Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
726–750 of 1,412
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-84231 | Fixed | HDRP: Fixed HairVertex instancing-related shader-compilation issues. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-84424 | Fixed | VFX Graph: Particle outputs connected to particle strip systems don't render last particle. | — | 6000.1.0a2Oct 30, 2024 | — | 26 |
| UUM-85566 | Regressed | Lighting: Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path | 6000.1.0a2Oct 30, 2024 | 6000.0.26f1Nov 7, 2024 | 7 | 4 |
| UUM-85208 | Regressed | Graphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12 | 6000.0.24f1Oct 24, 2024 | 6000.0.27f1Nov 14, 2024 | 21 | 7 |
| UUM-49399 | Fixed | Shadergraph: Fixed a bug that a shader graph is reverted to its last saved state when entering Play Mode without saving changes. | — | 2022.3.51f1Oct 22, 2024 | — | 26 |
| UUM-70740 | Fixed | Graphics: When using the Metal graphics API, SystemInfo.SupportsRandomWriteOnRenderTextureFormat() will now check the Metal device's readWriteTextureSupport tier to check whether a texture format supports simultaneous read and writes in a shader.… | — | 2022.3.51f1Oct 22, 2024 | — | 1 |
| UUM-63692 | Fixed | URP: Fixed the depth bias for motion vectors that was causing objects to leak through geometry. | — | 6000.0.23f1Oct 16, 2024 | — | 1 |
| UUM-71363 | Fixed | Graphics: Added transient usage flag when creating images even if lazily allocated memory is not available on the devices running Vulkan API. | — | 6000.0.23f1Oct 16, 2024 | — | 3 |
| UUM-74509 | Fixed | Graphics: Fixed an issue with CommandBuffer warning that appeared when opening the game view. | — | 6000.0.23f1Oct 16, 2024 | — | 1 |
| UUM-75262 | Fixed | Shader System: Shaders are always recompiled when the Editor is opened | 6000.0.23f1Oct 16, 2024 | 6000.0.24f1Oct 24, 2024 | 7 | 30 |
| UUM-76255 | Fixed | Shadergraph: Fixed the issue with NullReferenceException when updating a legacy node for second time through undo. | — | 6000.0.23f1Oct 16, 2024 | — | 2 |
| UUM-79279 | Fixed | HDRP: Fixed WorldLightManager.Collect so it no longer has poor performance when a large amount of GameObjects are present in the scene. | — | 6000.0.23f1Oct 16, 2024 | — | 1 |
| UUM-81586 | Fixed | HDRP: Fixed uninitalized/unused shader warnings. | — | 6000.0.23f1Oct 16, 2024 | — | 1 |
| UUM-82663 | Fixed | SRP Core: Fixed a crash on DX12 due to invalid subpass flags passed by native render pass compiler. | — | 6000.0.23f1Oct 16, 2024 | — | 1 |
| UUM-73042 | Fixed | Graphics: Fixed issue in which raw Image that uses a Material with a custom Shader is invisible in Canvas when "Screen Space - Overlay" is set and the Player is in "Windowed" mode. | — | 2021.3.45f1Oct 16, 2024 | — | 2 |
| UUM-74920 | Fixed | Shadergraph: Added issue where precision mismatch could result in an asset failing to import. | — | 2021.3.45f1Oct 16, 2024 | — | 2 |
| UUM-75264 | Fixed | Shader System: Shader cache is not used when building the Player repeatedly | 2021.3.45f1Oct 16, 2024 | 2022.3.51f1Oct 22, 2024 | 6 | 29 |
| UUM-70751 | Fixed | HDRP: This PR fixes the artifact of non-physical DOF if it's used with TAA and dynamic resolution; The artifacts appear for a frame after the screen resolution changes. | — | 2022.3.50f1Oct 9, 2024 | — | 1 |
| UUM-73507 | Regressed | Shader System: Crash when selecting a certain material | 2022.3.50f1Oct 9, 2024 | 6000.0.23f1Oct 16, 2024 | 7 | 4 |
| UUM-56490 | Fixed | Graphics: Fixed an issue when setting up BoneWeight with its own cached data. | — | 2022.3.48f1Sep 26, 2024 | — | 2 |
| UUM-70628 | Fixed | HDRP: Fixed sun flicker where the sun is close to cloud boundaries. | — | 2022.3.48f1Sep 26, 2024 | — | 2 |
| UUM-71649 | Fixed | Graphics: Skip CustomRenderTexture UpdateZone if ShaderPass is invalid. | — | 2022.3.48f1Sep 26, 2024 | — | 1 |
| UUM-78383 | Fixed | VFX Graph: Read unexposed shader global properties when using a Shader Graph output. | — | 2021.3.44f1Sep 23, 2024 | — | 1 |
| UUM-71052 | Fixed | Shadergraph: Fixed 'Objects are trying to be loaded during a domain backup' errors due to invalid serialization of some shader graphs. | — | 2022.3.47f1Sep 18, 2024 | — | 1 |
| UUM-72722 | Fixed | Shadergraph: Fixed a bug that Normal From Height node in a shader graph might return an invalid value when using 16-bit half precision. | — | 2022.3.47f1Sep 18, 2024 | — | 2 |