Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
676–700 of 1,502
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-91916 | Fixed | VFX Graph: Fixed occasional crashes when modifying exposed properties when in paused play mode. | — | 6000.1.0b7Feb 19, 2025 | — | 28 |
| UUM-96082 | Fixed | HDRP: Fixed a Sensor SDK compilation issue in DXR-enabled HDRP projects. (UUM-96082) First seen in 6000.2.0a2. | — | 6000.1.0b7Feb 19, 2025 | — | 2 |
| UUM-96987 | Fixed | HDRP: Fixed an issue where underwater collider bounds checks were inaccurate when the collider was rotated. | — | 6000.1.0b7Feb 19, 2025 | — | 26 |
| UUM-92519 | Fixed | VFX Graph: Fixed VFX ray tracing shader errors when using flipbook or when not using the color attribute. (UUM-92519) First seen in 6000.1.0b2. | — | 6000.1.0b6Feb 11, 2025 | — | 17 |
| UUM-59309 | Fixed | Shaders: Fixed corrupted shader property name after loading an asset bundle. | — | 6000.0.38f1Feb 11, 2025 | — | 30 |
| UUM-94425 | Fixed | Shadergraph: Fixed "Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDeferredFragment'" error logged in the console when compiling the shader. | — | 6000.0.38f1Feb 11, 2025 | — | 28 |
| UUM-95899 | Fixed | Graphics: Fixed "A renderer material mask can't store more than 128 materials" error. | — | 6000.0.38f1Feb 11, 2025 | — | 27 |
| UUM-95909 | Fixed | Shaders: Fixed unexpected keyword space mismatch errors when having a compilation error on a raytracing shader. | — | 6000.0.38f1Feb 11, 2025 | — | 28 |
| UUM-89001 | Fixed | Graphics: Fixed an issue where there was no warning when running CopyTexture with compressed texture formats unsupported by the current device. | — | 6000.0.37f1Feb 4, 2025 | — | 30 |
| UUM-90909 | Fixed | HDRP: Fixed artifacts when blending cascade shadows and distance shadowmask. | — | 6000.0.37f1Feb 4, 2025 | — | 30 |
| UUM-91356 | Fixed | Graphics: Fixed an issue with BatchRendererGroup picking when using different draw command types. | — | 6000.0.37f1Feb 4, 2025 | — | 28 |
| UUM-100171 | Fixed | Graphics: Fixed crash when using UIElements in URP with Vulkan. (UUM-100171) Fixed in 6000.2.0a9. | 6000.2.0a1Jan 29, 2025 | 6000.0.46f1Apr 10, 2025 | 70 | 27 |
| UUM-101163 | Fixed | Graphics: Fixed a rare crash that can happen when using multiple RayTracingAccelerationStructures and SkinnedMeshRenderers or other dynamic geometries. (UUM-101163) Fixed in 6000.2.0a9. | 6000.2.0a1Jan 29, 2025 | 6000.2.0a9Apr 16, 2025 | 77 | 27 |
| UUM-101569 | Fixed | Graphics: Fixed incorrect assignment of ColorWriteMask on Metal when using RenderGraph. (UUM-101569) Fixed in 6000.2.0a9. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b15Apr 16, 2025 | 76 | 21 |
| UUM-101692 | Fixed | Graphics: Fixed standalone player freeze when built using Vulkan Graphics API and when multiple monitors are in use. (UUM-101692) Fixed in 6000.2.0a10. | 6000.2.0a1Jan 29, 2025 | 6000.1.0f1Apr 23, 2025 | 84 | 25 |
| UUM-102790 | Fixed | Graphics: Fixed an issue where an infinite progress bar appeared when going from the Built-In Render Pipeline to the Universal Render Pipeline using the Post-Processing Stack V2 Converter. (UUM-102790) Fixed in 6000.2.0b1. | 6000.2.0a1Jan 29, 2025 | 6000.2.0b1May 15, 2025 | 105 | 29 |
| UUM-103207 | Fixed | Graphics: Fixed an issue where mesh changes would not propagate correctly when using GPU Resident Drawer and GPU Occlusion Culling. (UUM-103207) Fixed in 6000.2.0b2. | 6000.2.0a1Jan 29, 2025 | 6000.2.0b2May 20, 2025 | 111 | 19 |
| UUM-103384 | Open | SRP XR: Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used | 6000.2.0a1Jan 29, 2025 | — | 524 | 15 |
| UUM-103734 | Open | Visual Effects: VFX throw errors upon importing it and breaks rendering for certain effects | 6000.2.0a1Jan 29, 2025 | — | 524 | 11 |
| UUM-103836 | Fixed | SRP Foundation: Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer | 6000.2.0a1Jan 29, 2025 | 6000.1.5f1May 28, 2025 | 119 | 38 |
| UUM-104391 | Fixed | Lighting: Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used | 6000.2.0a1Jan 29, 2025 | 6000.1.9f1Jun 24, 2025 | 146 | 36 |
| UUM-104832 | Open | SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled | 6000.2.0a1Jan 29, 2025 | — | 524 | 33 |
| UUM-104833 | Fixed | Lighting: All baked data for all scenes using APV is always loaded in Editor | 6000.2.0a1Jan 29, 2025 | 6000.3.0a2Jul 17, 2025 | 169 | 54 |
| UUM-66763 | Fixed | Shaders: Fixed a performance regression in Camera.Render(). | — | 6000.2.0a1Jan 29, 2025 | — | 31 |
| UUM-71169 | Fixed | VFX Graph: Fixed incorrect capitalization Open VFX in the Visual Effect Graph package in the Package Manager. | — | 6000.2.0a1Jan 29, 2025 | — | 25 |