Rendering issues

701725 of 1,502

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-83236FixedSRP Core: Fixed an issue in Render Graph Viewer where text would overlap after searching in the Pass List.6000.2.0a1Jan 29, 202529
UUM-83840FixedHDRP: Fixed an issue where the padding in the Lighting window was different between tabs.6000.2.0a1Jan 29, 202531
UUM-83889FixedURP: Fixed preview for URP overlay camera not rendering correct view. Now an explicit message explain it is not possible for theses cameras.6000.2.0a1Jan 29, 202529
UUM-86520FixedGraphics: Fixed GraphicsStateCollection::GetVariants() memory allocation crash.6000.2.0a1Jan 29, 202529
UUM-86738FixedGraphics: Fixed seams visible for non-infinite instanced quads in the water surface.6000.2.0a1Jan 29, 202528
UUM-90118FixedURP: Fixed an up to 20% performance regression on Meta Quest devices that occurs in certain cases when we add a Depth Copy render pass after an Uber Post render pass. (UUM-90118) Fixed in 6000.2.0a9.6000.2.0a1Jan 29, 20256000.0.46f1Apr 10, 20257033
UUM-91000FixedURP: Fixed unclear error message while updating volume stack before Universal Render Pipeline is created.6000.2.0a1Jan 29, 202530
UUM-91617OpenGraphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands6000.2.0a1Jan 29, 202552444
UUM-95365FixedGraphics: Fixed Vulkan crash using WebCam textures on certain devices. (UUM-95365) Fixed in 6000.2.0a2.6000.2.0a1Jan 29, 20256000.1.0b6Feb 11, 20251333
UUM-95529FixedGraphics: Implemented a workaround for Vulkan MSAA resolve subpass issue on Adreno GPUs. (UUM-95529) Fixed in 6000.2.0a7.6000.2.0a1Jan 29, 20256000.1.0b11Mar 18, 20254825
UUM-95698FixedVFX Graph: Fixed errors when deleting Integration Update Rotation and Trigger blocks. (UUM-95698) Fixed in 6000.2.0a3.6000.2.0a1Jan 29, 20256000.2.0a4Feb 19, 20252129
UUM-95871FixedVFX Graph: Fixed VFX Graph template window was empty when the Terrain Tool package is installed. (UUM-95871) Fixed in 6000.2.0a3.6000.2.0a1Jan 29, 20256000.1.0b7Feb 19, 20252029
UUM-97068FixedVFX Graph: Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity. (UUM-97068) Fixed in 6000.2.0a5.6000.2.0a1Jan 29, 20256000.1.0b8Feb 26, 20252822
UUM-97309FixedGraphics: Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. (UUM-97309) Fixed in 6000.2.0a8.6000.2.0a1Jan 29, 20256000.2.0a8Apr 3, 20256431
UUM-83996FixedShadergraph: Fixed an issue where right-clicking on the Blackboard or Graph Inspector displayed an incorrect context menu.6000.1.0b4Jan 28, 202513
UUM-85110FixedShadergraph: Fixed an issue where the Create Node menu could become stuck if it is visible when Shader Graph is closed.6000.1.0b4Jan 28, 202513
UUM-72852FixedShaders: Fixed a situation where some shaders would appear to cause an internal communcations error with the shader compiler.6000.0.36f1Jan 28, 202533
UUM-85253FixedHDRP: High Definition Render Pipeline's Wizard will no longer assume a check fail while waiting a reply from the Package Manager and will display a specific pending icon.6000.0.36f1Jan 28, 202530
UUM-83271FixedSRP Core: Fixed crash on leaking streaming scratch buffer differently sized into the current pool.6000.1.0b3Jan 22, 202515
UUM-90251FixedHDRP: Fixed an issue with High Definition Render Pipeline (HDRP) sky rendering when Camera Relative Rendering is disabled.6000.1.0b3Jan 22, 202517
UUM-91854FixedGraphics: Fixed incorrect lightmap textures bound to objects after additively loading or unloading scenes in the case of objects rendered through the GPU Resident Drawer.6000.1.0b3Jan 22, 202515
UUM-74198FixedGraphics: Fixed crash issue with DX11 Tessellation Displacement sample project from the asset store.6000.1.0b2Jan 16, 202517
UUM-83073FixedVFX Graph: Fixed sprites in Texture Sheet Animation module in HDRP.6000.1.0b2Jan 16, 202516
UUM-83339FixedGraphics: Fixed potential race condition when calling GraphicsBuffer.SetData and GraphicsBuffer.LockBufferForWrite/GraphicsBuffer.UnlockBufferAfterWrite.6000.1.0b2Jan 16, 202517
UUM-84307FixedVFX Graph: Fixed an issue where CustomHLSL was incorrectly marking parent assets as dirty.6000.1.0b2Jan 16, 202515
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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