirtied when these fields are modified.
Graph ToolkitAPI change
Added: Added public API for customizing state accent visuals in editor and runtime.
Graph ToolkitAPI change
Added: Added public API for customizing state transition visuals in editor and runtime.
Graph ToolkitAPI change
Added: Added state options. Implemented by overriding State.OnDefineOptions on a State, and accessed through IStateOption. State options appear in the Inspector when the state is selected.
Graph ToolkitAPI change
Added: Added StateMachine.OnStateMachineChanged() public API.
Graph ToolkitAPI change
Added: Added the following properties on Graph: SupportedTypes, AvailableVariableTypes and AvailableConstantTypes. Added the following methods on Graph: BuildAvailableVariableTypes and BuildAvailableConstantTypes. Graph devs can now customize which variable types their end users have access to in the blackboard and constant types in the graph item library. Types added using BuildAvailableConstantTypes and BuildAvailableConstantTypes are implicitly added to SupportedTypes.
Graph ToolkitAPI change
Added: Added the DataTypeStyleMapper.Register(System.Type dataType, UnityEngine.Color color) overload to allow changing the color of a data type while showing a default icon.
Graph ToolkitAPI change
Added: Added IInputPortBuilder.WithDataTypes and IOutputPortBuilder.WithDataTypes APIs to define a port as Polymorphic (a port that accepts multiple data types).
Graph ToolkitAPI change
Added: Added IPort.TrySetDataType API to programmatically change the data type of a polymorphic port.
Graph ToolkitAPI change
Added: Added Node.OnPortDataTypeChanged callback that is triggered when a user changes the data type of a polymorphic port.
Graph ToolkitAPI change
Added: Extend ITransition to add abilities to manage ITransitionRules.
Graph ToolkitAPI change
Added: Extend the StateMachine class to add the ability to manage transitions between states.
Graph ToolkitAPI change
Added: The Graph Toolkit state machine authoring API is now public, letting you define custom state-machine graph assets (with custom states, transitions, conditions, and variables) from editor scripts.
Graph ToolkitAPI change
Added: Added Default Mesh Buffer Target to project graphics settings.
GraphicsAPI change
Added: Added Graphics.disableDepthAndStencilBuffers, a read-only property that returns whether Disable Depth and Stencil Buffers is enabled in Player Settings.
GraphicsAPI change
Added: Added a new DeviceOrientationSensor device that provides feature parity with UnityEngine.Input.deviceOrientation.
Input SystemAPI change
Added: Added internal plumbing for the Input System package to be able to extract Device Orientation similar to Input Manager.
Input SystemAPI change
Added: Introducing user module version for UnityAPI module for Swift project type.
iOSAPI change
Added: Added MemoryLabel.Create.
KernelAPI change
Added: The former com.unity.collections has been moved into an engine module, namely ManagedKernelModule. It is now available irrespective of whether the package is used, and the package is reduced to a set of typeforwarders. As part of this move, the scripting define UNITY_DOTS_DEBUG no longer controls extra checks in players in Native and Unsafe collections (although it still does control many extra checks in Entities); now you need to use the Checked (or Debug) managed code variant to include those checks in player builds.
KernelAPI changecom.unity.collections
Added: Added support for replicating non-uniform (3D) scale via the Unity.Transforms.PostTransformMatrix component, using the new built-in PostTransformMatrix3DScaleVariant. Rather than sending the full float4x4 matrix, only the per-axis scale is extracted and replicated (as three quantized floats by default). Existing ghost prefabs will have the DontSerializeVariant set by default for PostTransformMatrix to not break existing behavior. Use the new SubType = GhostFieldSubType.PostTransformMatrixScale to create your own Variants.
Netcode for EntitiesAPI change
Added: Added PhysicsSceneLoadScope which can be used to control which physics scene is used when loading a unity scene asset. This effectively allows grouping multiple unity scenes under a specific physics scene.
PhysicsAPI change
Added: Added "ChainSegment.UpdateSegments()" to update the segments. This compliments the existing "ChainSegment.CreateSegments()".
Physics 2DAPI change
Added: Added "Get()" extension method to all Physics "object" types to allow users to work around not being able to use a setter property on a returned object without first assigned to a local variable. Added to PhysicWorld, PhysicsBody, PhysicsShape, PhysicsChain, PhysicsJoint and all concrete PhysicsJoints.
Physics 2DAPI change
Added: Added "PhysicsUserData.vector3IntValue" property of type Vector3Int. This will allow per-shape tilemap position references.
Physics 2DAPI change
Added: Added a "massOverride" property to PhysicsBody and PhysicsBodyDefinition that selects which of the mass, rotational inertia and center of mass use authored values instead of being calculated from the attached shapes.
Physics 2DAPI change
Added: Added a "PhysicsEvents.WorldTransformPlaneChange" event which is called when a PhysicsWorld transform plane is changed.
Physics 2DAPI change
Added: Added a batch overload of "SetOwnerUserData()" to PhysicsShape, PhysicsBody, and PhysicsJoint.
Physics 2DAPI change
Added: Added a selectedDrawing property to PhysicsBody, PhysicsShape and PhysicsJoint, batch SetSelectedDrawing methods, and PhysicsWorld.ClearDrawSelected, so individual objects can be drawn persistently when the world is drawn.
Physics 2DAPI change
Added: Added a static PhysicsWorld.DrawShapes method that draws a span of shapes into their worlds.
Physics 2DAPI change
Added: Added an autoAxis option to the slider and wheel joint definitions that derives the joint axis from the joint anchors when the joint is created.
Physics 2DAPI change
Added: Added an extension method to "NativeArray<T>" of "Filter()", providing a lazy, allocation-free, Burst-compatible filtered view over physics result arrays (object creation, queries, events, and other operations). We've added a "IPhysicsResultFilter<T>" and "PhysicsResultEnumerable<T, TFilter>" to allow custom filter methods to be used.
Physics 2DAPI change
Added: Added an owner key overload to PhysicsShape "DestroyBatch()", PhysicsBody "DestroyBatch()", and PhysicsJoint "DestroyBatch()", plus their PhysicsWorld "DestroyShapeBatch()"/"DestroyBodyBatch()"/"DestroyJointBatch()" equivalents.
Physics 2DAPI change
Added: Added an owner overload to PhysicsShape "CreateShapeBatch()" and PhysicsBody "CreateBatch()", plus the PhysicsWorld "CreateBodyBatch()" equivalent.
Physics 2DAPI change
Added: Added batch setters for user data, owner user data, contact filter and surface material on PhysicsShape, PhysicsBody and PhysicsJoint.
Physics 2DAPI change
Added: Added autoAnchorA and autoAnchorB properties to PhysicsJoint and PhysicsJointDefinition.
Physics 2DAPI change
Added: Added autoDistance property to PhysicsDistanceJoint and PhysicsDistanceJointDefinition.
Physics 2DAPI change
Added: Added PhysicsWorld.drawAtTransform and PhysicsWorldDefinition.drawAtTransform to draw bodies, shapes, and joints at their assigned Transform's pose instead of their simulated physics pose.
Physics 2DAPI change
Added: Added PhysicsWorld.ExplosionDefinition.useTriggers to control whether an explosion applies an impulse to trigger shapes.
Physics 2DAPI change
Added: Added PhysicsWorld.minEdgeLength, PhysicsWorld.minPolygonEdgeLength, and PhysicsWorld.minPolygonCollinearDistance to expose geometry validity thresholds, and an areEdgesValid property to SegmentGeometry, CapsuleGeometry, ChainSegmentGeometry, and PolygonGeometry to check a geometry's edges against them.
Physics 2DAPI change
Added: Added PhysicsWorld.stateHash, which returns a hash of the current state of the world. Use it to compare the state of two worlds, for example when checking that a simulation is deterministic. The value is recalculated over the whole world each time you read it, so avoid reading it every frame.
Physics 2DAPI change
Added: Added PhysicsWorld SetName() and GetName() methods to allow assigning of a 64 character name to help with world identity during debugging.
Physics 2DAPI change
Added: Added: "PhysicsMath.TryGetRelativeMatrix2D()" and "PhysicsMath.TryGetPlaneMatrix2D()", which compute a 2D relative transform without ever returning a NaN result for a degenerate or flattened scale. These are often required when authoring components and help calculate relative transformation between two in a Transform hierarchy.
Physics 2DAPI change
Added: Added: PhysicsBody, PhysicsShape and PhysicsJoint now each have a "drawTarget" property, selecting which Unity editor views (Scene view, Game view or both) the object is drawn into when the world is drawn.
Physics 2DAPI change
Changed: The batch and span setters on "PhysicsBody", "PhysicsShape" and "PhysicsJoint", along with "PhysicsWorld.Simulate", "PhysicsWorld.DrawShapes", "PhysicsSpace.SetBatchProxyAABB" and "PhysicsSpace.SetBatchProxyCategories", now return the number of items ignored because they were invalid and log a single warning when any are ignored.
Physics 2DAPI change
Changed: Added an optional Display Name property to ProfilerCounterDescriptor for improved readability.
ProfilerAPI change
Added: Implemented visibility, focus and resizability APIs for Windowing.
QNXAPI change
Added: Implemented window focus, visibility, and destruction event system APIs in Windowing.
QNXAPI change
Added: Added CoreCLR ScriptingImplementation enum value exposing CoreCLR player support.
ScriptingAPI change
Added: Added the IVariantSelector interface, which you can implement to define custom variants for the localization system.
ScriptingAPI change
Added: New public API, Detach(node) and DetachChildren(node) on Hierarchy and HierarchyCommandList. A detached node keeps its data map entry but is unreachable from Root.
ScriptingAPI change
Added: New public API, IHierarchyNodeTypeHandlerViewModelState, and GetOrCreateHandlerState<T>, TryGetHandlerState<T> and DestroyHandlerState on HierarchyViewModel, for node type handler state that belongs to a single view model. HierarchyNodeTypeHandlerBase.SearchBegin, SearchMatch and SearchEnd gained overloads taking the HierarchyViewModel running the search.
ScriptingAPI change
Added: [Scripting] IL2CPP code coverage support.
ScriptingAPI change
Added: Added SetBufferData to Raster/Unsafe command buffers and allow SetComputeBufferData for all APIs.
SRP CoreAPI change
Added: Added TestRunProfiler custom spans API.
Test FrameworkAPI change
Added: Added read-only glyph metrics API to FontAsset.
TextAPI changeUUM-150976
Added: Added LayoutRebuilder.IsLayoutRebuildPending and LayoutGroup.IsLayoutPending() to check whether a UI element still has a pending layout rebuild.
uGUIAPI change
Added: Added api for measuring Min-content text.
UI ToolkitAPI change
Added: Added APIs FindPanelRenderer and FindUIDocument.
UI ToolkitAPI change
Added: Added support to capture a VisualElement to a RenderTexture.
UI ToolkitAPI change
Added: Added the public UnityEngine.EventCommandNames class, which provides the command name constants that the Editor sends with its command events, such as Copy, Paste, and FrameSelected.
UI ToolkitAPI change
Added: Added z-index USS property support for controlling the stacking order of overlapping elements within a stacking context. Enable via Project Settings > UI Toolkit > Experimental Renderer Features > Enable Z-Index.
UI ToolkitAPI change
Added: Added UxmlSerializedDataPropertyDrawer, UxmlAttributeField, and UxmlAttributeFieldDecorator to support custom property drawers for UI Toolkit elements in the Inspector.
UI ToolkitAPI change
Added: Experimental VisualElement Components.
UI ToolkitAPI change
Added: Added 4 overloads for DrawProceduralIndirect that add a count parameter and an optional indirect count buffer for Multi Draw Indirect.
URPAPI change
Changed: Added CLI args to Integration and Runtime test runners to select target browser and platform.
UTRAPI change
Added: Added new "Maximum Size Reduction" and "Maximum Size Reduction with LTO" Code Optimization settings. When enabled this will further optimize compiled IL2CPP code as well as apply extra link time optimizations (these are distinct from LTO). Testing across multiple projects and devices showed that compared to the default "Shorter Build Time" setting, "Maximum Size Reduction" reduces code size by an average of 28.50% at the cost of 5.25% frame time performance regression.
WebAPI change
Added: Added performance.measureUserAgentSpecificMemory to web diagnostics overlay to calculate used JS memory.
WebAPI change

6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API
Known issueCautionUUM-154645
6000.5.0a5: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene
Known issueCautionUUM-155070
Fixed slower Editor project open and domain reload caused by memory allocations in cached GUI content lookups. (UUM-154583) First seen in 6000.7.0b1. Fixed in 6000.7.0b5.
UI ToolkitKnown issueCautionUUM-154583
Fixed unpacked template elements losing their inline styles in UI Builder when Unpack Instance is undone and redone. (UUM-155125) Fixed in 6000.7.0b5.
UI ToolkitKnown issueCautionUUM-155125
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
Known issueCautionUUM-142550

Removed UnityWebRequest.enableProfilerBodyCapture. The Web Requests Profiler module now captures request and response bodies whenever the Profiler is recording, so there is no longer a setting to turn on. Remove any assignment to this property; no replacement is needed. (UUM-153039) First seen in 6000.7.0b1.
NetworkingUUM-153039
Fixed an inconsistent seam line between the image and frame number on Profiler Screenshots module thumbnails.
ProfilerUUM-152561
Fixed frame-number labels overlapping in the Screenshots module's timeline view when Game View captures used a narrow aspect ratio.
ProfilerUUM-152532
New Profiler module for Physics Core 2D.
2D
Split the UnityFramework target and created public API module UnityFrameworkAPI.
iOS
Added a *Web Requests module to the Profiler* window, which reports the UnityWebRequest activity of the application you are profiling:
Networking
Added a security confirmation prompt based on the security level selected in Project Settings.
Package ManagerSecurity
Added a Security setting in Project Settings > Package Manager to control which package sources and signature levels are trusted in the project.
Package ManagerSecurity
Added a packageSecurityPolicy CLI argument to set the security policy level when creating a project from the command line.
Package ManagerSecurity
Added log warnings for installing Limited Trust packages when a project's package security level is Trusted packages only.
Package ManagerSecurity
Added security warnings and messages to the package list and details, based on the security level selected in Project Settings.
Package ManagerSecurity
Show the popup at project open when installed packages have signature or security compliance issues that don't meet the security level selected in Project Settings, and update its message.
Package ManagerSecurity
Added an information panel to the Profiler's 'Screenshots' module. You can toggle the panel from the module toolbar. It shows: The selected frame number, and the resolution and source frame of the displayed screenshot. A notice when the displayed screenshot is older than the selected frame. The CPU and GPU frame times, highlighted when they exceed the target frame time.
Profiler
Added Smart Strings, a built-in module based on SmartFormat for formatting dynamic strings with named placeholders, pluralization, and conditional logic.
Scripting
Added the localization module, an improved version of the Localization package. Migration support is available. For more information, refer to the documentation.
UI
Improved performance of Physics3D module when building with "WebAssembly 2023" option.
Web
Added an error message to help users resolve Android SDK license acceptance issues that cause build failures.
Android
Added GPU Resident Drawer batching stats (Unique Materials, Unique Meshes, Single-Instance Batches) to the Game View Statistics window, and a "GRD Batches" chart to the Profiler's Rendering module.
Editor
The Entities Memory Profiler module now uses the QuickSearch search field for filtering archetypes.
Entities
Introducing a number of command-line arguments and environment variables related to the cache server (making it possible to disable upload and download from/to the cache server of specific types of importers).
Asset PipelineServer
Added a -CPULightmapper=no command line switch to the Windows Editor installer that skips installing components only the CPU Progressive Lightmapper requires, currently the end-of-life Microsoft Visual C++ 2010 runtime.
InstallerWindowsUUM-149122
Added localization package 2.0. This version is designed to work with the built in localization module.
Package
Updated the icons for Installed, Refresh, Installed as dependency and removed the icons for available for import, and available for download.
Package Manager
Windows builds now link the Visual C++ runtime dynamically instead of statically, and Unity copies the required Visual C++ runtime DLLs (such as vcruntime140.dll and msvcp140.dll) into the build output next to the executable. A new "Copy Visual C++ runtime libraries" option under Publishing Settings (on by default) lets you skip copying them if you install the redistributable another way, for example via your own installer or a distribution platform such as Steam.
Windows
Fixed Visual Scripting nodes (bottleneck, thermal, performance level, boost, performance mode, and scaler events) no longer firing in the player after Adaptive Performance moved into the engine module. The events are now forwarded to the Visual Scripting EventBus from the adaptive performance samples package assembly, where the VISUAL_SCRIPTING_ENABLED define is active.
Adaptive PerformanceUUM-135587
Disabled Open Frame Debugger from the UITK profiler Toolbar when running a standalone profiler.
Fixed a typo in the services-gateway fallback URL that could cause sign-in and Cloud services to fail on Editors launched via Hub when the remote config CDN was unreachable.
Internal hardening of the Hub-mode service configuration handling. No user-visible behavior change.
XR: Removed the obsolete and unused AR module, the UnityPlayer.initializeGoogleAr() method, and the use of the unity.arcore-enable manifest metadata key.
EditorXR
Added a small left and right panel padding to the Project Settings page for PhysicsCore2D module so it doesn't touch the window border.
Physics 2D
Fixed an inconsistent seam line between the image and frame number on Profiler Screenshots module thumbnails.
ProfilerUUM-152561
Fixed an InvalidOperationException that could be thrown in the Profiler window when the Physics (2D) module was selected and another Editor window was maximized or restored.
ProfilerUUM-151943
Fixed an issue where opening the profiler window with the physics CPU module open would throw a InvalidOperationException.
ProfilerUUM-143704
Fixed black bars and missing section titles in the Memory module's details view.
ProfilerUUM-145754
Fixed frame-number labels overlapping in the Screenshots module's timeline view when Game View captures used a narrow aspect ratio.
ProfilerUUM-152532
Fixed Highlights module not redrawing captured frame data when re-enabled.
ProfilerUUM-144840
Fixed inability to create a details view for CPU Usage module following deletion of a custom module.
ProfilerUUM-149160
Fixed the Highlights module's 'Target FPS' label being clipped when showing large values.
ProfilerUUM-137768
Added mipmap Warning Icon to the Editor and update Timeline Track warning icon to the standard Warning Icon.
TimelineUUM-131155

Added EntityIDTile/Base which can be used with Tilemap jobs and Burst.
2DFeature
Light 2D now exposes an optional custom Material, letting a light be drawn by an authored shader instead of URP's built-in one. Available on every light type except Global.
2DFeature
Light 2D now exposes an optional custom shadow Material, letting the shadows a light casts be drawn by an authored shadow shader instead of URP's built-in one. Requires the Enhanced 2D shadow geometry version.
2DFeature
Light2D now exposes an optional custom Material, and Light2D meshes (Freeform, Point/Spot) now carry position-derived UVs so custom light shaders can sample textures across the light's extents.
2DFeature
New Light2D ShaderGraph SubTarget for authoring custom light shaders.
2DFeature
New Light2D ShaderGraph target for authoring custom 2D light shaders, with Color, Shadow Color and Volumetric Color fragment ports. Create one from Assets > Create > Shader Graph > URP > Light 2D Shader Graph.
2DFeature
New Shadow Caster 2D ShaderGraph target for authoring custom 2D shadow shaders, with Position, Shadow Displacement, Side Softness and Back Softness vertex ports and an Alpha fragment port. Create one from Assets > Create > Shader Graph > URP > Shadow2D Shader Graph.
2DFeature
New Shadow2D ShaderGraph SubTarget for authoring custom 2D shadow shaders, with Position and Shadow Distance vertex ports and an Alpha fragment port.
2DFeature
Shadow geometry generation is now pluggable, and a new soft shadow generator produces finite-length shadows with a soft penumbra.
2DFeature
ShadowCaster2D now exposes an optional custom Material, letting a shadow caster be drawn by an authored shadow shader instead of URP's built-in one.
2DFeature
Added a *Generate Accessibility Hierarchy toggle to the UI Document and Panel Renderer Inspectors, and the matching UIDocument.generateAccessibilityHierarchy and PanelRenderer.generateAccessibilityHierarchy properties, to opt individual components out of the generated hierarchy. The toggle is visible and takes effect only while the Generate Accessibility Hierarchies for Runtime Panels setting in Project Settings > UI Toolkit* is enabled.
AccessibilityFeature
Added experimental screen reader support for runtime UI Toolkit panels on Android, iOS, macOS, and Windows. The new *Generate Accessibility Hierarchies for Runtime Panels setting in Project Settings > UI Toolkit* makes UI Toolkit automatically generate and maintain accessibility hierarchies for the participating runtime panels of the application's main window, so screen readers (Narrator, VoiceOver, TalkBack) can read and operate UI Toolkit content in player builds. In this first version, only buttons, labels, and toggles (including controls derived from them) are exposed as operable controls; other elements are announced by their text when one can be derived, but don't yet expose control-specific roles or interactions. This feature is experimental and not ready for production use.
AccessibilityFeatureAndroidiOSWindowsmacOS
Added CPU and GPU utilization indexer integration for adaptive performance.
Adaptive PerformanceFeature
Added edge-to-edge rendering support with new APIs to control inset overlapping, system bars appearance, and background transparency, enabling full control over how status bar and navigation bar interact with the game view, requires Android 11+.
AndroidFeature
Added support for adaptive TV banners and monochrome icons for Android adaptive icons.
AndroidFeature
Added Vector Drawable Support for Icons.
AndroidFeature
Input System rumble support for tvOS.
Apple TVFeaturetvOS
Added an ImporterGlobalSettings singleton type that can be used to host global importer settings and is correctly synched on import workers.
Asset ImportFeature
Added Scriptable Effects to Scriptable Audio Pipeline (SAP).
AudioFeature
Removed the feature flag related to the Enhanced Audio Foundation. The Audio Foundation property will now always be visible in the project's global audio settings in the Editor. We still default to Classic mode, but Enhanced mode is now an option.
AudioFeature
Unity now provides a built-in Ambisonic Decoder Plugin for Quad+ setups. You use this decoder directly to decode first, second or third order Ambisonic clips into Quad, 5.0, 5.1, 7.1 or 7.1.4 output layouts. You can find more information about this in the Unity Manual.
AudioFeature
Added beta sweepstakes opt in to bug reporter.
Bug ReporterFeature
Added button to change bug reporter theme.
Bug ReporterFeature
Make MSBuild script compilation pipeline selectable in project settings.
Build PipelineFeature
Make MSBuild script compilation pipeline selectable in project settings.
Build PipelineFeature
Added a copy and paste function for the adaptive performance component in build profiles. Copy and paste is viable if the source is fully copyable to the target.
EditorFeature
Added a new instability detection feature to the consistency checker, for when multiple cached import results match the current context/environment. This indicates missing or inconsistent dependencies on the related importer.
EditorFeature
Added ability to edit the text of some controls such as buttons, labels directly in the viewport using the new menu action Edit or double-clicking on the element.
EditorFeature
Added Battery Mode for Adaptive Performance.
EditorFeature
Added Current & Runtime Targets and Severity Breakdown to "Move to CoreCLR" section in Project Auditor.
EditorFeature
Added editing actions (cut, copy, paste, ...) to the ui Viewport context menu.
EditorFeature
Added Jobs Profiler that can be selected as experimental timeline view in the Profiler Window.
EditorFeature
Added Migration Wizard to the Universal Render Pipeline.
EditorFeature
Added support for Build Destination Override in Build Profiles.
EditorFeature
Added support for multiple instances of the *UI Builder* window.
EditorFeature
Added the ability for menu items to be pinned to the customizable main toolbar via the toolbar contextual menu. These elements persist across sessions and are compatible with presets.
EditorFeature
Implement Advanced Text (ATG) in TextMeshPro as an experimental opt-in.
EditorFeature
Previews for items will show when performing a Drag and Drop on macOS.
EditorFeaturemacOS
Project Auditor: Add a package version database, so users know about package upgrades during Editor upgrades.
EditorFeature
Project Auditor: Added the Target Framework column to the Precompiled Assemblies table.
EditorFeature
Project Auditor: initial migration pages for help moving to URP and CoreCLR.
EditorFeature
Project Auditor: suppress issues based on their ID. Similar to how IDE's allow suppression of compiler warnings.
EditorFeature
Swift Project Type is no longer experimental.
EditorFeature
The Editor can now build experimental CoreCLR Player builds for Windows, macOS, and Linux.
EditorFeatureWindowsmacOSLinux
The Hierarchy window now displays the number of matching items inside the search bar when searching.
EditorFeature
UI Toolkit: Added a Track Screen Space Position toggle to the Panel Renderer component. This lets you make a screen space UI element, such as a health bar, follow a target in the 3D world without scripting.
EditorFeature
Unity Render Service (URS) is now available in the Build Settings window.
EditorFeature
Added configurable memory budgets for Entities archetype and query allocators in Project Settings > Memory, with per-platform settings support.
EntitiesFeature
Added id= search filter to find entities by their index (e.g., id=27869) or full ID with version (e.g., id=27869:3).
EntitiesFeature
Entities Memory profiler now shows allocator budget usage per world to identify when allocators approach their 16 MB limits.
EntitiesFeature
Pressing F (Frame Selected) in the Scene View now frames the camera on selected entities.
EntitiesFeature
Now supports setting the VariableNodeMode of a variable node. A variable node can operate in one of two modes: Get and Set. When a variable node is in Set mode, a new Value input is added to the node, making it possible to set the variable's value directly in the graph. It is possible to set the mode of a variable node through its inspector using the Allow to set value in graph checkbox.
Graph ToolkitFeature
URP Upscaler Priority List.
GraphicsFeature
Added support for image build settings to distribute reference images through embedded packages.
Graphics TestsFeature
Added a string-argument overload to [StubBodyIfTypeNotUsed] so that the target type can be named across an assembly boundary that the caller does not reference.
IL2CPPFeature
Added experimental support for IL2CPP targeting .NET on iOS. In this mode, the iOS player executes against a .NET 10 base class library (BCL). This is enabled on iOS by selecting the .NET Standard 2.1 - .NET Preview (Experimental) option in the ApiCompatibilityLevel Player setting. Note: C# code is still compiled as C# 9 and against the .NET Standard 2.1 API surface.
IL2CPPFeatureiOS
Added InputSettings.locationAccuracy and InputSettings.locationDistanceThreshold project defaults for location updates.
Input SystemFeature
Added Mouse.isSupported, which reports whether the current platform can deliver mouse input, rather than whether a mouse is currently connected.
Input SystemFeature
Added Pen.isSupported and Touchscreen.isPressureSupported, which report whether the current platform can deliver pen input and whether its touch input carries a real pressure value, rather than whether such a device is currently connected.
Input SystemFeature
Added full-screen video support for the Swift trampoline.
iOSFeature
Added support for Universal Links in the Swift trampoline. Links associated with the app through Associated Domains (apple-app-site-association) now set Application.absoluteURL, invoke Application.deepLinkActivated, and notify native plugins.
iOSFeature
Input System rumble support for iOS.
iOSFeature
Added a new Single World Host mode for client-hosted servers, instead of using binary client and server worlds. This the new default for netcode host world creation. This new mode removes the overhead of having to run two worlds in the same process by running both client and server systems in the same world. With this, no more useless serialization/deserialization, useless rollback and replay, useless worlds doing the same thing. See the documentation for pros and cons. For existing projects transitioning to this new mode, please see the documentation for migration advice, as this is not a seamless transition. For those not wishing to use this new mode, you can change this back in your NetcodeConfig project settings using the HostWorldModeSelection setting.
Netcode for EntitiesFeatureServer
The chart tracks the requests in flight, and the bytes sent and received in each frame.
Feature
The request list shows each request's status, method, target domain, request source, content type, size and duration, and filters on any of them. A summary strip totals the requests, bytes transferred and errors of the recording, and its p95 latency.
Feature
general information, request and response headers, query string parameters, and a per-phase timing breakdown of DNS lookup, connection, TLS handshake, waiting and transfer.
Selecting a request inspects itFeature
Added localization package upgrade path.
PackageFeature
Added a new upmSign command-line parameter to sign source Git packages.
Package ManagerFeature
Added build target support for QNX 7.1 with io-sock.
QNXFeature
Added --qnx-network-stack option to allow selection of new io-sock QNX7.1 variants.
QNXFeature
Unity Player and Editor binaries now export a C symbol named UnityScriptingBackend. Its value indicates the scripting backend the binary was built with, such as IL2CPP, CoreCLR, or Mono, so external tooling can identify the backend by inspecting the binary without running it.
ScriptingFeature
Introduced a new fast build mode in the Shader Build Settings, automatically converting keywords to dynamic branching and making builds much faster for iteration purposes.
ShadersFeature
Added background gradients support for the background-image style.
UI ToolkitFeature
Added gap property.
UI ToolkitFeature
You can now open and edit a standalone StyleSheet or Theme StyleSheet asset in the UI Builder without a UXML owner.
UI ToolkitFeature
Added a light falloff mode that matches the Built-in Render Pipeline.
URPFeature
Added AgX as a Tonemapping mode in the Tonemapping volume override.
URPFeature
Added exposure support to URP's version of SRP lens flare.
URPFeature
Added fixed exposure to URP. The setting can be accessed though the volume system.
URPFeature
Added on-tile support to the URP deferred renderer.
URPFeature
Added support for changing URP keywords to dynamic branch.
URPFeature
Added support for stencil in Shader Graph.
URPFeature
Added: URP Tonemapping now offers an AgX mode in addition to Neutral and ACES. AgX is a modern display transform that desaturates highlights as it compresses them, avoiding the hue shifts and clipping that can appear in over-exposed regions with ACES. It exposes two controls, Contrast and Mid Gray, and works in both SDR and HDR grading modes.
URPFeature
Modern Screen Space Ambient Occlusion in URP is now public. Existing SSAO Renderer Feature settings are no longer applied. To get the same SSAO results as before, follow the help box in the SSAO Renderer Feature inspector and copy the parameters (shown as inactive) into a Screen Space Ambient Occlusion Volume Override.
URPFeature
Input System rumble support for visionOS.
VisionOSFeature
Added support for building Player that uses up to 16 GB of WebAssembly memory (Wasm64).
WebFeature
Enabled Burst for builds using WebAssembly64.
WebFeature
Added Temporal Pixel Synthesis support for XR.
XRFeature

Project Auditor: detect boxing of structs used in List comparisons.
EditorImprovement
Improved the "PhysicsWorld.PhysicsGroup", "PhysicsWorld.CreateGroup" and "PhysicsShape.physicsGroup" documentation to clarify that a group treats a set of "PhysicsShapes" as one group for contact and trigger begin and end events, and that it is only effective when assigned to "PhysicsShape" on the same "PhysicsBody". (UUM-154161) First seen in 6000.7.0b2.
Physics 2DImprovementUUM-154161
Improved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step. (UUM-154721) First seen in 6000.7.0b1.
Physics 2DImprovementUUM-154721
Added a one-time scan that lists themes affected by the theme priority change, with a report file written to Logs/ and an on-demand scan button in Project Settings > UI Toolkit.
UI ToolkitImprovement
Added a warning when a theme style sheet is imported by a regular style sheet, since the theme's priority does not apply in that case.
UI ToolkitImprovement
Improved Smart Strings: plural formatting now works for languages without plural forms and for a count of two in French, conditional formats read numbers the same way in every culture, and dictionary lookups follow the case-sensitivity setting.
UI ToolkitImprovement
Improved style sheet import diagnostics: an @import placed after style rules now produces a warning explaining that its position does not affect selector priority.
UI ToolkitImprovement
Added support for AccessibilityState.Expanded on Android.
AccessibilityImprovementAndroid
Added CPU and GPU utilization ADPF metrics to the Environment sample.
Adaptive PerformanceImprovement
Internal cleanup of NdkLooper (RAII pipe fds, dropped goto, NULL/0 normalized to nullptr).
AndroidImprovement
Internal refactor of CJK locale font fallback selection.
AndroidImprovement
Removed libmain.so; libunity.so and libil2cpp.so are now loaded directly by the Java layer, fixing a duplicate JNI_OnLoad call on runtime reload.
AndroidImprovement
Rework External Tools preferences page to follow Editor Foundations UI guidelines.
AndroidImprovement
Simplified Java version architecture detection regex.
AndroidImprovement
ThinLTO can now be used when Strip Engine Code is enabled.
AndroidImprovement
Updated Games-Frame-Pacing package from 2.1.2 to 2.1.3, enabling 16KB page support.
AndroidImprovement
Added support for multi-edition of Animator transition settings.
AnimationImprovement
Replaced Animation Window clip selector dropdown with a searchable dropdown.
AnimationImprovement
The Animator Window's compact mode Layers dropdown now has a search bar.
AnimationImprovement
Reduced memory consumption in Release builds. In Release builds, Profiler.GetTotalAllocatedMemoryLong() and Profiler.GetTotalReservedMemoryLong() now report the size the allocator actually reserved rather than the size that was requested, so a higher value than before does not mean that more memory is used.
Apple TVImprovement
Added clarification detail to.
Asset PipelineImprovement
The NativeFormatImporter now run out-of-process when "parallel import" (in ProjectSettings/Editor) is ON.
Asset PipelineImprovement
The VisualEffectImporter now run out-of-process when "parallel import" (in ProjectSettings/Editor) is ON.
Asset PipelineImprovement
Added new UnityAudioEffectDefinitionFlags_UseOutputChannelCount so Ambisonic decoder native audio plugins can use the full output channel count of the project rather than be fixed to the input clip channel count.
AudioImprovement
Added profiler markers to Scriptable Audio Pipeline Generators created from Audio Clips, and improved heuristics of the decode-ahead system to avoid slower in-place decoding.
AudioImprovement
Added profiler section for Scriptable Audio Pipeline.
AudioImprovement
Architectural improvements to remove most main thread stalls ("Flush DSP connections" profiler marker) or inversely audio drop-outs, when adding / removing Audio Sources, effects and so on, especially under pressure.
AudioImprovement
Changed some error messages during Content Directory builds when an included Asset has error messages to make easier to find the culprit asset and understand the underlying error.
Build PipelineImprovementUUM-143722
Improved Content Directory build dependencies for LOD stripping in assets and scenes to avoid re-build them when the LOD stripping level is changed without impacting them.
Build PipelineImprovement
Updated the bundled 7-Zip to version 26.02.
Build SystemImprovement
Updated the bundled 7-Zip to version 26.03.
Build SystemImprovement
Player builds no longer launch the Burst AOT compiler when no user assemblies reference Burst, speeding up build time significantly for projects that do not use Burst.
BurstImprovementUUM-145413
The Burst compiler server now starts asynchronously during editor initialization, reducing editor startup time.
BurstImprovementServerUUM-146006
DataStreamReader and DataStreamWriter no longer use a scratch field, allowing fixed-bit-sized packed writes to earlier positions in the buffer (via a copy of the writer) without data corruption.
CoreImprovement
Cherry-picked an upstream JIT fix that corrects an inverted Tier0 box-sharing guard, so Enum.HasFlag calls compiled at Tier0 get an exact-typed box and elide the allocation entirely instead of boxing both operands on every call (upstream dotnet/runtime #130590).
CoreCLRImprovement
The bundled CoreCLR runtime has been updated to a newer .NET 10 (release/10.0) servicing build, incorporating upstream fixes across the JIT, GC, COM/interop and cryptography, plus platform-specific fixes for Windows, Linux, macOS, Android, iOS and the browser.
CoreCLRImprovementAndroidiOSWindowsmacOS
Documented how a custom key comparer on a serialized Dictionary field is preserved, and the cases where it isn't.
DocumentationImprovement
Implemented placement buffer allocation.
DX12Improvement
Added a Stencil Shader Graph override sample for URP.
EditorImprovement
Added copy and paste to settings foldouts in the build profile window.
EditorImprovement
Added higher resolution localization editor icons.
EditorImprovement
Added out-of-process crash handler (UnityMacCrashHandler) for macOS Editor to support minidumps (attached exclusively to bug reports) and improve crash-reporting reliability.
EditorImprovementmacOS
Added SmartStrings project settings and inspector view.
EditorImprovement
Added the option to double click categories in the Project Auditor window to expand them.
EditorImprovement
Added various general usability issues with the Build Analysis Window.
EditorImprovement
Changed default resolution for uGUI canvas scaler from 800x600 to 1920x1080.
EditorImprovement
Enhances the drag-and-drop experience when adding assets to List<> properties in the Inspector. Previously, users could only drop assets on the list header, and items would always append to the end. Now users can drop anywhere on the list body with visual feedback showing the exact insertion position.
EditorImprovement
GRD Frame Debugger integration - Batch Cause + GRD Exclusion Summary.
EditorImprovement
Improved Android External Tools screenshot.
EditorImprovementAndroid
Improved Editor splash screen text legibility by adding a subtle drop shadow behind text labels.
EditorImprovement
Improved hierarchy icons for missing prefab/script references.
EditorImprovement
Improved performance for first time script compilation in the Editor.
EditorImprovementUUM-137057
Improved performance of hierarchy icons.
EditorImprovementUUM-149124
Improved the main toolbar element selection by creating a search provider and the associated window.
EditorImprovement
Improved the performance of the TextureImporter. (various elements in the "processing" phase primarily, but texture compression will perform slightly better as well).
EditorImprovement
Increased performance by replacing reflection-based code in the Netcode package with non-reflection-based alternatives.
EditorImprovement
Moved info.plist file to MainApp directory of iOS/tvOS Swift project Type. Moved storyboard file to MainApp directory for tvOS Swift project Type.
EditorImprovementiOStvOS
Normal maps now appear consistently in the Inspector's texture picker.
EditorImprovement
Project Auditor: detect boxing of structs used in List comparisons.
EditorImprovement
Project Auditor: Improved messaging about where analysis progress is.
EditorImprovement
Project Auditor: Improved the Upgrade Summary page to show more information.
EditorImprovement
Project Auditor: redesign the home page. Move URP migration wizard to the home page.
EditorImprovement
Refactored Physics Debug Inspector UI so it uses common Inspector window patterns.
EditorImprovement
Removed duplicated Overlay colors Users now have two ways to reset colors:
EditorImprovement
Individual "Use Default" button next to each overlay color (in the "Overlays Background" category) to reset just that one color to its default- Reset all colors: "Reset All to Default" button at the bottom of the Colors page to reset all colors at once.
Per-color resetImprovement
Separated Optimization and Upgrade issues into their own pages in the Project Auditor UI.
EditorImprovement
The Platform Browser now shows the licenses that apply to the packages selected for a new build profile.
EditorImprovement
Updated the .NET SDK in the Editor to .NET10.
EditorImprovement
Added a dedicated denoising pass to Surface Cache GI, which produces much less noisy outputs at similar performance costs to the previous setup.
GIImprovement
Added the "Warm-up Sample Multiplier" setting to Surface Cache, which allows users to boost sample count for the first frame of a patch's existence to reduce noise.
GIImprovement
Added XR support to Surface Cache GI.
GIImprovementXR
Fixed slow mass removal of ray tracing instances in unified raytracing.
GIImprovement
Surface Cache GI supports Entities.
GIImprovement
State transitions can now be started by holding Shift and clicking anywhere on a state, and the area around a state's edge where a transition can be started remains usable when zoomed out.
Graph ToolkitImprovement
Search filters have fallback behavior when indexing isn't complete or available.
GraphViewImprovementUUM-142087
Reduced IL2CPP metadata size for type, field, property, and event definitions.
IL2CPPImprovement
Reduced peak memory consumption of il2cpp.exe.
IL2CPPImprovement
Reduced size of generated generic code.
IL2CPPImprovement
Reduced the metadata storage size of methods and parameters.
IL2CPPImprovement
Reduced the size of method definitions stored in metadata file.
IL2CPPImprovement
Debug.ClearDeveloperConsole now also clears errors that have not been displayed yet, so the developer console no longer reopens later showing already cleared errors.
IMGUIImprovement
Removed InputSystem gizmo / icons from scene view window.
Input SystemImprovement
Custom URL scheme deep links now notify native plugins on cold app launch when using the Swift trampoline, matching the existing warm-launch behavior.
iOSImprovement
Improved how DPI is calculated so that the fallback for unknown devices is more accurate.
iOSImprovement
Improved screen orientation handling on iOS so that the orientation reported by the operating system is used instead of inferring it from view dimensions.
iOSImprovement
Reduced memory consumption in Release builds. In Release builds, Profiler.GetTotalAllocatedMemoryLong() and Profiler.GetTotalReservedMemoryLong() now report the size the allocator actually reserved rather than the size that was requested, so a higher value than before does not mean that more memory is used.
iOSImprovement
Added a warning on the Multiplayer Center Quick Starts page reminding users that samples require the project to be linked to cloud services.
MultiplayerImprovement
Give GhostAuthoringComponent, GhostAuthoringInspectionComponent, and GhostAdapter AddComponentMenu paths under a shared "Multiplayer/" heading so they're discoverable in the Add Component menu (GhostAdapter's entry sits in the NETCODE_GAMEOBJECT_BRIDGE_EXPERIMENTAL branch).
Netcode for EntitiesImprovement
Improved source generator logging for long log lines.
Netcode for EntitiesImprovement
Analytics for .unityPackage signature at export time, from UI, API and CLI.
Package ManagerImprovement
Improved padding on some elements.
ParticlesImprovementUUM-149117
Added a drop-down offering the ability to switch between multi-threaded and single-threaded simulation under Project Settings -> Physics -> Settings -> GameObjects.
PhysicsImprovementUUM-144574
Added two buttons for collider components: "Fit to Self" and "Fit to Children".
PhysicsImprovement
Added "PhysicsShape.SetBatchGeometry()" method overloads to allow multiple shapes to be set to a single geometry or multiple individual geometries. This includes support for "CircleGeometry", "CapsuleGeometry", "PolygonGeometry", "SegmentGeometry" and "ChainSegmentGeometry".
Physics 2DImprovement
Added a "Make Asset" button to the empty Physics Core 2D project settings property, which creates a new PhysicsCoreSettings2D asset via a save dialog and assigns it.
Physics 2DImprovement
Added a dedicated ProfilerCategory.PhysicsCore2D profiler category. The PhysicsCore2D markers report under it.
Physics 2DImprovement
Added a simple "owner" getter property that aliases the "GetOwner()" method for PhysicsWorld, PhysicsBody, PhysicsShape, PhysicsChain and every joint type.
Physics 2DImprovement
Changed chain-segment ghost edges to draw as dimmed lines.
Physics 2DImprovement
Changed joint drawing to a uniform scheme of an anchor line, anchor points and a spring target marker, with configurable world draw colors.
Physics 2DImprovement
Changed the default DrawOption for a new PhysicsCoreSettings2D asset to "Default Selected" instead of "Default All".
Physics 2DImprovement
Enabled PhysicsDistanceDefinitionJoint.autoDistance by default.
Physics 2DImprovement
If the physics simulation produces a PhysicsBody transform with either NaN or Infinite values due to an unstable simulation then, if the body is writing to transforms, it is immediately disabled and its owner name (GameObject, Component or Transform) reported to the console with no transform writing done. This stops the Transform from containing invalid values and reports the identity of the object in question exactly when it occurs.
Physics 2DImprovement
Improved Physics Core 2D contact solver performance.
Physics 2DImprovement
Improved the Physics Outline Sprite Editor algorithm which now produces sprite contours that are more efficient for physics, avoiding collinearity and now uses vertex-spacing rules alongside minimal decomposition area and has sub-pixel accuracy. The overall improvement is a better default guess at the outlines and holes formed from a sprite.
Physics 2DImprovement
Improved the PhysicsCore2D SDF debug-draw shaders for better overall performance, per-pixel accuracy, and reduced aliasing when viewing at low angles.
Physics 2DImprovement
Increased the PhysicsWorld.DrawThickness maximum from 5 to 10 pixels.
Physics 2DImprovement
Merged the Physics Core 2D project-settings pages into a single page and the settings asset Inspector now shows the full settings for direct editing.
Physics 2DImprovement
PhysicsBody.SetBatchTransform() now has an additional "bool writePoses" flag to control if the Unity Transform are written to after the PhysicsBody poses are updated.
Physics 2DImprovement
PhysicsEvents of ContactBeginEvent, ContactEndEvent, TriggerBeginEvent and TriggerEndEvent can now be collated to produce a single Begin and End callback pair rather than multiple per-shape. This is critical to allow for "collider-style" callback behaviour where a logical group of shapes reports as a single compound shape.
Physics 2DImprovement
PhysicsJoint definitions now display as grouped, collapsible sections in the Inspector. Property drawers organize each definition into Anchors, Spring, Motor, Limit, Thresholds, Tuning and Drawing, so a definition reads as a handful of rows instead of a long flat list.
Physics 2DImprovement
PhysicsSpace now has several batch getter/setter methods to reduce round-trips from the engine including "SetBatchProxyAABB()", "GetBatchProxyAABB()", "GetBatchProxyCategories()", "GetBatchProxyUserHandle()" and "GetBatchProxyShapes".
Physics 2DImprovement
PhysicsSpace now has the ability to specify a bound world with "PhysicsSpace.Create(PhysicsWorld)". With a world bound, PhysicsShape can be synchronized with "PhysicsSpace.SyncShapes()" overloads.
Physics 2DImprovement
The PhysicsHingeJoint no longer draws redundant circles at its anchor points. No other joint does this.
Physics 2DImprovement
Updated PhysicsCoreSettings2D asset icon.
Physics 2DImprovement
PhysicsFixedJoint now uses a separate solving path when both the linear and angular frequencies are set to zero indicating full stiffness. This has always been a special set of values but now is much stiffer removing visible "ringing" artifacts when the bodies are relatively far apart and changing in both position and rotation.
Physics 2DImprovement
The PrefabImporter can now run out-of-process when "parallel import" (in ProjectSettings/Editor) is ON.
PrefabsImprovement
Added Vulkan graphics backend support to the GPU Profiler.
ProfilerImprovement
Improved our Lifecycle system to allocate less memory on hot paths.
ScriptingImprovementUUM-148725
Surface assembly references from the MSBuild compilation pipeline.
ScriptingImprovement
Gave subgraph node dropdowns an opaque background.
ShadergraphImprovementUUM-143563
Improved padding on inline sliders.
ShadergraphImprovementUUM-143533
Shader graphs with long path names should now open correctly.
ShadergraphImprovementUUM-142738
Suppress superfluous warning messages when slot count changes from keyword/dropdown properties.
ShadergraphImprovementUUM-143642
The editor console and shader inspector now emit warnings when invalid KEYWORD_TYPE_FLAG keywords are detected.
ShadersImprovement
Updating unlisted shader properties via Material Set[Type] APIs mark the material dirty.
ShadersImprovement
Added the IRenderGraphPassData interface that allows users to implement a Reset() method in their render graph pass data to clean up PassData object before they enter the object pool.
SRP CoreImprovement
Improved RgbToHsv accuracy.
SRP CoreImprovementUUM-148848
Render Graph Viewer - Allow opening the C# code and line where a texture was imported or created.
SRP CoreImprovement
The TextScriptImporter can now run out-of-process when "parallel import" (in ProjectSettings/Editor) is ON.
TextImprovement
The TrueTypeFont importer can now run out-of-process when "parallel import" (in ProjectSettings/Editor) is ON.
TextImprovement
Improved how uGUI handles mesh data to reduce general overheads from uGUI Graphic objects.
uGUIImprovement
Improved the tween engine with performance optimizations. Removed duplicate tween engine implementations from the TMP assemblies.
uGUIImprovement
Added a one-time scan that lists themes affected by the theme priority change, with a report file written to Logs/ and an on-demand scan button in Project Settings > UI Toolkit.
UI ToolkitImprovement
Added a warning when a theme style sheet is imported by a regular style sheet, since the theme's priority does not apply in that case.
UI ToolkitImprovement
Improved accuracy of time measurements in USS Stats window (experimental).
UI ToolkitImprovement
Improved main scene editing Overrides menu.
UI ToolkitImprovement
Improved performance and memory usage of VisualElement class list.
UI ToolkitImprovement
Improved Smart Strings: plural formatting now works for languages without plural forms and for a count of two in French, conditional formats read numbers the same way in every culture, and dictionary lookups follow the case-sensitivity setting.
UI ToolkitImprovement
Improved style sheet import diagnostics: an @import placed after style rules now produces a warning explaining that its position does not affect selector priority.
UI ToolkitImprovement
Improved Theme Style Sheet (.tss) references so newly written USS imports use GUID-based asset URIs, preventing references from being lost when the USS file is renamed or moved. Existing hand-authored relative imports remain supported, and users who prefer relative paths can still hand-edit them after saving.
UI ToolkitImprovementUUM-128489
Improved USS selector matching performance for complex selectors and for elements that match many selectors in the same stylesheet.
UI ToolkitImprovement
Reduced the amount of memory each VisualElement uses.
UI ToolkitImprovement
Shader Graph support for UIToolkit Filters.
UI ToolkitImprovement
Improved the performance of undoing and redoing reparenting actions in deep and wide hierarchies.
Undo SystemImprovement
Improved query performance for Collector Types (Any, Closest, All) for query types: Raycast, ColliderCast, Point Distance and Collider Distance, when casting against a MeshCollider. Improvement is particularly observable with Burst enabled.
Unity PhysicsImprovementUUM-146273
ScheduleUpdateBroadphase previously overwrote the dynamic-tree update's JobHandle with the static-body change-check handle before scheduling the static-tree update, dropping the dynamic-tree job from the dependency chain, which can cause job safety errors when invoking Unity.Physics systems manually (for example; as is done by Netcode for Entities).
Unity PhysicsImprovement
Added contact hardening (distant-dependent reflections) to Screen Space Reflections for URP. This is controlled by 2 new settings: Contact Hardening Scale and Contact Distance Bias.
URPImprovement
Removed the Visual Scripting package from the 3D URP template to improve Editor startup time.
URPImprovement
Rendering Debugger - Frame Settings - Improved the messaging on Frame Settings, and improved how the configured data is shared among multiple scene cameras.
URPImprovementUUM-141008
Reduced memory consumption in Release builds. In Release builds, Profiler.GetTotalAllocatedMemoryLong() and Profiler.GetTotalReservedMemoryLong() now report the size the allocator actually reserved rather than the size that was requested, so a higher value than before does not mean that more memory is used.
VisionOSImprovement
Reduced memory consumption when UnityDefaultAllocator is used in Release builds. Profiler.GetTotalAllocatedMemoryLong() and Profiler.GetTotalReservedMemoryLong() now report the size the allocator actually reserved rather than the size that was requested when UnityDefaultAllocator is used in Release builds, so a higher value than before does not mean that more memory is used.
WebImprovement
Improved performance of issuing async reads with DirectStorage.
WindowsImprovement
Improved performance on loading archive files with DirectStorage enabled.
WindowsImprovement
NVUnityPlugin.pdb is now available inside the Unity installation on disk and on Unity's symbol server.
WindowsImprovementServer
Graphics: Allow shader permutation to persist during building, allowing non-shadowed stencil deferred lights to avoid expensive shadowing calculations.
XRImprovement
Graphics: Improved GPU performance of stencil deferred point and spot light draws by specializing the per-light fragment shader per light type, letting point lights skip cone-angle math and spot lights skip a runtime shadow-map-face branch.
XRImprovement
Graphics: Reduced GPU frame time on Quad Views by reprojecting the outer pass's motion vectors into the inner pass instead of rendering its own motion vector pass.
XRImprovement
Improved GPU performance when QuadViews are enabled in Deferred rendering (when not using SpaceWarp) via reducing the amount of redundant geometry rendering in the focus-inner region during the low-resolution periphery pass.
XRImprovement
QuadViews: Allow LUT information to be reused within inner/outer views.
XRImprovement
QuadViews: Defer the submission of render commands to the final inner quad view pass to improve XR CPU performance.
XRImprovement
When the foveated rendering feature is enabled, avoid applying unnecessarily to the FinalBlit pass and allow skipping foveated rendering in the FinalBlit and UberPostProcess passes in URP when requested by the XR provider plugin.
XRImprovement

Fixed 2D projected shadows not rendering on some platforms. (UUM-151894) First seen in 6000.7.0b1.
Fixed an issue where the Shadow Displacement port on the Shadow Caster 2D Shader Graph target was read in the caster's local space instead of world space. (UUM-152815) First seen in 6000.7.0b2.
Fixed Render Objects feature failing when depth buffer is disabled.
Fixed the active Brush changing to the last selected Brush Pick when the Brush Pick filter was toggled on and off.
Fixed Tiles in the Tile Palette window rendering in solid grey after exiting Play mode when Domain Reload is disabled.
Updated error log when accessing index out of bounds meaningful. (UUM-154148) First seen in 6000.7.0b2.
Fixed freeze when relaunching GameActivity immediately after unload in UaaL mode.
AndroidFixUUM-149857
Fixed SIGSEGV on Application.Quit() when the cursor was ever set.
AndroidFixUUM-153932
On tvOS, pressing the Menu button now exits fullscreen video playback in Full, Minimal, and CancelOnInput control modes, not just CancelOnInput. (UUM-149896) First seen in 6000.7.0a6.
Apple TVFixtvOSUUM-149896
Fixed a player crash when instantiating a prefab from an AssetBundle that was reached through a reference to a child object of a prefab in another AssetBundle.
Asset BundlesFixUUM-141605
Fixed "ScriptableSingleton ... already exists" warnings appearing in the Console when a package creates its settings asset, for example after installing the XR Composition Layers package.
Asset PipelineFixXRUUM-147680
Fixed a crash on Editor shutdown caused by an asset import worker timer callback running after the worker manager was destroyed.
Asset PipelineFixUUM-134447
Fixed a random Editor crash on shutdown caused by a data race in the asset database script artifact bookkeeping.
Asset PipelineFixUUM-142994
Fixed an issue on Windows where saving ProjectSettings.asset could fail while an asset import worker process was starting in a project without a ProjectVersion.txt file. (UUM-149390) First seen in 6000.7.0a5.
Asset PipelineFixWindowsUUM-149390
Fixed an issue where the Editor could crash during a domain reload or on quit while asset previews were loading.
Asset PipelineFixUUM-141036
Fixed a bug on macOS where audio playback would slow down when the microphone was being used by the system.
AudioFixmacOSUUM-149880
Fixed the Player.log location.
Bug ReporterFix
Improved the resilience pipeline when fetching the Editor version for a bug report.
Bug ReporterFix
Fixed an issue in the Build Analysis window where all columns of a table could be hidden, which left an empty list that could still be scrolled and selected.
Build PipelineFixUUM-143786
Fixed an issue where a BuildFailedException thrown during AssetPostprocessor.OnProcessScene was not automatically failing the build. (UUM-153802) First seen in 6000.7.0a6.
Build PipelineFixUUM-153802
Fixed an issue where Build Details showed a "Content Options" row for Player builds and a "Build Options" row for Content Directory builds that always read "None". (UUM-153612) First seen in 6000.7.0b2.
Build PipelineFixUUM-153612
Fixed a grammatical error in the warning shown on the Install URP step of the Migrate to URP wizard. (UUM-154221) First seen in 6000.7.0b3.
EditorFixUUM-154221
Fixed a MissingReferenceException that the Inspector logged on Play mode exit when it was scrolled down and showed a Volume component.
EditorFixUUM-153587
Fixed a NullReferenceException thrown when selecting a GameObject in the Hierarchy while the Tool Contexts overlay was displayed but collapsed.
EditorFixUUM-141529
Fixed an issue where Build Profile Configurations in the Platform Browser could overlap the Packages section after resizing the window. (UUM-147306) First seen in 6000.7.0a3.
EditorFixUUM-147306
Fixed Built-In Render Pipeline to URP migration wizard from accepting HD Render Pipeline assets. (UUM-151685) First seen in 6000.7.0b1.
EditorFixUUM-151685
Fixed GameObjects with HideAndDontSave hide flags not disappearing immediately from the Hierarchy window when the flag was changed through an Inspector property edit.
EditorFixUUM-150345
Fixed Project Auditor reporting a successful analysis with an incomplete Precompiled Assemblies list when a precompiled assembly analyzer threw an exception.
EditorFixUUM-154748
Fixed Project Auditor writing a malformed Suppressed Issues list when suppressing an issue type, which inserted an empty entry if the field already ended in a delimiter and left duplicate issue IDs in place. (UUM-152916) First seen in 6000.7.0b1.
EditorFixUUM-152916
Fixed rotate tool snapping imprecisions.
EditorFixUUM-139831
Fixed scene view materials leaking each time the editor entered or exited Play mode with CoreCLR.
EditorFixUUM-153700
Fixed Scene Visiblity Update Issue Without a Scene View.
EditorFixUUM-139553
Fixed tabs getting stuck when dragging across dock areas.
EditorFixUUM-140149
Fixed the "Add Component" button on the UI Document upgrade dialog not creating an Undo operation. (UUM-153712) First seen in 6000.7.0b2.
EditorFixUUM-153712
Fixed the Project Auditor Group By dropdown marking one option as the default while the view was grouped by a different one. (UUM-154765) First seen in 6000.7.0b3.
EditorFixUUM-154765
Fixed the Project Auditor issue type and issue searches returning no results when a filter value contains a space, such as area="Build Size". (UUM-152911) First seen in 6000.7.0b1.
EditorFixUUM-152911
Fixed the undo of a drag and drop operation that moved nodes and opened a prefab at the same time.
EditorFixUUM-148783
Fixed toolbar preset save prompt not trimming leading or trailing spaces.
EditorFixUUM-153033
Greyed out New Analysis button when on Project Auditor Home Page.
EditorFixUUM-152859
Hide Top Ten Issues in Project Auditor tabs if there are none present. (UUM-151946) First seen in 6000.7.0a6.
EditorFixUUM-151946
Hierarchy no longer shows as empty when returning from editing a nested prefab to it's parent, after the parent prefab was edited on disk.
EditorFixUUM-154347
Key combinations for the macOS character palette now open the character palette.
EditorFixmacOSUUM-77546
Multiplayer: An issue where installing the Dedicated Server package did not enable the feature. (UUM-153635) First seen in 6000.7.0b2.
EditorFixServerUUM-153635
Multiplayer: Play Mode Scenario validity indicators not refreshing when an Android run device was selected or cleared.
EditorFixAndroidUUM-152807
OnCodeLoaded Scripting API documentation updated.
EditorFixUUM-155081
Project Auditor: Direct users to the new Build Analysis window, to avoid showing stale data within Project Auditor. (UUM-148130) First seen in 6000.7.0a4.
EditorFixUUM-148130
Project Auditor: Direct users to the new Build Analysis window.
EditorFixUUM-142324
Project Auditor: Direct users to the new Build Analysis window. (UUM-154222) First seen in 6000.7.0b3.
EditorFixUUM-154222
Project Auditor: Don't report already-converted items in the URP migration wizard. (UUM-152949) First seen in 6000.7.0b1.
EditorFixUUM-152949
Project Auditor: Ensure ignoring issues in one page does not impact other unrelated pages. (UUM-149142) First seen in 6000.7.0a5.
EditorFixUUM-149142
Project Auditor: Fix CoreCLR migration sentence. (UUM-151872) First seen in 6000.7.0a6.
EditorFixUUM-151872
Project Auditor: fix tree view scrollbar to remain constant when selection changes.
EditorFixUUM-147228
Project Auditor: Support RSP files when performing Code analysis.
EditorFixUUM-147287
Removed empty parentheses from SRP Batcher compatibility reason in the shader Inspector.
EditorFixUUM-152574
Skip post-build audit when Project Auditor Rules package isn't installed.
EditorFixUUM-152518
The Platform Browser now requires the package licenses to be agreed to before a build profile can be created. (UUM-153301) First seen in 6000.7.0a1.
EditorFixUUM-153301
Updated Content Directories to take Application.backgroundLoadingPriority into account when loading.
EditorFixUUM-154823
Fixed an entity sometimes showing the name of a previously destroyed entity that reused its index, and fixed the live baking diff reporting a name change when nothing had changed. (UUM-146522) First seen in 6000.7.0a2.
EntitiesFixUUM-146522
Fixed an issue where rebuilding an unchanged project produced different content archives, causing published remote content to be downloaded again.
EntitiesFixUUM-151571
Fixed an issue where the authoring representation of an object would be shown instead of the runtime representation, when selecting the object through Entities Hierarchy.
EntitiesFixUUM-152665
Fixed and re-enable unstable System window search tests.
EntitiesFixUUM-147320
Fixed GameObjects in an open SubScene disappearing from the Hierarchy window after the SubScene GameObject was disabled and enabled.
EntitiesFixUUM-154731
Fixed the entity list foldout under a SubScene in the Hierarchy collapsing after an undo of reordering or reparenting SubScenes.
EntitiesFixUUM-147837
Fixed Editor crashes when building a GPU BVH from an empty primitive span or with a maxLeafSize of 0.
Fixed speckles/white spots with APV.
Fixed Surface Cache Global Illumination permanently leaving some screen pixels without a patch. (UUM-153981) First seen in 6000.7.0b3.
Prevent MissingReferenceException in Surface Cache. (UUM-154099) First seen in 6000.7.0b4.
Context menus closing will no longer block keyboard shortcuts in Graph Windows. (UUM-149835) First seen in 6000.7.0a6.
Graph ToolkitFixWindowsUUM-149835
Added warning when the specified Keyword Declaration Override does not match any Keyword Declaration in the project.
GraphicsFixUUM-151445
Fixed crash when importing Texture2DArrays with small dimensions and many elements.
GraphicsFixUUM-153670
Fixed overlapping labels in the HDRP Quality Settings panel where quality level tags overlapped with asset names. (UUM-151061) First seen in 6000.7.0a6.
HDRPFixUUM-151061
Fixed the text cursor being vertically misaligned in an empty text field.
IMGUIFixUUM-145875
Fixed an overlapping memory copy when removing an element from an InputControlList, which AddressSanitizer reported as memcpy-param-overlap. (UUM-151624) First seen in 6000.7.0b1.
Input SystemFixUUM-151624
Fixed misaligned labels in the Input Actions editor properties pane.
Input SystemFix
Fixed polling for interaction phases (such as WasPerformedThisFrame) being missed during Update due to interaction timeouts sometimes occurring during the later before-render period when a before-render device (such as an XR HMD) is added. This means that timeouts and interactions like Hold may now wait to perform until the next frame instead of the earliest chance during before-render.
Input SystemFixXRUUM-147719
Fixed building UnityFramework directly via command line.
Fixed GameAssembly ignoring the target OS version from Player Settings.
Fixed UnityPlayer's UIApplicationDelegate and UISceneDelegate event methods being inaccessible when implementing a custom app or scene delegate. (UUM-153722) First seen in 6000.7.0b3.
Fixed UnityPlayer.topMostController being incorrectly exposed as public API. (UUM-153723) First seen in 6000.7.0b3.
Preserve the movie pause state after returning from background. (UUM-149894) First seen in 6000.7.0a6.
Fixed a crash on recent macOS versions that could occur when importing X.509 certificates.
macOSFixUUM-154511
Fixed a top-level menu returning to the wrong position in the menu bar after being removed and restored.
macOSFix
Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused.
macOSFixUUM-151097
Fixed the scaling artifacts of the Multiplayer Center window's genre titles in Bitmap rendering mode.
MultiplayerFix
Unity Transport: Correctly recreate UDP sockets on iOS when they are closed by the OS when an application is in the background for a while. Prevents a condition when the driver seemingly stops receiving packets.
MultiplayerFixiOSUUM-153993
Removing unneeded features in remote settings.
N/A \(internal\)Fix
Fixed exporting a signed .unitypackage failing with "IOException: Stream was too long." when the uncompressed package content exceeded 2 GB, and reduced Editor memory usage during package export and signing.
Package ManagerFixUUM-153848
"ManifoldPoint.pointA" and "ManifoldPoint.pointB" both now return of the contact point on each shape. (UUM-153874) First seen in 6000.7.0b2.
Physics 2DFixUUM-153874
"PhysicsShape.CastRay" and "PhysicsChain.CastRay" both now use the maximum fraction of the ray. (UUM-153697) First seen in 6000.7.0b1.
Physics 2DFixUUM-153697
"PhysicsWorld.DrawQueryResult" now uses "drawNormal" to decide whether to draw normals, instead of "drawPoint".
Physics 2DFix
"PhysicsWorld.DrawShapes" now logs a single warning naming "PhysicsWorld.DrawShapes" when given invalid shapes, instead of one warning per shape naming "PhysicsShape.Draw". (UUM-153949) First seen in 6000.7.0b2.
Physics 2DFixUUM-153949
"PhysicsWorld.drawTarget", "PhysicsBody.drawTarget", "PhysicsShape.drawTarget" and "PhysicsJoint.drawTarget" now log a warning and keep their current value when assigned a value that is not a valid "PhysicsWorld.DrawTarget".
Physics 2DFixUUM-154002
"SegmentDistanceResult.distance" and "SegmentDistanceResult.sqrDistance" now return the distance between the closest points and that distance squared correctly. (UUM-153871) First seen in 6000.7.0b2.
Physics 2DFixUUM-153871
Fixed "PhysicsWorld.drawDepth" being overwritten when a body, shape or joint was drawn, and fixed bodies without a transform object always being drawn at a depth of zero. (UUM-155044) First seen in 6000.7.0a1.
Physics 2DFixUUM-155044
Fixed "Rigidbody2D.Slide" from reporting an invalid "startPosition" argument incorrectly displaying the "gravity" argument.
Physics 2DFixUUM-154949
Fixed a bouncing shape rebounding one simulation step after the impact instead of in the same step. (UUM-154721) First seen in 6000.7.0b1.
Physics 2DFixUUM-154721
Fixed the Physics Core Settings field overflowing the Physics Core 2D project settings panel. (UUM-154101) First seen in 6000.7.0a6.
Physics 2DFixUUM-154101
Fixed Profiler details view potentially showing info for frames that are no longer present in the timeline.
ProfilerFixUUM-150694
Fixed the Profiler capture rename field discarding the first click and re-selecting the whole name instead of placing the caret.
ProfilerFixUUM-153075
Fixed the Profiler capture Target Frame Time field removing the decimal separator, so entering a fractional frame rate such as 60.5 applied 605 instead.
ProfilerFixUUM-153093
Fixed the Project Auditor's Open in Search button not carrying the search field query over into the Search window.
ProfilerFixUUM-147241
Fixed the Troubleshoot Connection Issues button in the Profiler linking to a documentation page unrelated to connection troubleshooting.
ProfilerFixUUM-153354
Reimplemented an aggregate draw calls counter for profiling.
ProfilerFix
API Updater supports more edge cases around MovedFrom. Now better supports nested children in generic parents, field named the same as a type, extension methods changing namespace while its various argument types are also changing namespaces. (UUM-152410) First seen in 6000.7.0b1.
ScriptingFixUUM-152410
Fixed a TypeLoadException thrown when a precompiled plugin assembly referencing Hash128 was loaded. (UUM-153884) First seen in 6000.7.0b2.
ScriptingFixUUM-153884
Fixed an issue where opening the Standalone Profiler could trigger a script compilation in the Profiler process, which logged "Could not find a part of the path" errors for package assemblies.
ScriptingFixUUM-133483
ArgumentException thrown when typing ! as the first character in a Search window query (UUM-141246).
SearchFixUUM-141246
Fixed a performance regression when instantiating objects with [SerializeReference] fields in players. (UUM-153220) First seen in 6000.7.0b1.
SerializationFixUUM-153220
Fixed a crash due to an out-of-range value being supplied to Shader global property APIs.
ShadersFixUUM-150856
Fixed Editor source builds failing on machines that use the Turkish region format.
Source Code BuildFixUUM-154501
Added a Hide/Show Overlays button to the Rendering Debugger, which temporarily hides all active debug overlays without losing the current selection.
SRP CoreFixUUM-150066
Render Pipeline Converter - Disable foldout items if all child elements are disabled. (UUM-150182) First seen in 6000.7.0a5.
SRP CoreFixUUM-150182
Render Pipeline Converter - Keep state on assembly reloads.
SRP CoreFixUUM-149926
Render Pipeline Converter - Scan button is always enabled as user can re-scan the project.
SRP CoreFixUUM-151043
Fixed non-deterministic Addressables bundle hashes caused by a debug symbols pragma in the TMP mobile SDF shaders.
TextMeshProFixUUM-153225
Fixed the "Missing signature" when importing the TMP Examples & Extras package. Both TMP resource packages are now signed by Unity.
TextMeshProFixUUM-151651
Fixed the Editor freezing when a TextMeshPro text with a Content Size Fitter contained a hyphen preceded by a space at narrow widths.
TextMeshProFixUUM-152921
Fixed an issue where property changes were not correctly re-evaluated in the the Timeline, after being added.
TimelineFixUUM-150294
Fixed timeline preview ownership.
TimelineFixUUM-137833
Fixed "display: grid" elements ignoring their own min-width, min-height, max-width, and max-height when their size is content-based.
UI ToolkitFix
Fixed "display: grid" elements placing centered or end-aligned tracks outside the container when a maximum size makes it smaller than the available space.
UI ToolkitFix
Fixed "fr" and stretched "auto" grid tracks not expanding into the space granted by the grid container's min-width or min-height when the container is otherwise sized by its content.
UI ToolkitFix
Fixed "fr" grid tracks in a content-sized grid container expanding to fill the available space instead of sizing to their content.
UI ToolkitFix
Fixed "fr" grid tracks whose flex factors sum below 1 taking all of the free space instead of their fraction of it.
UI ToolkitFix
Fixed "Invalid value for image texture Keyword" warnings being logged when a stylesheet sets the --unity-image custom property to none. (UUM-153254) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153254
Fixed "minmax()" grid tracks staying at their minimum size when the same axis also contains an "fr" track. (UUM-150538) First seen in 6000.7.0a5.
UI ToolkitFixUUM-150538
Fixed "Property is not associated with a valid UXML attribute description." errors when selecting a read-only element in the UI Viewport with two Inspector windows open.
UI ToolkitFixWindowsUUM-155032
Fixed a "SelectorAccelerationCache: association already exists" error being logged when a style sheet is attached to a UI Document both directly and through @import.
UI ToolkitFixUUM-151721
Fixed a crash in NativeSelectorMatcher when a StyleSheet asset containing a malformed style value was deleted while a VisualElement still referenced it. (UUM-153734) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153734
Fixed a memory leak that grew every frame for elements using the -unity-material style and ended in an OutOfMemoryException.
UI ToolkitFixUUM-150318
Fixed a NullReferenceException thrown when exiting Play Mode after modifying a UI Animation Clip. (UUM-154702) First seen in 6000.7.0b3.
UI ToolkitFixUUM-154702
Fixed a NullReferenceException when a z-index child inside an element rendered through a render texture had an ancestor whose scale changed from 1.
UI ToolkitFixUUM-152805
Fixed a Smart Strings Variables Group asset entry offering no way to choose its variable type in the Inspector. (UUM-153774) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153774
Fixed a spurious assertion error being logged in the Console when using Create Template in UI Builder on an element created via GameObject > UI Toolkit > Standard Elements.
UI ToolkitFixUUM-147727
Fixed a style sheet losing its priority when used directly after also being imported by a theme style sheet.
UI ToolkitFixUUM-108227
Fixed a transient GameObject Hierarchy entry appearing during a ListView drag (Simple reorder mode) with UI Toolkit Hierarchy Integration enabled.
UI ToolkitFixUUM-147873
Fixed a UAL0010 warning logged when compiling a Visual Element Component that has an enum [StyleProperty] field. (UUM-154351) First seen in 6000.7.0b3.
UI ToolkitFixUUM-154351
Fixed a UI animation clip assigned with the animation-name USS property starting one frame later than the same clip assigned from a script. (UUM-153145) First seen in 6000.7.0b1.
UI ToolkitFixUUM-153145
Fixed a VisualElement with the DynamicTransform usage hint remaining invisible until hovered after an ancestor's scale animated up from zero, when another ancestor used the GroupTransform usage hint.
UI ToolkitFixUUM-140869
Fixed an ArgumentException when pasting a cut element with one of its children selected in the UI Viewport or the Hierarchy.
UI ToolkitFixUUM-155015
Fixed an ArgumentOutOfRangeException when setting a variable on the Background Image field in the UI Builder Inspector while the Gradient type was selected. (UUM-153066) First seen in 6000.7.0b1.
UI ToolkitFixUUM-153066
Fixed an element with a z-index inside a filtered element sometimes skipping an update when one of its ancestors changed in the same frame. (UUM-152981) First seen in 6000.7.0b1.
UI ToolkitFixUUM-152981
Fixed an extra "Element N" foldout that showed under each component in the UI Builder Inspector and could not be collapsed. (UUM-154426) First seen in 6000.7.0b3.
UI ToolkitFixUUM-154426
Fixed an InvalidCastException thrown every frame when a UI animation key for the cursor image, material or font referenced an object of the wrong type. (UUM-154616) First seen in 6000.7.0b3.
UI ToolkitFixUUM-154616
Fixed an issue where a UI Toolkit scheduled callback that threw an exception repeated every frame and prevented all other scheduled items in the panel from running.
UI ToolkitFixUUM-153930
Fixed an issue where clicking Save in the "UI Assets Have Been Modified" dialog did not save changes to a UXML document when a template it uses was also modified. (UUM-154339) First seen in 6000.7.0b3.
UI ToolkitFixUUM-154339
Fixed an issue where elements dragged onto a Scroll View in the Hierarchy window were not selected or shown at their new location inside the Scroll View's content container. (UUM-153684) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153684
Fixed an issue where exiting Play mode showed the "UI Assets Have Been Modified" prompt for UI Document and style sheet edits made in the Main Stage before entering Play mode. (UUM-154361) First seen in 6000.7.0b3.
UI ToolkitFixUUM-154361
Fixed an issue where exiting Prefab Mode brought the Scene view tab to the front, even when another tab was in front in the same tab group.
UI ToolkitFixUUM-153778
Fixed an issue where undoing the deletion of a selector in the Style Sheets window restored it at the wrong position.
UI ToolkitFixUUM-149380
Fixed an out-of-bounds stack read when binding UI Toolkit style properties to animation curves. (UUM-151957) First seen in 6000.7.0b1.
UI ToolkitFixUUM-151957
Fixed ArgumentOutOfRangeException being thrown on every style resolution when a USS declaration had a malformed filter or backdrop-filter value.
UI ToolkitFixUUM-153757
Fixed deleting an element's name in the Hierarchy leaving the old name in place.
UI ToolkitFixUUM-151284
Fixed elements with a 3D rotation or Z offset disappearing on overlay panels when they are rendered through a dynamic or group transform.
UI ToolkitFixUUM-145649
Fixed elements with the GroupTransform usage hint, such as a ScrollView content container, rendering at the wrong position and logging an assertion after an ancestor's scale changed from 1.
UI ToolkitFixUUM-152805
Fixed grid items ignoring their relative left, top, right and bottom offsets. (UUM-155262) First seen in 6000.7.0a6.
UI ToolkitFixUUM-155262
Fixed IndexOutOfRangeException errors being thrown when redoing actions after changing an element's background colour in UI Builder.
UI ToolkitFixUUM-149395
Fixed instable UGUIEventSystemTests on WindowsEditor.
UI ToolkitFixUUM-143303
Fixed Localized String and Localized Asset fields in the Inspector still showing the old reference after resetting the component. (UUM-153920) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153920
Fixed marquee (rectangle) selection in the UI Viewport selecting elements with Picking Mode set to Ignore or invisible elements. (UUM-151737) First seen in 6000.7.0a6.
UI ToolkitFixUUM-151737
Fixed MinMaxSlider keeping a value outside its low and high limits after a limit or value change.
UI ToolkitFixUUM-154577
Fixed multi-column list and tree views requiring Ctrl+click instead of Cmd+click to sort by multiple columns in Web builds running on macOS.
UI ToolkitFixmacOS
Fixed multiple warnings being logged when saving in UI Builder with a child element of a control or template selected. (UUM-153376) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153376
Fixed Open selector in IDE opening an empty file instead of the stylesheet that contains the selector.
UI ToolkitFixUUM-153079
Fixed Panel Renderer fields not resetting when the component is reset.
UI ToolkitFixUUM-154983
Fixed ProgressBar ignoring lowValue when working out how full the bar is.
UI ToolkitFixUUM-153523
Fixed Ratio, AnimationIterationCount and GridLine fields showing in the Inspector even though their values could not be saved.
UI ToolkitFixUUM-154749
Fixed recursive mesh modifiers skipping some child elements, and a child's own mesh modifier running on its siblings, when another child gained a mesh modifier in the same frame.
UI ToolkitFixUUM-154529
Fixed resolvedStyle.columnGap and resolvedStyle.rowGap returning the authored value instead of the rendered gap when the gap is a percentage or negative. (UUM-154154) First seen in 6000.7.0b3.
UI ToolkitFixUUM-154154
Fixed selector override rules defined in a theme style sheet being ignored because they lost to Unity's default styles on selector specificity.
UI ToolkitFixUUM-108227
Fixed SliderInt thumb position, dragging, keyboard stepping, and value display when the slider range uses values near the minimum or maximum integer limits.
UI ToolkitFixUUM-154562
Fixed slower asset deletion in the Editor caused by localization checks running on every deleted asset. (UUM-154634) First seen in 6000.7.0a6.
UI ToolkitFixUUM-154634
Fixed SVG import errors with nested svg tags.
UI ToolkitFixUUM-150948
Fixed the Dynamic Atlas Viewer showing no atlas after the UI Toolkit Debugger window was recreated, such as when maximizing and restoring a docked window or toggling UI Toolkit Live Reload on the debugger.
UI ToolkitFixUUM-150663
Fixed the Editor and Players hanging when a USS transition-timing-function declaration uses a value that is not a keyword, such as 5px.
UI ToolkitFixUUM-155159
Fixed the Enable Filter Shader Graph setting being hidden unless the Editor was in developer mode. (UUM-154811) First seen in 6000.7.0b2.
UI ToolkitFixUUM-154811
Fixed the GameObject menu offering creation items in the UI authoring stage, where the new GameObject was created in the hidden main scene and never appeared. (UUM-152231) First seen in 6000.7.0a6.
UI ToolkitFixUUM-152231
Fixed the Gradient Editor clearing the redo history and adding an empty Modify Gradient undo step when it closed after an undo.
UI ToolkitFixUUM-153510
Fixed the Inspector help button opening a missing documentation page when multiple UI Toolkit elements were selected in the Hierarchy.
UI ToolkitFixUUM-153256
Fixed the Localization New entry popup staying open after its GameObject was deselected, and discarding the typed name instead of creating an entry. (UUM-153811) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153811
Fixed the Localization reference field dropdown caret drawing as a text character instead of the standard Editor arrow icon. (UUM-153916) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153916
Fixed the Localization upgrade not reporting Smart entries that escape braces with {{ and }}, which the built-in Smart Strings do not read. (UUM-153943) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153943
Fixed the min and max values of a minmax() grid track being hidden behind their unit dropdowns in the UI Builder Inspector. (UUM-154145) First seen in 6000.7.0b3.
UI ToolkitFixUUM-154145
Fixed the New Collection button staying disabled in the Resource Tables window after adding the first locale. (UUM-153737) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153737
Fixed the Panel Renderer Inspector not showing World-Space values after Undo.
UI ToolkitFixUUM-154985
Fixed the Paste option staying enabled for read-only UXML assets in the UI Builder window. (UUM-153266) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153266
Fixed the Select GameObject window silently ignoring Prefab picks in a second Inspector after swapping between Prefabs with different components.
UI ToolkitFixUUM-154149
Fixed the startup locale ignoring the region and script reported by the device, so a device set to Traditional Chinese no longer starts in Simplified Chinese.
UI ToolkitFix
Fixed the stylesheets window not rendering style rules when an invalid rule is present.
UI ToolkitFixUUM-154335
Fixed the UI Builder Background Size Height field staying disabled after changing or undoing the Scale Mode.
UI ToolkitFixUUM-137805
Fixed UI Builder keeping discarded style sheet changes after going back more than one level from a template opened in context.
UI ToolkitFixUUM-153328
Fixed UI Builder marking the UXML and USS files as unsaved when it discarded an invalid or empty rename.
UI ToolkitFixUUM-154717
Fixed undo not removing a style class from an element that has other classes.
UI ToolkitFixUUM-153885
Fixed USS variables not working inside gradient background definitions. (UUM-148506) First seen in 6000.7.0a4.
UI ToolkitFixUUM-148506
Fixed UXML changes saved in UI Builder not appearing in the Game view for a Panel Renderer after Play mode was entered and exited.
UI ToolkitFixUUM-149762
Improved performance of Smart Strings plural and choose formatters. (UUM-153944) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153944
Updated the inspector field in stage to match the existing renaming behavior.
UI ToolkitFixUUM-153274
Fixed a bug where having the material inspector and scene view on screen together causes error spam when using screen space reflections. (UUM-152569) First seen in 6000.7.0a6.
Fixed a bug where reloading a scene that contains embedded meshes causes Surface Cache GI to stop working.
Fixed a bug where seams appear on box projected reflection probes on platforms with half precision (mobile).

Changed the Project Auditor Suppressed Issues preference to also accept spaces as a delimiter between issue IDs, in addition to commas and semicolons.
EditorChange
"ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise. (UUM-154721) First seen in 6000.7.0b1.
Physics 2DChangeUUM-154721
Setting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum. (UUM-154721) First seen in 6000.7.0b1.
Physics 2DChangeUUM-154721
Loading a prefab or scene that stores prefab data in the format written by Unity 3.3 and earlier now logs a deprecation warning naming the asset. Save the asset to store it in the current format.
PrefabsChange
Changed theme style sheets to rank above Unity's built-in styles regardless of selector specificity; the previous behavior can be restored with the Legacy Theme Priority setting in Project Settings > UI Toolkit.
UI ToolkitChange
Added Burst and Collections as dependency for com.unity.2d.tilemap package.
Changed Tilemap component data structure for better compatibility with jobs.
2DChange
Refactored URP 2D shadow shaders into a consolidated multi-pass form with named passes (Self, UnshadowMark, UnshadowUnmark, ProjectedSelf, ProjectedUnshadow). Groundwork for upcoming custom-shader and ShaderGraph master node support; no user-visible rendering change.
2DChange
URP's three internal 2D shadow shaders are merged into a single five-pass shader; no user-visible rendering change.
2DChange
Updated the Android Gradle Plugin (AGP) version from 9.0.0 to 9.1.1.
AndroidChange
Updated the Gradle version shipped with the Editor from 9.1.0 to 9.3.1.
AndroidChange
Updated Color preferences doc page.
DocumentationChange
Changed the Project Auditor Suppressed Issues preference to also accept spaces as a delimiter between issue IDs, in addition to commas and semicolons.
EditorChange
Disabled static batching by default for new projects.
EditorChange
GTK : Added Support for variable condition transition drag n drop.
EditorChange
GTK : Fixed an issue where the + button was not focusable.
EditorChange
GTK: Fixed an issue where the transition counter was off center.
EditorChange
Project Auditor: Added the ability to skip built-in analyzers for ones that have been migrated to the Project Auditor Rules package.
EditorChange
Project Auditor: bumped Rules package minimum version to 2.0.0.
EditorChange
Project Auditor: moved Domain Reload issues to Code pages.
EditorChange
Project Auditor: new severity icons/colors.
EditorChange
Project Auditor: removing opt-in checkbox for Roslyn.
EditorChange
Tweaked some Surface Cache quality presets.
EditorChange
Updated the main toolbar UX, new design for toggles and better visualization of the groups of elements.
EditorChange
Added an option to hide Unity-Namespaced Systems in the System window.
EntitiesChange
Added HasHierarchy tag component to TransformRef when it becomes part of a hierarchy.
EntitiesChange
Bumped the scene serialized CurrentFileFormatVersion version number because the alignment of Entity is changed to 8 bytes.
EntitiesChange
Display meta chunk entities matching queries in System window and Search window.
EntitiesChange
Fixed the incorrect icon for shared and chunk components in the System window.
EntitiesChange
HierarchyColor from the Subscene monobehavior is now an error-level obsolete member.
EntitiesChange
Moved the ImHex .hexpat generation used for binary debugging of .entities files, from the UNITY_DOTS_IMHEX script define to an editor preference (Entities > Debugging).
EntitiesChange
Migrate Surface Cache GI to use Ray Query instead of Ray Tracing Shaders.
GIChange
Require "Raw" target for mesh vertex and index buffers. To achieve this, the "Default Mesh Buffer Target" setting should be set to "Raw" in Project Settings > Graphics.
GIChange
Surface Cache global illumination now uses only the LOD level selected by the LOD Group's Global Illumination LOD, instead of every level.
GIChange
Passing null to the dataType parameter in the method DataTypeStyleMapper.Register now means to not show an icon at all for a type instead of showing a default icon.
Graph ToolkitChange
Moved mesh deformation compute shaders to from default built-in resources to built-in extra resources.
GraphicsChange
Changed the run mode of a local player (Scenario Control / Manual Control) to be stored per developer instead of in the scenario asset, so it no longer travels with the asset in version control. Existing scenarios reset to Scenario Control the first time you open them in this version.
MultiplayerChange
N4E is now a regular editor-independent package, where previously it was built-in.
Netcode for EntitiesChange
Changed the signature window to be more consistent and display more information about the installed package.
Package ManagerChange
Help boxes learn more links are at the end of the text in the Package Manager window.
Package ManagerChange
Changed the default value of PhysicsBodyDefinition.transformWriteMode from Off to Interpolation. Existing PhysicsCoreSettings2D assets are unaffected; only newly created assets use the new default.
Physics 2DChange
Changed PhysicsWorld.Explode so that it no longer applies an impulse to trigger shapes by default.
Physics 2DChange
Loading a prefab or scene that stores prefab data in the format written by Unity 3.3 and earlier now logs a deprecation warning naming the asset. Save the asset to store it in the current format.
PrefabsChange
Added an infobox to Build Profiles window that informs you of the new Managed Code Variants feature. This infobox can be permanently dismissed by pressing the "Dismiss" button.
ScriptingChange
Added CoreCLR runtime, .NET base class library, and managed Unity engine PDBs to the public symbol server.
ScriptingChangeServer
Changed the Dictionary Inspector warning about ignored entries to offer both Select First and Select All buttons when more than one entry is ignored.
SerializationChangeUUM-151199
Dictionary fields can now use a class or struct key, or a struct value, that contains a SerializeReference field.
SerializationChange
Renamed the Reset to Defaults item in the Dictionary Inspector header context menu to Reset Layout, to make it clear that it restores only the drawer layout and not the dictionary contents.
SerializationChangeUUM-151199
Moved the Particle Shader Graph sample from the HDRP package to the Shader Graph package.
ShadergraphChange
Always show the UXML document link and asset actions in the element inspector header outside the UI Stage.
UI ToolkitChange
AttributeOverrides are now shown as disabled during main stage authoring.
UI ToolkitChange
Changed the Text attribute field to 3 lines by default instead of 1 when editing in the UI Builder or Scene inspector.
UI ToolkitChange
Changed theme style sheets to rank above Unity's built-in styles regardless of selector specificity; the previous behavior can be restored with the Legacy Theme Priority setting in Project Settings > UI Toolkit.
UI ToolkitChange
Allow skipping of shadow, prepass, opaque, and transparent passes when the culling/layer masks would mean nothing would be drawn.
URPChange
Mata passes for GI no longer requires _EMISSION but checks purely from gi material flags.
URPChange
Renamed the Light Falloff Mode option from Linear to Quadratic.
URPChange
Reordered the Screen Space Ambient Occlusion pass when After Opaque is enabled. In previous versions, it used to run in the BeforeRenderingTransparents point in the frame. Now it runs in the AfterRenderingOpaques point in the frame.
URPChange
Moved the "Restart VFX" shortcut from Shift+Space to Slash.
VFX GraphChangeUUM-150458
Provided clear messaging that custom light probes are not fully supported in VFX Graph yet.
VFX GraphChangeUUM-150046
Further reduce the code size of Web builds using the "Disk Size" Code Optimization settings. Testing across multiple projects and devices showed that compared to the default "Shorter Build Time" setting, "Disk Size" reduced code size by an average of 8.75%, with this change the reduction is now an average of 21.35%. As always these settings are a trade-off between size and runtime performance, the same testing showed that the average frame time performance regression grows from 2.13% to 4.56% with the performance regression being reduced when LTO is enabled.
WebChange
Move progressive asset loading data files to Build directory of player build output.
WebChange
Updated deprecation message for WebAssembly 2023.
WebChange
DirectStorage is now enabled by default in new projects for the Windows Standalone player.
WindowsChange
Updated XR Core Utilities package to version 6.0.0 in order to match Unity version.
XRChange
Updated XR Legacy Input Helpers package to version 6.0.0 in order to match Unity version.
XRChange
XR Management package version updated to 6.0.0.
XRChange

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