Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
701–725 of 1,412
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-86039 | Fixed | Graphics: Fix GUID conflict on the default volume profile between URP template and URP package. (UUM-86039) First seen in 6000.1.0a2. Fixed in 6000.1.0a4. | 6000.1.0a3Nov 7, 2024 | 6000.1.0a4Nov 14, 2024 | 7 | 2 |
| UUM-64059 | Fixed | URP: Stop spamming about c-buffer layout mispatch in GPU-instancing-enabled speed tree materials when enabling Rendering Layers. | — | 2022.3.52f1Nov 6, 2024 | — | 2 |
| UUM-76014 | Fixed | VFX Graph: Fixed rendering unwanted particles when rendering particle strip systems as particles (previously rendering entire capacity). | — | 2022.3.52f1Nov 6, 2024 | — | 1 |
| UUM-76017 | Fixed | VFX Graph: Fixed strips with immortal particles disappearing with instancing on. | — | 2022.3.52f1Nov 6, 2024 | — | 1 |
| UUM-76172 | Fixed | Shadergraph: Fixed Shader Graph undeclared identifier error around foveated rendering area. | — | 2022.3.52f1Nov 6, 2024 | — | 1 |
| UUM-79014 | Fixed | URP: Overlay Camera Clear Depth ignored on some Android devices when using Vulkan Graphics API. | — | 2022.3.52f1Nov 6, 2024 | — | 1 |
| UUM-86510 | Fixed | Shader System: Editor crash when saving Currently Tracked Variants to Asset | 2022.3.52f1Nov 6, 2024 | 6000.1.0a4Nov 14, 2024 | 7 | 27 |
| UUM-44469 | Fixed | Graphics: Fixed a crash when using native graphics jobs on Metal. | — | 6000.1.0a2Oct 30, 2024 | — | 26 |
| UUM-55971 | Fixed | Shaders: Shader inspector now shows the highest number of variants per shader stage instead of number of vertex stage variants. | — | 6000.1.0a2Oct 30, 2024 | — | 26 |
| UUM-58290 | Fixed | Shaders: Fixed BiRP support for strict shader variant matching. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-71157 | Fixed | HDRP: Fixed layer index out of range in LayeredLitGUI. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-72239 | Fixed | Graphics: Fixed msaa resolves of SetRenderTarget-based rending not being done before beginning a new renderpass. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-73384 | Fixed | Graphics: Fixed a problem with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time. | — | 6000.1.0a2Oct 30, 2024 | — | 27 |
| UUM-76223 | Fixed | Shadergraph: Added new manipulator for ShaderGraph MainPreview to fix wrong drag handing on OSX. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-76730 | Fixed | Shadergraph: Added missing documentation about the Custom Render Texture in Shader Graph. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-77168 | Fixed | Graphics: Fixed SRP Batcher checking the against the active render pipeline causing incorrect bindings | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-78803 | Fixed | Shadergraph: Fixed an issue where the Main Light Direction node always returned 0 on the built-in render pipeline. | — | 6000.1.0a2Oct 30, 2024 | — | 26 |
| UUM-83385 | Fixed | VFX Graph: Fixed VFX particles GBuffer pass with URP Render Graph. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-83527 | Fixed | Graphics: Fixed an Issue where resizing the SceneView would throw errors. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-83578 | Fixed | Graphics: Fixed GPUResidentDrawer crash in ParallelSortExtensions.ParallelSort because of an array being diposed while still used by some jobs. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-83598 | Fixed | VFX Graph: Incorrect sanitization of SetCustomAttribute when Random was different than Random.Off | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-83676 | Fixed | VFX Graph: Creating a Custom HLSL operator with two outputs could prevent the generated shader from compiling | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-83782 | Fixed | VFX Graph: Using the same name as a built-in attribute in a custom HLSL function's parameter would lead to a compilation error. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-84054 | Fixed | VFX Graph: Missing delayed field for Sample Water Surface Operator. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-84060 | Fixed | VFX Graph: Unexpected log "Expression graph was marked as dirty after compiling context for UI" while using Custom HLSL based operators. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |