Rendering issues

1,526–1,550 of 1,645

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-11988FixedShaders: Material.SetOverrideTag will now warn when trying to override LightMode.—2020.3.42f1Nov 17, 2022—2
UUM-15961FixedGraphics: Fixed bug where in some situations the AsyncUploadBuffer was not persisting even when QualitySettings.asyncUploadPersistentBuffer was set to true.—2020.3.42f1Nov 17, 2022—1
UUM-16733FixedGraphics: Fixed BatchRendererGroup TempJob memory leak in special rendering situations like HDRP AOV rendering.—2020.3.42f1Nov 17, 2022—2
UUM-17421FixedShader System: 'm_BuffersToBind[shaderType][bind].buffer == NULL'" is thrown when entering the play mode2021.3.13f1Nov 4, 20222021.3.15f1Dec 1, 2022272
UUM-5501FixedURP: Materials that use Autodesk Interactive shader are now converted correctly.—2021.3.13f1Nov 4, 2022—1
UUM-9229FixedURP: Fixed URP Deferred Fog pass does not work in XR singlepass.—2021.3.13f1Nov 4, 2022—1
UUM-11455FixedHDRP: Fixed over exposition in indoor template scenes.—2021.3.12f1Oct 25, 2022—1
UUM-11694FixedGraphics: Fixed an issue where TextureImporter.GetAutomaticFormat would return the incorrect format for platforms that had their override turned off.—2021.3.12f1Oct 25, 2022—1
UUM-3981FixedGraphics: Fixed issue in which editor would get stuck when importing corrupted FBX models.—2021.3.12f1Oct 25, 2022—1
UUM-4005FixedGraphics: Graphic and Compute Buffer allocations will now allocate less garbage collected memory.—2021.3.12f1Oct 25, 2022—1
UUM-5583FixedShaders: Exposed Player settings to control shader memory usage at runtime.—2021.3.12f1Oct 25, 2022—1
UUM-1913FixedGraphics: Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages.—2020.3.41f1Oct 21, 2022—2
UUM-899FixedGraphics: Add error message for indirect compute buffers incorrectly flagged on DX11.—2020.3.41f1Oct 21, 2022—2
UUM-2331FixedHDRP: RTHandle sampling out of bounds on previous frame pyramid color. This causes sometimes bad pixel values to be reflected.—2021.3.11f1Sep 29, 2022—1
UUM-3320FixedHDRP: Removed "Sprite Mask" from scene view draw modes as it is not supported by HDRP.—2021.3.11f1Sep 29, 2022—1
UUM-3326FixedHDRP: Fixed upperHemisphereLuxValue when changing HDRI Sky.—2021.3.11f1Sep 29, 2022—1
UUM-3338FixedHDRP: Fixed tessellation in XR.—2021.3.11f1Sep 29, 2022—1
UUM-3942FixedHDRP: Fixed tonemapping not being applied when using the Show Cascades debug view.—2021.3.11f1Sep 29, 2022—1
UUM-4353FixedHDRP: Fixed a null ref exception when destroying a used decal material.—2021.3.11f1Sep 29, 2022—1
UUM-5701FixedHDRP: Fixed bad undo behaviour with light layers and shadows.—2021.3.11f1Sep 29, 2022—1
UUM-5928FixedHDRP: Initialize DLSS at loading of HDRP asset. Previously intialization was too late (ad HDRP pipeline constructor). Moved initialization to OnEnable of SRP asset.—2021.3.11f1Sep 29, 2022—1
UUM-7419FixedHDRP: Clarify the error message saying the HDRP is not supported on a certain platform.—2021.3.11f1Sep 29, 2022—1
UUM-8476FixedVFX Graph: Removed incompatible target generating shader targetting VFX.—2021.3.11f1Sep 29, 2022—1
UUM-13249FixedGraphics Device Features: [Graphics] Crash when submitting depth with no MSAA2021.3.10f1Sep 16, 20222021.3.15f1Dec 1, 2022762
UUM-6726FixedGraphics: Fixed crash in Vulkan Editor on Windows when using XR Mock HMD.—2021.3.10f1Sep 16, 2022—1
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested 11h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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