Rendering issues

726750 of 1,412

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-84231FixedHDRP: Fixed HairVertex instancing-related shader-compilation issues.6000.1.0a2Oct 30, 202425
UUM-84424FixedVFX Graph: Particle outputs connected to particle strip systems don't render last particle.6000.1.0a2Oct 30, 202426
UUM-85566RegressedLighting: Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path6000.1.0a2Oct 30, 20246000.0.26f1Nov 7, 202474
UUM-85208RegressedGraphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX126000.0.24f1Oct 24, 20246000.0.27f1Nov 14, 2024217
UUM-49399FixedShadergraph: Fixed a bug that a shader graph is reverted to its last saved state when entering Play Mode without saving changes.2022.3.51f1Oct 22, 202426
UUM-70740FixedGraphics: When using the Metal graphics API, SystemInfo.SupportsRandomWriteOnRenderTextureFormat() will now check the Metal device's readWriteTextureSupport tier to check whether a texture format supports simultaneous read and writes in a shader.…2022.3.51f1Oct 22, 20241
UUM-63692FixedURP: Fixed the depth bias for motion vectors that was causing objects to leak through geometry.6000.0.23f1Oct 16, 20241
UUM-71363FixedGraphics: Added transient usage flag when creating images even if lazily allocated memory is not available on the devices running Vulkan API.6000.0.23f1Oct 16, 20243
UUM-74509FixedGraphics: Fixed an issue with CommandBuffer warning that appeared when opening the game view.6000.0.23f1Oct 16, 20241
UUM-75262FixedShader System: Shaders are always recompiled when the Editor is opened6000.0.23f1Oct 16, 20246000.0.24f1Oct 24, 2024730
UUM-76255FixedShadergraph: Fixed the issue with NullReferenceException when updating a legacy node for second time through undo.6000.0.23f1Oct 16, 20242
UUM-79279FixedHDRP: Fixed WorldLightManager.Collect so it no longer has poor performance when a large amount of GameObjects are present in the scene.6000.0.23f1Oct 16, 20241
UUM-81586FixedHDRP: Fixed uninitalized/unused shader warnings.6000.0.23f1Oct 16, 20241
UUM-82663FixedSRP Core: Fixed a crash on DX12 due to invalid subpass flags passed by native render pass compiler.6000.0.23f1Oct 16, 20241
UUM-73042FixedGraphics: Fixed issue in which raw Image that uses a Material with a custom Shader is invisible in Canvas when "Screen Space - Overlay" is set and the Player is in "Windowed" mode.2021.3.45f1Oct 16, 20242
UUM-74920FixedShadergraph: Added issue where precision mismatch could result in an asset failing to import.2021.3.45f1Oct 16, 20242
UUM-75264FixedShader System: Shader cache is not used when building the Player repeatedly2021.3.45f1Oct 16, 20242022.3.51f1Oct 22, 2024629
UUM-70751FixedHDRP: This PR fixes the artifact of non-physical DOF if it's used with TAA and dynamic resolution; The artifacts appear for a frame after the screen resolution changes.2022.3.50f1Oct 9, 20241
UUM-73507RegressedShader System: Crash when selecting a certain material2022.3.50f1Oct 9, 20246000.0.23f1Oct 16, 202474
UUM-56490FixedGraphics: Fixed an issue when setting up BoneWeight with its own cached data.2022.3.48f1Sep 26, 20242
UUM-70628FixedHDRP: Fixed sun flicker where the sun is close to cloud boundaries.2022.3.48f1Sep 26, 20242
UUM-71649FixedGraphics: Skip CustomRenderTexture UpdateZone if ShaderPass is invalid.2022.3.48f1Sep 26, 20241
UUM-78383FixedVFX Graph: Read unexposed shader global properties when using a Shader Graph output.2021.3.44f1Sep 23, 20241
UUM-71052FixedShadergraph: Fixed 'Objects are trying to be loaded during a domain backup' errors due to invalid serialization of some shader graphs.2022.3.47f1Sep 18, 20241
UUM-72722FixedShadergraph: Fixed a bug that Normal From Height node in a shader graph might return an invalid value when using 16-bit half precision.2022.3.47f1Sep 18, 20242
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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