UUM-42421
Fixed in 2022.3.8f1Mentioned in 7 release notes.
First fixed in 2022.3.8f1 (Aug 22, 2023); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Graphics | Fix | Fixed GraphicsBuffers so they no longer crash the Vulkan and OpenGL graphics APIs if you set the wrong GraphicsBuffer.Target. | |
| 6000.0.0b15 | Fixes Graphics | Fix | Fixed GraphicsBuffers so they no longer crash the Vulkan and OpenGL graphics APIs if you set the wrong GraphicsBuffer.Target. | |
| 6000.0.0b13 | Fixes Graphics | Fix | Fixed GraphicsBuffers so they no longer crash the Vulkan and OpenGL graphics APIs if you set the wrong GraphicsBuffer.Target. | |
| 6000.0.0b12 | Fixes Graphics | Fix | Fixed GraphicsBuffers so they no longer crash the Vulkan and OpenGL graphics APIs if you set the wrong GraphicsBuffer.Target. | |
| 6000.0.0b11 | Fixes Graphics | Fix | Fixed GraphicsBuffers so they no longer crash the Vulkan and OpenGL graphics APIs if you set the wrong GraphicsBuffer.Target. | |
| 2021.3.30f1 | Fixes Editor | Fix | Fixed crashing without error on VK and GL when wrong Graphics Buffer Target is set. | |
| 2022.3.8f1 | Fixes Graphics | Fix | Fixed crashing without error on VK and GL when wrong Graphics Buffer Target is set. |