Rendering issues

1,551–1,575 of 1,645

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-6726FixedGraphics: Fixed crash in Vulkan Editor on Windows when using XR Mock HMD.—2021.3.10f1Sep 16, 2022—1
UUM-2528FixedGraphics: Fixed ImageConversion.LoadImage and Texture2D.LoadImage always returning true even in case of a failure.—2020.3.39f1Sep 14, 2022—1
UUM-3322FixedHDRP: Fixed incorrect distortion when hardware DRS is enabled.—2021.3.9f1Sep 1, 2022—1
UUM-3341FixedHDRP: Fixed noisy top shadows when using 'High' Filtering Quality with Tesselated Meshes (Lit Tesselation).—2021.3.9f1Sep 1, 2022—1
UUM-3711FixedShader System: Shader variant build preparation does not scale2021.3.9f1Sep 1, 20222021.3.15f1Dec 1, 2022913
UUM-6026FixedShaders: DrawMeshInstanced now provides error feedback when using a shader that does not support instancing.—2021.3.9f1Sep 1, 2022—2
UUM-6173FixedHDRP: Fixed duplicated code sample in the custom pass documentation.—2021.3.9f1Sep 1, 2022—1
UUM-6176FixedHDRP: Fixed re-ordering issue in the custom pass list.—2021.3.9f1Sep 1, 2022—1
UUM-6179FixedHDRP: Fixed a discrepancy between recursive rendering and path tracing for refraction models.—2021.3.9f1Sep 1, 2022—1
UUM-6181FixedHDRP: Fixed blinking SSGI with dynamic resolution.—2021.3.9f1Sep 1, 2022—1
UUM-6188FixedHDRP: Fixed an issue with DOTS and Look Dev tool causing entities in the tool to be drawn in the game view.—2021.3.9f1Sep 1, 2022—1
UUM-6189FixedHDRP: Fixed a render graph error when rendering a scene with no opaque objects in forward.—2021.3.9f1Sep 1, 2022—1
UUM-6190FixedHDRP: Fixed an issue with up direction of the light anchor tool being wrong on occasion.—2021.3.9f1Sep 1, 2022—1
UUM-6205FixedHDRP: Fixed quad artifacts on TAA and fixed an issue on bicubic filtering.—2021.3.9f1Sep 1, 2022—1
UUM-6513FixedHDRP: Fixed the clamp happening on the sum of ray tracing samples instead of per sample.—2021.3.9f1Sep 1, 2022—1
UUM-6662FixedHDRP: Specular occlusion now falls back to normal when bent normal is not available.—2021.3.9f1Sep 1, 2022—1
UUM-6664FixedHDRP: Fixed Decal Layer Texture lifetime in rendergraph.—2021.3.9f1Sep 1, 2022—1
UUM-6998FixedURP: Fixed alpha discard on Unlit Sprite targets for Shadergraph.—2021.3.9f1Sep 1, 2022—1
UUM-1804FixedGraphics: Fixed a regression where calling the the Texture2D.Resize method with a Texture format parameter caused the underlying GraphicsFormat to flip color spaces on each call.—2020.3.38f1Aug 17, 2022—1
UUM-2198FixedShaders: Fixed ddx_fine and ddx_coarse on Vulkan and capable GLCore targets.—2020.3.38f1Aug 17, 2022—1
UUM-2506FixedGraphics: 2D Textures with multiple faces or images now correctly update their hash values when any face/image is changed and not just the first one.—2021.3.8f1Aug 8, 2022—2
UUM-1295FixedVFX Graph: Position ArcSphere failing with BlendDirection.—2021.3.7f1Jul 28, 2022—1
UUM-1921FixedURP: URP 2D - Fixes vertex color for sprite shapes.—2021.3.7f1Jul 28, 2022—1
UUM-3339FixedHDRP: Fixed a render graph error when opening a project with default lighting enabled and clouds in the scene.—2021.3.7f1Jul 28, 2022—1
UUM-4336FixedGraphics: SkinnedMeshRenderer and MeshRenderer are now in the same SRP Batch during shadow pass.—2021.3.7f1Jul 28, 2022—1
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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