Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
701–725 of 1,502
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-83236 | Fixed | SRP Core: Fixed an issue in Render Graph Viewer where text would overlap after searching in the Pass List. | — | 6000.2.0a1Jan 29, 2025 | — | 29 |
| UUM-83840 | Fixed | HDRP: Fixed an issue where the padding in the Lighting window was different between tabs. | — | 6000.2.0a1Jan 29, 2025 | — | 31 |
| UUM-83889 | Fixed | URP: Fixed preview for URP overlay camera not rendering correct view. Now an explicit message explain it is not possible for theses cameras. | — | 6000.2.0a1Jan 29, 2025 | — | 29 |
| UUM-86520 | Fixed | Graphics: Fixed GraphicsStateCollection::GetVariants() memory allocation crash. | — | 6000.2.0a1Jan 29, 2025 | — | 29 |
| UUM-86738 | Fixed | Graphics: Fixed seams visible for non-infinite instanced quads in the water surface. | — | 6000.2.0a1Jan 29, 2025 | — | 28 |
| UUM-90118 | Fixed | URP: Fixed an up to 20% performance regression on Meta Quest devices that occurs in certain cases when we add a Depth Copy render pass after an Uber Post render pass. (UUM-90118) Fixed in 6000.2.0a9. | 6000.2.0a1Jan 29, 2025 | 6000.0.46f1Apr 10, 2025 | 70 | 33 |
| UUM-91000 | Fixed | URP: Fixed unclear error message while updating volume stack before Universal Render Pipeline is created. | — | 6000.2.0a1Jan 29, 2025 | — | 30 |
| UUM-91617 | Open | Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands | 6000.2.0a1Jan 29, 2025 | — | 524 | 44 |
| UUM-95365 | Fixed | Graphics: Fixed Vulkan crash using WebCam textures on certain devices. (UUM-95365) Fixed in 6000.2.0a2. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b6Feb 11, 2025 | 13 | 33 |
| UUM-95529 | Fixed | Graphics: Implemented a workaround for Vulkan MSAA resolve subpass issue on Adreno GPUs. (UUM-95529) Fixed in 6000.2.0a7. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b11Mar 18, 2025 | 48 | 25 |
| UUM-95698 | Fixed | VFX Graph: Fixed errors when deleting Integration Update Rotation and Trigger blocks. (UUM-95698) Fixed in 6000.2.0a3. | 6000.2.0a1Jan 29, 2025 | 6000.2.0a4Feb 19, 2025 | 21 | 29 |
| UUM-95871 | Fixed | VFX Graph: Fixed VFX Graph template window was empty when the Terrain Tool package is installed. (UUM-95871) Fixed in 6000.2.0a3. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b7Feb 19, 2025 | 20 | 29 |
| UUM-97068 | Fixed | VFX Graph: Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity. (UUM-97068) Fixed in 6000.2.0a5. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b8Feb 26, 2025 | 28 | 22 |
| UUM-97309 | Fixed | Graphics: Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. (UUM-97309) Fixed in 6000.2.0a8. | 6000.2.0a1Jan 29, 2025 | 6000.2.0a8Apr 3, 2025 | 64 | 31 |
| UUM-83996 | Fixed | Shadergraph: Fixed an issue where right-clicking on the Blackboard or Graph Inspector displayed an incorrect context menu. | — | 6000.1.0b4Jan 28, 2025 | — | 13 |
| UUM-85110 | Fixed | Shadergraph: Fixed an issue where the Create Node menu could become stuck if it is visible when Shader Graph is closed. | — | 6000.1.0b4Jan 28, 2025 | — | 13 |
| UUM-72852 | Fixed | Shaders: Fixed a situation where some shaders would appear to cause an internal communcations error with the shader compiler. | — | 6000.0.36f1Jan 28, 2025 | — | 33 |
| UUM-85253 | Fixed | HDRP: High Definition Render Pipeline's Wizard will no longer assume a check fail while waiting a reply from the Package Manager and will display a specific pending icon. | — | 6000.0.36f1Jan 28, 2025 | — | 30 |
| UUM-83271 | Fixed | SRP Core: Fixed crash on leaking streaming scratch buffer differently sized into the current pool. | — | 6000.1.0b3Jan 22, 2025 | — | 15 |
| UUM-90251 | Fixed | HDRP: Fixed an issue with High Definition Render Pipeline (HDRP) sky rendering when Camera Relative Rendering is disabled. | — | 6000.1.0b3Jan 22, 2025 | — | 17 |
| UUM-91854 | Fixed | Graphics: Fixed incorrect lightmap textures bound to objects after additively loading or unloading scenes in the case of objects rendered through the GPU Resident Drawer. | — | 6000.1.0b3Jan 22, 2025 | — | 15 |
| UUM-74198 | Fixed | Graphics: Fixed crash issue with DX11 Tessellation Displacement sample project from the asset store. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-83073 | Fixed | VFX Graph: Fixed sprites in Texture Sheet Animation module in HDRP. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-83339 | Fixed | Graphics: Fixed potential race condition when calling GraphicsBuffer.SetData and GraphicsBuffer.LockBufferForWrite/GraphicsBuffer.UnlockBufferAfterWrite. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-84307 | Fixed | VFX Graph: Fixed an issue where CustomHLSL was incorrectly marking parent assets as dirty. | — | 6000.1.0b2Jan 16, 2025 | — | 15 |