Scripting issues

376–390 of 390

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-1822FixedMono: Correct issue where FileSystemEventArgs.FullPath did not return a fully qualified path.—2021.3.7f1Jul 28, 2022—1
UUM-3641FixedIL2CPP: Copy .h source plugin files into the Gradle project generated for Android builds.—2021.3.7f1Jul 28, 2022—1
UUM-3907FixedIL2CPP: Avoided a stack overflow during code conversion when an attribute constructor uses the attribute itself.—2021.3.7f1Jul 28, 2022—2
UUM-590FixedIL2CPP: Fixed performance regression in regular expressions.—2021.3.7f1Jul 28, 2022—1
UUM-817FixedIL2CPP: Throw a managed exception when CreateDelegate is called with a delegate type that was not generated ahead of time.—2021.3.7f1Jul 28, 2022—1
UUM-866FixedMono: Fixed "The BinaryReader read data to a Span is always zero."—2021.3.7f1Jul 28, 2022—1
UUM-897FixedScripting: Fixed case when double-clicking message wouldn't open the correct file and line.—2021.3.7f1Jul 28, 2022—2
UUM-904FixedScripting: Fixed issue where yielding WaitForEndOfFrame was getting called too many times per Editor player loop.—2021.3.6f1Jul 8, 2022—1
UUM-911FixedScripting: Fixed issue where OnPostRender is called multiple times per frame when setting Application.targetFrameRate.—2021.3.6f1Jul 8, 2022—1
UUM-140987OpenScripting: HierarchyExtensions.GetEntityIds is deprecated. Use Hierarchy.GetEntityIdsFromNodes instead.———12
UUM-145761OpenMono: Remove assertions from ToFileDescriptor.———10
UUM-146006OpenBurst: The Burst compiler server now starts asynchronously during editor initialization, reducing editor startup time. (UUM-146006) First seen in 6000.6.0b1.———6
UUM-45511OpenScripting: Reduced noise in logs by setting logging level to 'Debug' in AssemblyUpdater when collecting ApiUpdater configurations.———7
UUM-59991OpenScripting: Prevent System.Object.MemberwiseClone being called on a UnityEngine.Object. MemberwiseClone allowed many Managed UnityEngine.Objects to reference a single Native UnityEngine.Object, leading to undefined behaviour, and eventually, a crash.———19
UUM-77628OpenScripting: Removed old ApiUpdater configurations that were causing issues.———25
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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