Rendering issues

676700 of 1,502

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-91916FixedVFX Graph: Fixed occasional crashes when modifying exposed properties when in paused play mode.6000.1.0b7Feb 19, 202528
UUM-96082FixedHDRP: Fixed a Sensor SDK compilation issue in DXR-enabled HDRP projects. (UUM-96082) First seen in 6000.2.0a2.6000.1.0b7Feb 19, 20252
UUM-96987FixedHDRP: Fixed an issue where underwater collider bounds checks were inaccurate when the collider was rotated.6000.1.0b7Feb 19, 202526
UUM-92519FixedVFX Graph: Fixed VFX ray tracing shader errors when using flipbook or when not using the color attribute. (UUM-92519) First seen in 6000.1.0b2.6000.1.0b6Feb 11, 202517
UUM-59309FixedShaders: Fixed corrupted shader property name after loading an asset bundle.6000.0.38f1Feb 11, 202530
UUM-94425FixedShadergraph: Fixed "Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDeferredFragment'" error logged in the console when compiling the shader.6000.0.38f1Feb 11, 202528
UUM-95899FixedGraphics: Fixed "A renderer material mask can't store more than 128 materials" error.6000.0.38f1Feb 11, 202527
UUM-95909FixedShaders: Fixed unexpected keyword space mismatch errors when having a compilation error on a raytracing shader.6000.0.38f1Feb 11, 202528
UUM-89001FixedGraphics: Fixed an issue where there was no warning when running CopyTexture with compressed texture formats unsupported by the current device.6000.0.37f1Feb 4, 202530
UUM-90909FixedHDRP: Fixed artifacts when blending cascade shadows and distance shadowmask.6000.0.37f1Feb 4, 202530
UUM-91356FixedGraphics: Fixed an issue with BatchRendererGroup picking when using different draw command types.6000.0.37f1Feb 4, 202528
UUM-100171FixedGraphics: Fixed crash when using UIElements in URP with Vulkan. (UUM-100171) Fixed in 6000.2.0a9.6000.2.0a1Jan 29, 20256000.0.46f1Apr 10, 20257027
UUM-101163FixedGraphics: Fixed a rare crash that can happen when using multiple RayTracingAccelerationStructures and SkinnedMeshRenderers or other dynamic geometries. (UUM-101163) Fixed in 6000.2.0a9.6000.2.0a1Jan 29, 20256000.2.0a9Apr 16, 20257727
UUM-101569FixedGraphics: Fixed incorrect assignment of ColorWriteMask on Metal when using RenderGraph. (UUM-101569) Fixed in 6000.2.0a9.6000.2.0a1Jan 29, 20256000.1.0b15Apr 16, 20257621
UUM-101692FixedGraphics: Fixed standalone player freeze when built using Vulkan Graphics API and when multiple monitors are in use. (UUM-101692) Fixed in 6000.2.0a10.6000.2.0a1Jan 29, 20256000.1.0f1Apr 23, 20258425
UUM-102790FixedGraphics: Fixed an issue where an infinite progress bar appeared when going from the Built-In Render Pipeline to the Universal Render Pipeline using the Post-Processing Stack V2 Converter. (UUM-102790) Fixed in 6000.2.0b1.6000.2.0a1Jan 29, 20256000.2.0b1May 15, 202510529
UUM-103207FixedGraphics: Fixed an issue where mesh changes would not propagate correctly when using GPU Resident Drawer and GPU Occlusion Culling. (UUM-103207) Fixed in 6000.2.0b2.6000.2.0a1Jan 29, 20256000.2.0b2May 20, 202511119
UUM-103384OpenSRP XR: Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used6000.2.0a1Jan 29, 202552415
UUM-103734OpenVisual Effects: VFX throw errors upon importing it and breaks rendering for certain effects6000.2.0a1Jan 29, 202552411
UUM-103836FixedSRP Foundation: Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer6000.2.0a1Jan 29, 20256000.1.5f1May 28, 202511938
UUM-104391FixedLighting: Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used6000.2.0a1Jan 29, 20256000.1.9f1Jun 24, 202514636
UUM-104832OpenSRP XR: GameObjects are transparent when a custom fog renderer feature is enabled6000.2.0a1Jan 29, 202552433
UUM-104833FixedLighting: All baked data for all scenes using APV is always loaded in Editor6000.2.0a1Jan 29, 20256000.3.0a2Jul 17, 202516954
UUM-66763FixedShaders: Fixed a performance regression in Camera.Render().6000.2.0a1Jan 29, 202531
UUM-71169FixedVFX Graph: Fixed incorrect capitalization Open VFX in the Visual Effect Graph package in the Package Manager.6000.2.0a1Jan 29, 202525
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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