Rendering issues

1,2261,250 of 1,502

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-28758FixedShadergraph: Fixed Texture Size node causing compilation error in the Fullscreen ShaderGraph target.2022.3.5f1Jul 13, 20232
UUM-29083FixedHDRP: Show base color texture on decal materials if Affect BaseColor is disabled.2022.3.5f1Jul 13, 20232
UUM-29122FixedSRP Core: When building for Built-in, shaders from any SRP are completely stripped.2022.3.5f1Jul 13, 20231
UUM-3150FixedGraphics: Fixed shadow render issues on Built-in Render Pipeline when using Metal.2022.3.5f1Jul 13, 20232
UUM-33755FixedHDRP: Fixed fireflies in path traced volume scattering using MIS. Add support for anisotropic fog.2022.3.5f1Jul 13, 20231
UUM-34189FixedHDRP: Fixed baked light being wrongly put in the cached shadow atlas.2022.3.5f1Jul 13, 20232
UUM-34453FixedVFX Graph: Fixed OutputUpdate warnings about spaces after end of line.2022.3.5f1Jul 13, 20231
UUM-35024FixedHDRP: Added a new custom pass injection after opaque and sky finished rendering.2022.3.5f1Jul 13, 20231
UUM-36224FixedGraphics: Corrected UI behavior when selecting multiple lights of different types.2022.3.5f1Jul 13, 20232
UUM-36599FixedHDRP: Fixed scene template dependencies.2022.3.5f1Jul 13, 20232
UUM-37148FixedSRP Core: Fixed console errors when debug actions are removed from Input Manager during play mode.2022.3.5f1Jul 13, 20232
UUM-37441FixedURP: 2D - Fixed additional draw call when Foremost Sorting Layer is enabled during unlit.2022.3.5f1Jul 13, 20232
UUM-30548FixedSRP Core: Crash on keywords::LocalKeywordState::ResetWithSpace when shader contains Grab Pass.2021.3.28f1Jul 4, 20231
UUM-36032FixedShaders: Fixed "state comes from an incompatible keyword space" error sometimes shown in the console when loading certain shaders.2021.3.28f1Jul 4, 20231
UUM-36095FixedHDRP: Fixed color pyramid history buffer logic when history is reset and the color pyramid is not required.2021.3.28f1Jul 4, 20232
UUM-37088FixedGraphics: SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High.2021.3.28f1Jul 4, 20231
UUM-1839FixedGraphics: Fixed CustomRenderTexture depth test results failing on some platforms.2022.3.4f1Jun 26, 20232
UUM-28689FixedVFX Graph: Fixed broken documentation link for VFX Graph nodes (when documentation is available).2022.3.4f1Jun 26, 20231
UUM-36457FixedGraphics: Fixed Light movement and artifacts when multiple vertex lights are interacting.2022.3.4f1Jun 26, 20232
UUM-37746FixedGraphics: Fixed native RenderPass support in editor running on intel macOS targeting iOS.2022.3.4f1Jun 26, 20231
UUM-22315FixedHDRP: Added check to ensure gismos arent rendered when they shouldnt be.2022.3.3f1Jun 21, 20232
UUM-27865FixedShaders: Fixed progress bar sometimes not appearing when "Compile and show code" button is pressed in the shader inspector.2022.3.3f1Jun 21, 20231
UUM-31474FixedURP: Fixed redundant blit is used due to postFX, although it is disabled in rendererData.2022.3.3f1Jun 21, 20232
UUM-35056FixedVFX Graph: Fixed VFX assets being considered modified after creation.2022.3.3f1Jun 21, 20232
UUM-35087FixedHDRP: Fixed cloud layer rotation does not allow for smooth rotation.2022.3.3f1Jun 21, 20231
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.