Rendering issues

901925 of 1,438

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-22094FixedGraphics: Fixed an issue where some functionality of the CubemapInspector was unintentionally left available when inspecting native Cubemap textures.6000.0.0b11Mar 13, 20247
UUM-26673FixedVFX Graph: Removed the option to support VFX Graph on incompatible targets.6000.0.0b11Mar 13, 20245
UUM-30735FixedGraphics: Fixed possible null ref when there is corrupted occlusion tome data that may lead to a crash.6000.0.0b11Mar 13, 20246
UUM-31577FixedHDRP: Reduce some artifacts from High-Quality (PCSS) shadows for point and spot lights.6000.0.0b11Mar 13, 20245
UUM-35075FixedSRP Core: Fixed left eye's Lens Flare light in XR.6000.0.0b11Mar 13, 20245
UUM-37732FixedHDRP: Fixed SSGI, Ray traced GI, Path traced GI and No-GI now match when using an IBL.6000.0.0b11Mar 13, 20246
UUM-38076FixedURP: Modified shaders so that there is no longer a visible outline there is transparency overlap with composited Shadow Caster 2D components.6000.0.0b11Mar 13, 20245
UUM-41296FixedGraphics: Fixed an issue by drawing a full screen quad when the clear command is used inside a render pass.6000.0.0b11Mar 13, 20245
UUM-41319FixedHDRP: Fixed a non-development player crash when using the High Quality Lines feature.6000.0.0b11Mar 13, 20245
UUM-41321FixedVFX Graph: Fixed error log raised by VFX analytics while building a project.6000.0.0b11Mar 13, 20245
UUM-41334FixedVFX Graph: Fixed a corruption error caused by creating a new VFX in an open VFX6000.0.0b11Mar 13, 20245
UUM-41462FixedVFX Graph: Fixed unexpected behavior while switching to AfterPostProcess with ShaderGraph.6000.0.0b11Mar 13, 20245
UUM-41803FixedHDRP: Added anFixed the HDRP Global Settings window so it displays an error when Rendering Layer Names is empty. error when the Rendering Layer names in HDRP Global Settings is empty.6000.0.0b11Mar 13, 20245
UUM-42188FixedVFX Graph: Fixed an error where a VFX asset was overwritten with a VFX that contains different systems from the original file.6000.0.0b11Mar 13, 20245
UUM-43574FixedGraphics: Fixed 2D texture arrays so they no longer cause a NullReferenceException if you select them in a project or the Frame Debugger.6000.0.0b11Mar 13, 20245
UUM-43597FixedSRP Core: Fixed an issue in the Rendering Debugger where APV was not shown on editor when Strip runtime debug shaders was enabled in the global settings.6000.0.0b11Mar 13, 20245
UUM-44048FixedURP: Fixed errors when calling RTHandles.Alloc() inside ScriptableRendererFeature.Create().6000.0.0b11Mar 13, 20245
UUM-44448FixedHDRP: Fixed the sharpening pass in order to avoid washed-out colors when using a render target with an alpha channel.6000.0.0b11Mar 13, 20245
UUM-45294FixedHDRP: Fixed XR occlusion mesh artifact with HDRP camera relative rendering.6000.0.0b11Mar 13, 20245
UUM-45401FixedHDRP: Fixed an issue that caused standalone runtime rebuilds of hair instances to fail when using High Quality Lines.6000.0.0b11Mar 13, 20245
UUM-45668FixedHDRP: Fixed an issue with High Quality Line Rendering spamming the console with errors in certain frame setting configurations.6000.0.0b11Mar 13, 20245
UUM-45842FixedGraphics: Fixed the issue with GraphicsSettings.asset being set to dirty when changes were not performed while registering for RenderPipelineGlobalSetting.6000.0.0b11Mar 13, 20245
UUM-46552FixedHDRP: Fixed errors when resizing the Scene view while using the water system.6000.0.0b11Mar 13, 20245
UUM-46854FixedHDRP: Fixed cloud rendering being applied in prefab view.6000.0.0b11Mar 13, 20245
UUM-46953FixedHDRP: Fixed the Sample Settings Helper.6000.0.0b11Mar 13, 20245
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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