Rendering issues

1,226–1,250 of 1,645

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-41423FixedGraphics: Fixed a potential crash on Vulkan where RenderTextures may reuse handles and change them to Memoryless textures which may cause an improper pointer dereference.—2022.3.17f1Jan 9, 2024—1
UUM-42714FixedHDRP: Fixed post-processing when the LUT size is not a power of 2.—2022.3.17f1Jan 9, 2024—6
UUM-46354FixedGraphics: Enforce SDR for Splash Screen.—2022.3.17f1Jan 9, 2024—6
UUM-49102FixedHDRP: Fixed exception thrown when running projects for an extended amount of time.—2022.3.17f1Jan 9, 2024—6
UUM-51530FixedHDRP: Fixed Disk Light's property not being updated when changing it's radius using the gizmo in the scene.—2022.3.17f1Jan 9, 2024—6
UUM-53178FixedHDRP: Increased HDRP's maximum cube reflection probes on screen.—2022.3.17f1Jan 9, 2024—6
UUM-56069FixedHDRP: Fixed Console errors with ReflectionProxyVolume component Gizmo.—2022.3.17f1Jan 9, 2024—6
UUM-56424FixedHDRP: Fixed creating mirror Gameobject not being placed in prefab hierarchy.—2022.3.17f1Jan 9, 2024—6
UUM-56536FixedHDRP: Fixed inverted shadows from transparent objects in HDRP path tracer.—2022.3.17f1Jan 9, 2024—6
UUM-56632FixedHDRP: Fixed ShaderGraph with motion vectors enabled overwriting interpolators with previous frames data.—2022.3.17f1Jan 9, 2024—6
UUM-57200FixedHDRP: Getting started" documentation.—2022.3.17f1Jan 9, 2024—1
UUM-21112FixedGraphics: Fixed native plugin crash when on non-main thread.—2022.3.16f1Dec 19, 2023—7
UUM-31364FixedGraphics: Fixed an issue where Unity would crash when building a project with a sprite, mipstripping enabled and the "Load texture data on demand" project setting enabled.—2022.3.16f1Dec 19, 2023—1
UUM-46336FixedVFX Graph: Old style dropdown in Add, Divide (and many others) style has been updated to new design.—2022.3.16f1Dec 19, 2023—7
UUM-48667FixedVFX Graph: Unexpected inspector in case of Sprite Custom/Lit/Unlit.—2022.3.16f1Dec 19, 2023—6
UUM-52054FixedHDRP: Fixed time step of watersystem for recorder.—2022.3.16f1Dec 19, 2023—6
UUM-56610FixedGraphics: Fixed depthnormals bug for muti-pass shader.—2022.3.16f1Dec 19, 2023—7
UUM-56664FixedHDRP: Fixed triplanar on alpha clipped geometry.—2022.3.16f1Dec 19, 2023—6
UUM-33088FixedSRP Core: Don't display help icon for VolumeComponents that don't have a valid Help URL defined.—2022.3.15f1Dec 5, 2023—1
UUM-39693FixedVFX Graph: Exception while convert to subgraph with Range of Parameter.—2022.3.15f1Dec 5, 2023—1
UUM-39696FixedVFX Graph: Crash when converting to subgraph block.—2022.3.15f1Dec 5, 2023—1
UUM-40383FixedVFX Graph: Subgraph creation doesn't keep activation slots link.—2022.3.15f1Dec 5, 2023—1
UUM-47689FixedGraphics: Clarify that creating an AsyncQueueSynchronisation GraphicsFence requires the platform to support AsyncCompute.—2022.3.15f1Dec 5, 2023—7
UUM-53655FixedGraphics: Added missing LoadDOTSInstancedDataOverridden_XXX() shader functions.—2022.3.15f1Dec 5, 2023—6
UUM-55153FixedVFX Graph: Fixed RenderTexture could not be used anymore in VFXGraph.—2022.3.15f1Dec 5, 2023—6
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested 11h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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