6000.0.72f1: Player crash on "UnityMain" when rapidly switching app focus in Fullscreen window mode while using DirectX12
6000.5.6f1
Supported · Released Jul 29, 2026 · Changeset 0e0577a1a2ac · 53 release notes
56build score
Upgrade risk+25Net cleanup+17Live debt+14
cohort: Update/Supported (55)
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Crash with multiple stack traces when generating a Font Atlas
Added: Add support for SDK Platform 37
AndroidAPI change
6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset
GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled
6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
1.19.0 to 1.20.0
3.5.3 to 3.5.4
1.6.0 to 1.7.0
1.6.0 to 1.7.0
1.0.0 to 1.0.1
ScheduleUpdateBroadphase previously overwrote the dynamic-tree update's JobHandle with the static-body change-check handle before scheduling the static-tree update, dropping the dynamic-tree job from the dependency chain, which can cause job safety errors when invoking Unity.Physics systems manually (for example; as is done by Netcode for Entities).
Unity PhysicsImprovement
Negative values for ``Screen.brightness`` now restore the device's preferred screen brightness.
Relaxed AGP 9's stricter R8 keep rule enforcement.
Added ellipsis to blend parameter name in blend tree node.
Fixed the AssetDatabase re-importing assets endlessly when an asset depended on a default asset produced after an import crash.
Ensure SpriteRenderer material are indexed.
Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation.
Fixed black bar artifacts in WinEditor that appear in certain combinations of Windows DPI scale and Unity UI scaling.
Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar.
Fixed instability in test by forcing texture import each test run.
Fixed issue where a local package failing to resolve can crash the Editor on MS Windows.
Fixed spacing issue in Framerate Scaler in the Adaptive Performance settings.
Project Auditor: fix invalid window layout message.
Fixed a MissingReferenceException in the Hierarchy window when a SubScene was destroyed during undo, scene unload, or domain reload.
Fixed an exception in the Hierarchy window when setting "Type of Worlds Shown" to include all world types.
Fixed a crash that occurred when extracting shadow casters with null material.
Fixed cone spot shadows missing with camera-relative culling.
Fixed the Scenes in Baking Set list in the Lighting window so that a scene can be added again after undoing its addition, and so that removing a scene can be undone.
Added IEquatable<T>, GetHashCode, and equality operators to Resolution and RefreshRate, avoiding GC allocations when comparing them or using them as Dictionary keys.
Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass.
ScriptableRenderContext draws that use only SortingCriteria.OptimizeStateChanges no longer produce more SRP batches than SortingCriteria.RenderPriority for scenes that mix MeshRenderer and SkinnedMeshRenderer objects sharing a material. Previously the sort split these renderers into separate groups by renderer type, breaking SRP batches that the batcher would otherwise coalesce.
A ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly.
Bumps libcurl library to 8.20.
NetworkingFix
Fixed the refresh page to also refresh user entitlement licences.
Package Manager related errors are thrown for Play Mode Scenarios additional editors when activated.
Fixed a crash with ArticulationBody component hierarchies due to the 64 link depth limit not being correctly enforced.
Fixed an issue with Rigidbody component serialization where prefab overrides (for drag/angular drag) saved in scenes on 2022LTS wouldn't be retained after upgrading.
Memory Profiler under-reports ALLOC_TEMP_JOB_ASYNC footprint, causing unused blocks to appear as Untracked.
Fixed the SRP Volume gizmo not showing in the SceneView.
Strip early subshaders if the RenderPipeline tag does not match any present renderpipeline assets for the build target.
Fixed an issue where some type converters would be ignored in the UI Builder binding window.
Fixed opacities not propagating in filtered elements.
Fixed PanelRenderer InvalidOperationException when the root is still parented if PanelSettings destroyed beforehand.
Fixed prefab override markers not showing in the Inspector and a stray horizontal scrollbar appearing after the Inspector scroll-area fix.
Fixed rendering issue when using large sprites with 9-slices and slice scale.
Fixed scroll actions re-triggering on mouse movement on UWP.
Rendering Debugger - GPU Resident Drawer was resetting the debug data when entering and exiting playmode.
When using Tile-Only mode in the renderer, setting Render Scale in the asset's Quality settings would display a warning only for values <0.95 or >1.05, but this has been fixed to display for all non-default values when Render Scale is not compatible with Tile-Only mode.
Fixed AudioSampleProvider.sampleFramesAvailable callback never firing on macOS when using the VideoPlayer in API Only mode and disabling Unity Audio.
Fixed streaming of response body in UnityWebRequest when server does not set "Content-Length" header.