Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
51–75 of 1,411
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-132653 | Fixed | VFX Graph: When the last selected template item does not exist anymore, we had an empty selection, but the detail panel showed default labels. Now the selection should not be empty anymore. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-132799 | Fixed | Shadergraph: Avoided the popup dialog box asking for saving changes when the ShaderGraph inspector loses focus. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-132802 | Fixed | VFX Graph: Kept current template selection even when it is in a collapsed category. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-133099 | Fixed | VFX Graph: Fixed an issue where particles with "Particles Lit" were not affected by rendering layers. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-133211 | Fixed | URP: \[RenderPipelineConverter\] Fixed an issue where the tooltip says the project must be converted to URP, but the project is already using URP. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-133583 | Fixed | URP: Fixed an issue where artifacts appeared when using depth normals with Vulkan on some Android devices. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-134686 | Fixed | SRP Core: Prevented modifications of the widgets while creating the panel. | — | 6000.6.0a2Apr 2, 2026 | — | 3 |
| UUM-135217 | Fixed | VFX Graph: Fixed an issue where comments are not supported in custom HLSL function's parameters. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-135658 | Fixed | Shadergraph: Fixed dropdown node controls being clipped on some nodes when their previews are collapsed. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-135671 | Fixed | Shadergraph: Fixed irregular spacing and some text clipping in matrix nodes. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-135692 | Fixed | Shadergraph: Changed custom function node to immediately report issues when changing a port type. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-135889 | Fixed | Graphics: Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | — | 6000.6.0a2Apr 2, 2026 | — | 12 |
| UUM-136055 | Fixed | VFX Graph: Double click on the favorite button was triggering the asset creation instead of toggling the favorite state twice. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-136075 | Fixed | HDRP: Fixed a NullReferenceException when inspecting Custom Pass volumes with DRS enabled. | — | 6000.6.0a2Apr 2, 2026 | — | 9 |
| UUM-136108 | Fixed | VFX Graph: Fixed an issue where the context title overlapped the space toggle button. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-136161 | Fixed | URP: AutodeskInteractive shader when Rendering Mode Fade is not converted to URP AutodeskinteractiveTransparent shader. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-136196 | Fixed | VFX Graph: Fixed overly dark colors for the favorite and folder icons in the node search window. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-136318 | Fixed | VFX Graph: Disabled the ability to edit VFX Graph template properties in the Inspector during Play mode. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-136346 | Fixed | VFX Graph: The favorite icon was briefly blinking to white when scrolling quickly even though there was not favorite item. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-136545 | Fixed | VFX Graph: Sorting templates could be unstable when some templates had the same value for the sorting criteria. Now the order criteria is used to stabilize the sorting in this case. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-137197 | Fixed | Graphics: Fixed UAVs in closest hit shaders from Shader Passes causing a crash. They are currently not supported and the shader compilers will report an error instead in this case. | — | 6000.6.0a2Apr 2, 2026 | — | 8 |
| UUM-137670 | Fixed | SRP Core: Fixed NullReferenceException when exiting play mode with debug UI open | — | 6000.6.0a2Apr 2, 2026 | — | 3 |
| UUM-137981 | Fixed | URP: Fixed an issue in the render graph debug UI subheader. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-138486 | Fixed | SRP Core: Fixed a compilation when terrain module was present and SURFACE_CACHE was defined. (UUM-138486) First seen in 6000.6.0a2. Fixed in 6000.6.0a3. | 6000.6.0a2Apr 2, 2026 | 6000.6.0a3Apr 15, 2026 | 13 | 2 |
| UUM-132444 | Fixed | Graphics: Fixed GPU-resident drawers incorrectly rendering quad topology meshes as triangles during GPU Occlusion Culling. | — | 6000.5.0b2Apr 2, 2026 | — | 10 |