Rendering issues

1,326–1,350 of 1,644

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-35461FixedVFX Graph: Fixed undefined behavior of SpawnerSetAttribute when an expression is connected to activation slot.—2022.3.8f1Aug 22, 2023—6
UUM-39924FixedHDRP: Fixed FTLP (Fine Tiled Light Pruning) Shader Options max light count. Previous support only supported up to 63 These changes allow to go up to 255 with higher instability as numbers per tile approach 255. For support greater than 255, do…—2022.3.8f1Aug 22, 2023—2
UUM-40925FixedVFX Graph: Incorrect Behavior while switching from old to new SG Integration.—2022.3.8f1Aug 22, 2023—1
UUM-41037FixedVFX Graph: Fixed a compilation error when using Cube outputs with a texture shared with another context.—2022.3.8f1Aug 22, 2023—6
UUM-41333FixedVFX Graph: Fixed console errors when deleting VFX asset in some configuration.—2022.3.8f1Aug 22, 2023—6
UUM-42220FixedVFX Graph: Incorrect Material Settings status while changing Material Override in URP.—2022.3.8f1Aug 22, 2023—1
UUM-42369FixedShaders: Fixed Editor crashing sometimes when importing shaders.—2022.3.8f1Aug 22, 2023—7
UUM-42421FixedGraphics: Fixed crashing without error on VK and GL when wrong Graphics Buffer Target is set.—2022.3.8f1Aug 22, 2023—7
UUM-43741FixedGraphics: Fixed incorrect clamping of maxComputeBufferInputs when VkPhysicalDeviceLimits::maxPerStageDescriptorStorageBuffers is max unsigned integer.—2022.3.8f1Aug 22, 2023—7
UUM-546FixedVFX Graph: Blocks and operators sampling Depth or Color now work with Dynamic Resolution Scaling.—2022.3.8f1Aug 22, 2023—6
UUM-27513FixedGraphics: Fixed stencil information display error under camera depthNormals mode.—2022.3.7f1Aug 8, 2023—7
UUM-38065FixedHDRP: Fixed Decal additive normal blending on shadergraph materials.—2022.3.7f1Aug 8, 2023—1
UUM-43540FixedGraphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object2022.3.7f1Aug 8, 20232022.3.10f1Sep 19, 2023427
UUM-10400FixedVFX Graph: Fixed undo not working with shader property in the Mesh Output context.—2022.3.6f1Jul 31, 2023—2
UUM-21002FixedVFX Graph: Immortal particles don't work properly when instancing is enabled.—2022.3.6f1Jul 31, 2023—1
UUM-31722FixedGraphics: Fixed excessive Metal memory allocation under some scenarios.—2022.3.6f1Jul 31, 2023—2
UUM-41136FixedVFX Graph: Fixed VFX camera command culling failling when all effects are out of frustum.—2022.3.6f1Jul 31, 2023—1
UUM-42795OpenGraphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP2022.3.6f1Jul 31, 2023—11645
UUM-561FixedVFX Graph: Improved shader input properties synchronization with VFX Graph output context when the shader is deleted or set to None.—2022.3.6f1Jul 31, 2023—2
UUM-563FixedVFX Graph: Changed are reverted in the Mesh Output shader property when saving.—2022.3.6f1Jul 31, 2023—2
UUM-570FixedVFX Graph: Some VFX Graph were not compiled until the asset was opened.—2022.3.6f1Jul 31, 2023—2
UUM-10073FixedVFX Graph: Fixed mesh LOD flickering when using TAA.—2021.3.29f1Jul 25, 2023—1
UUM-19666FixedGraphics: Fixed loading of legacy Texture assets that were BC-compressed but didn't have multiple-of-four dimensions.—2021.3.29f1Jul 25, 2023—1
UUM-20076FixedVFX Graph: Forces positive color values in graph.—2021.3.29f1Jul 25, 2023—1
UUM-30050FixedVFX Graph: Filter out META passes from SG generated shaders.—2021.3.29f1Jul 25, 2023—1
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested 2h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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