Rendering issues

726–750 of 1,604

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-97293FixedVFX Graph: Fixed an issue where manipulating a gizmo with NaN values caused a ValidTRS assert. (UUM-97293) First seen in 6000.1.0b5.—6000.1.0b11Mar 18, 2025—18
UUM-97920FixedVFX Graph: Fixed a crash when reimporting textures used by a VFX that was active and culled.—6000.1.0b11Mar 18, 2025—25
UUM-98014FixedSRP Core: Fixed an issue to avoid memory leaks when using SRP Core predefined objects.—6000.1.0b11Mar 18, 2025—24
UUM-60896FixedHDRP: Fixed offscreen UI rendering when HDR is enabled.—2022.3.60f1Mar 12, 2025—1
UUM-84912FixedHDRP: Fixed an error that occurs when using more than 200 Local Volumetric Fog.—6000.1.0b10Mar 11, 2025—25
UUM-84919FixedVFX Graph: Fixed labels were cut in the blackboard when the editor font setting was set to "System Font".—6000.1.0b10Mar 11, 2025—25
UUM-96179FixedVFX Graph: Fixed labels were not visible at all in the graph when the editor font setting was set to "System Font".—6000.1.0b10Mar 11, 2025—25
UUM-97959FixedVFX Graph: Fixed context title label was slightly offset when being edited.—6000.1.0b10Mar 11, 2025—25
UUM-83993FixedShadergraph: Fixed an issue in Paste option in dropdown, menus is now disabled when there is nothing valid to paste.—6000.2.0a6Mar 5, 2025—22
UUM-86941FixedVFX Graph: Fixed an issue to not allocate VFX system data in player with no renderer.—6000.2.0a6Mar 5, 2025—28
UUM-88005FixedShadergraph: Fixed an issue where Shader Graph used an outdated tab view, which was unintentionally appearing in the UI Builder.—6000.2.0a6Mar 5, 2025—18
UUM-88999FixedGraphics: Fixed OpenGL/ES check to detect a back buffer when using Native Render Pass.—6000.2.0a6Mar 5, 2025—26
UUM-89959FixedVFX Graph: Fixed behavior of TriggerOnDie block with implicit age reaping.—6000.2.0a6Mar 5, 2025—26
UUM-92250FixedGraphics: Fixed OpenGL/ES check to detect a back buffer when using Native Render Pass.—6000.2.0a6Mar 5, 2025—26
UUM-92623FixedShadergraph: Fixed an issue where the "Convert to Property" action would not undo/redo correctly.—6000.2.0a6Mar 5, 2025—26
UUM-93737FixedGraphics: Fixed an issue to allow editor scene view camera to render in HDR even if no unambiguous main camera exists.—6000.2.0a6Mar 5, 2025—18
UUM-96645FixedShadergraph: Fixed an issue where exceptions would be logged when dragging an object over the Blackboard.—6000.2.0a6Mar 5, 2025—26
UUM-96691FixedShadergraph: Replaced old "ShaderGraph" labels with "Shader Graph" in the Project Settings window.—6000.2.0a6Mar 5, 2025—26
UUM-99396FixedShadergraph: Improved preview timing to be more consistent with editor actions. (UUM-99396) First seen in 6000.2.0a6. Fixed in 6000.2.0a9.6000.2.0a6Mar 5, 20256000.2.0a9Apr 16, 2025423
UUM-95508FixedShadergraph: Fixed an issue where the Blackboard did not scroll to display newly created properties.—6000.1.0b8Feb 26, 2025—27
UUM-84784FixedSRP Core: Fixed truncated vector warning in DownSampleDepth shader.—2022.3.59f1Feb 26, 2025—1
UUM-98620FixedShader System: Crash after the “State comes from an incompatible keyword space“ log when opening the project6000.0.40f1Feb 25, 20256000.2.0a8Apr 3, 20253629
UUM-105246OpenLighting: Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime6000.2.0a4Feb 19, 2025—59412
UUM-72995FixedShadergraph: Allowed latin alphabet for variable names.—6000.2.0a4Feb 19, 2025—27
UUM-75919FixedShadergraph: Corrected sticky note context menu shortcut display text.—6000.2.0a4Feb 19, 2025—26
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested 11h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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