[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Fix crash on "SerializedObject::ApplyModifiedPropertiesWithoutUndo()" when changing the Color Space setting. (UUM-101482) Fixed in 6000.1.0b15.
EditorKnown issueBlockerUUM-101482fixed 6000.1.0b15
Fixes custom gizmo rendering that loads textures causing crashes in URP. Gizmos are now rendered from an unsafe pass in URP. (UUM-99992) Fixed in 6000.1.0b15.
EditorKnown issueBlockerUUM-99992fixed 6000.1.0b15
Fixed crash when using UIElements in URP with Vulkan. (UUM-100171) Fixed in 6000.1.0b15.
GraphicsKnown issueBlockerAndroidUUM-100171fixed 6000.0.46f1
Crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera
Graphics Device FeaturesKnown issueBlockerUUM-101233fixed 6000.1.0f1
Fixed an issue where the editor would crash upon exit if a Xbox gamepad was connected on Windows. (UUM-99148) First seen in 6000.1.0b9. Fixed in 6000.1.0b15.
InputKnown issueBlockerWindowsUUM-99148fixed 6000.2.0a9
Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when using Raytracing
RaytracingKnown issueBlockerUUM-101163fixed 6000.2.0a9
Deprecated: .getLocale() has been deprecated. Use .getLanguageTag() instead.
AndroidBreaking
Changed: Enum values UnityEditor.TextureCompressionFormat.PVRTC, UnityEditor.MobileTextureSubtarget.PVRTC and Unity.Android.Types.AndroidTextureSupport.PVRTC will throw warnings if used and will be removed in a later release.
EditorBreakingAndroid
Deprecated: PVRTC texture compression has been marked as deprecated for Unity 6.1.
EditorBreaking
Deprecated: PVRTC_ types in UnityEditor.TextureImporterFormat, UnityEngine.TextureFormat and _PVRTC_* types in UnityEngine.Experimental.Rendering.GraphicsFormat.
EditorBreaking
Obsoleted: Made these APIs obsolete in RenderPipeline: Render (array version), BeginFrameRendering, and EndFrameRendering. More optimised alternative exist.
EditorBreaking
Obsoleted: Marked UnityEditor.AndroidDeviceFilterData obsolete.
GraphicsBreaking
Removed: obsolete Camera.RenderRequest APIs. Use Camera.SubmitRenderRequest instead.
GraphicsBreaking
Deprecated: Rigidbody.SetDensity has been deprecated. Use Rigidbody.mass instead to achieve the same simulation behavior.
PhysicsBreaking
The Android Player Settings fields "Vulkan Device Allow List" and "Vulkan Device Deny List" have been made Obsolete. These are replaced by the "Vulkan Device Filter" Android Player Settings field and "Vulkan Device Filter Lists" asset type.
GraphicsBreakingAndroid
Deprecated Sequences, Live-capture, Python for Unity packages, and Cinematic feature set in Unity 6.1.
PackageBreaking
Removed Windows 7 support from UPM.
Package ManagerBreakingWindows
Removed the *Enable Unified Heightmaps* options in the Physics settings because it doesn't have any effect on the TerrainCollider component since the upgrade to PhysX 4.1. (PHYS-394)
PhysicsBreaking
Removed old ApiUpdater configurations that were causing issues.
ScriptingBreakingUUM-77628
Removed all internal APIs from the public documentation that were previously visible by mistake.
Version ControlBreaking
Removed support for migrating old Collaborate workspaces to Unity Version Control.
Version ControlBreaking
com.unity.live-capture - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.live-capture
com.unity.sequences - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.sequences
com.unity.scripting.python - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.scripting.python
Added: AndroidExternalToolsSettings.gradleUserHomePath which you can use to set gradle home path.
AndroidAPI changeUUM-92289fixed 6000.1.0b6
Added: RenderGraph APIs for Culling through CullContextData.
EditorAPI change
Added: BuildProfile.GetComponent and BuildProfile.GetActiveComponent APIs.
EditorAPI change
Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which you can use to get or set the Lighting Data Asset associated with a particular scene.
Added: MachineLearning API for hardware acceleration of ML computational workloads.
GraphicsAPI change
Added: NativeArray and Span overloads to ImageConversion.LoadImage to allow users to avoid managed allocations in cases where their encoded byte data is not stored in a byte\[\].
GraphicsAPI changeUUM-98227
Added: SystemInfo.supportsMultisampledBackBuffer to inform whether the system render target supports multisample anti-aliasing (MSAA).
GraphicsAPI change
Added: iPhone 16e device generation enums and screen cutouts.
iOSAPI change
Changed: Renamed AreaEffector2D.angularDrag to AreaEffector2D.angularDamping.
Physics 2DAPI change
Changed: Renamed AreaEffector2D.drag to AreaEffector2D.linearDamping.
Physics 2DAPI change
Changed: Renamed BuoyancyEffector2D.angularDrag to BuoyancyEffector2D.angularDamping.
Physics 2DAPI change
Changed: Renamed BuoyancyEffector2D.drag to BuoyancyEffector2D.linearDamping.
Physics 2DAPI change
Changed: Renamed PointEffector2D.angularDrag to PointEffector2D.angularDamping.
Physics 2DAPI change
Changed: Renamed PointEffector2D.drag to PointEffector2D.linearDamping.
Physics 2DAPI change
Added: Variable Rate Shading API support for (Raster)CommandBuffer(s), RenderGraph and RTHandles. Various VRS utilities.
SRP CoreAPI change
Added: Users can now retrieve tabs and tab headers, and they can reorder tabs.
UI ToolkitAPI changeUUM-95686
Added: SetViewAndProjectionMatrices() helper function is available within a RasterRenderPass in RenderGraph.
Universal RPAPI changeUUM-87865
Changed: "_FORWARD_PLUS" shader keyword renamed to "_CLUSTER_LIGHT_LOOP".
Universal RPAPI change
Added: a New Player setting called Enable Submodule Stripping Compatibility. It is disabled by default. Enable this setting if you want to do submodule stripping.
WebAPI change
A change in the async texture upload process sometimes resulted in an editor freezing issue when an AssetBundle failed to upload - this has been fixed. (UUM-99842) First seen in 6000.1.0b10. Fixed in 6000.1.0b15.
Asset BundlesKnown issueCautionUUM-99842fixed 6000.1.0b15
Fixed bug reporter hanging when uploading reports containing large attachments (UUM-99497) First seen in 6000.1.0b9. Fixed in 6000.1.0b15.
Bug ReporterKnown issueCautionUUM-99497fixed 6000.1.0b15
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Fixed an issue where baked shadows would be missing in URP when realtime shadows were disabled. (UUM-98838) Fixed in 6000.1.0f1.
GIKnown issueCautionUUM-98838fixed 6000.0.47f1
Fixed incorrect assignment of ColorWriteMask on Metal when using RenderGraph. (UUM-101569) Fixed in 6000.1.0b15.
GraphicsKnown issueCautionmacOSUUM-101569fixed 6000.1.0b15
[HDRP] "AssertionException" errors are thrown and Scene is corrupted when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default
LightingKnown issueCautionUUM-102339open 6000.0.47f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
Editor UI Text is displayed incorrectly or blank, and "Unable to load font face for [System Normal]." and other warnings are spammed when Editor Font is set to System Font and TMP Package is imported
Text (TextCore)Known issueCautionUUM-102444fixed 6000.1.0f1
Standalone Player unresponsive/frozen in HDRP when built using Vulkan Graphics API on specific GPUs
VulkanKnown issueCautionUUM-101692fixed 6000.1.0f1
Scene is not rendered and RenderPass errors in WebGL when MSAA is enabled on URP Asset and the Camera or Overlay Camera Stacking is used
WebGLKnown issueCautionUUM-90459fixed 6000.1.5f1
Modified the bug reporter to use the email address associated with the Unity ID logged into the Hub.
Bug Reporter
Optimized the handling of built-in packages with type module to avoid unnecessary network calls and file operations.
Package Manager
Updated our internal version of MbedTLS to version 3.6. This version brings new and improved security features to network communications in the engine, but also means that unsecure and deprecated protocols are now unsupported. Notably, support for TLS 1.0 and 1.1 was removed.
TLSSecurity
Replaced the "D" DevOps icon with the branching icon used in Unity Hub.
Version Control
Fixed an issue where the Sprite Editor window's module dropdown text was cut off in the Linux Editor.
Fixed 'Open Download Page' in the platform browser/Build Profile window leads to insecure download for editor not installed through Unity Hub.
Fixed an issue with the TextureImporter.GetAutomaticFormat API where it returned an unexpected format if the provided platform name referred to a platform without an installed build support module.
Fixed an issue where the Unity Editor installer installed an outdated version of the Visual C++ 2010 Redistributable package for Windows.
Fixed an issue so that when a UnityWebRequest download is canceled due to an error inside the download handler, a data processing error is reported instead of a connection error.
Fixed mesh-related errors that occurred when editing a Particle System with a Sprite in the Shape module.
1.3.2 to 1.3.8
com.havok.physicsPackage
Added a TileSet asset.
2DFeature
Added an option to disable field editing in Sprite Editor to prevent accidental edits.
2DFeature
Added storage for Slice settings in the TextureImporter for textures of type Sprite.
2DFeature
Added the Slice on Import option to Slice settings to automatically re-slice Textures when Textures are reimported.
2DFeature
Added UX polish to field editing in the Sprite Editor to prevent accidental edits.
2DFeature
PSDImporter now supports the generation of Tile assets and Tile Palette from source assets.
2DFeature
The Tilemap Extra package provides the new AutoTile feature.
2DFeature
Added a copy button to code examples in the documentation.
DocumentationFeature
Added a utility window to the Web platform tab in the Build Profiles window you can use to publish games on Unity Play (https://play.unity.com/). To access this window, select Publish to Play on the Web platform tab.
EditorFeature
Added configurable Build Automation Settings to Build Profiles when the Build Automation package is installed.
EditorFeature
Added functionality that enables platforms to install required packages automatically after user approval.
EditorFeature
Added graphics setting overrides to Build Profiles.
EditorFeature
Added preconfigured development build profiles to the Facebook Instant Games platform. These profiles optimize for shorter build times to help improve developer productivity.
EditorFeature
Added support for a quality level overrides in Build Profiles.
EditorFeature
Added support for Facebook Instant Games.
EditorFeature
Facebook Instant Games now includes default settings for targeting mobile and desktop devices that optimize for build size to reduce load times.
EditorFeature
Added bicubic sampling support for lightmaps in the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP), which can greatly improve the appearance of low resolution lightmaps. To enable this feature, navigate to *Project Settings &gt; Graphics &gt; Use Bicubic Lightmap Sampling*.
GIFeature
Added a conversion utility to convert Android Player Settings fields "Vulkan Device Allow List" and "Vulkan Device Deny List" to a "Vulkan Device Filter Lists" asset.
GraphicsFeatureAndroid
Added a new "Vulkan Device Filter Lists" asset type. Use this asset to create filters for Android Devices and to determine whether Vulkan can be enabled on the device and, if so, what the preferred graphics jobs mode would be for that device enabling runtime graphics jobs mode selection.
GraphicsFeatureAndroid
Added RayTracingAccelerationStructure.UpdateInstanceGeometry API to manually trigger a geometry acceleration structure (BLAS) update. Added RayTracingMode.DynamicGeometryManualUpdate to be used in conjunction with UpdateInstanceGeometry function. This mode can be configured in Renderers or specified when using RayTracingAccelerationStructure.AddInstance(s) functions.
GraphicsFeature
Added the new C\# API RayTracingAccelerationStructure.RemoveInstances, which removes ray tracing instances from an acceleration structure based on their layer or ray tracing mode.
GraphicsFeature
Introduce a new C\# API RayTracingAccelerationStructure.AddInstancesIndirect to specify ray tracing instance transformation matrices using a GraphicsBuffer.
GraphicsFeature
Added Variable Rate Shading support for Custom Passes.
HDRPFeature
Added a version history entry for the registry version for installed packages that are Local/Git/Custom.
Package ManagerFeature
Unity now supports QNX 8.0
PlayerFeature
Added a render graph debug setting that allows users to temporarily disable pass merging to isolate issues or investigate performance changes.
SRP CoreFeature
Added a Mask64Field control that supports a UInt64 (64-bit unsigned integer), allowing up to 64 flags. This control is identical in behavior to the existing MaskField control.
UI ElementsFeature
Improved the workflow for authoring variables in the UI Builder.
UI ToolkitFeature
Added Deferred+ rendering mode.
Universal RPFeature
Added Variable Rate Shading support for Custom Passes (ScriptableRendererFeature).
URPFeature
Added a menu entry to 'Open in Unity Cloud' that shows the repository in the Unity Dashboard.
Version ControlFeature
Added a merge options dialog to the merge view.
Version ControlFeature
Added copy path and history context menu actions in all applicable menus.
Version ControlFeature
Added diff and merge settings in Project Settings &gt; Version Control &gt; Unity Version Control Settings.
Version ControlFeature
Added file conflict and directory conflict context menu actions to the merge view.
Version ControlFeature
Added the ability to merge a branch or a changeset, using new context menu actions.
Version ControlFeature
Users can create a code review from the list of branches (or changesets) opening either the Desktop App or the Unity Cloud website.
Version ControlFeature
Users can Shelve your Pending Changes when switching to another branch (or changeset) and decide if you want to apply them automatically after the switch.
Version ControlFeature
Users can Shelve your selected Pending Changes, inspect the shelves content, and apply them to your workspace.
Version ControlFeature
Changed compression format from gzip to brotli.
WebGLFeature
Created a new template to support landscape orientation on the Facebook Instant Games platform.
WebGLFeature
WebGPU is now officially available as one of the graphics APIs for the Web Player.
WebGLFeature
The Meta Quest Platform is now available in the Build Profiles window.
XRFeature
-androidChainedSignalHandlerBehavior legacy never worked for GameActivity, which is expected. It's now explicitly mentioned in the documentation.
AndroidImprovement
Improved logging for the "Read the full binlog without getting a BuildFinishedMessage" build error. The logs now indicate if the build was canceled from the Editor process.
Build SystemImprovement
Added Optimal Player and Quality setting defaults to Meta Quest build profiles.
XRImprovement
Improved the performance of setting the SpriteRenderer.sprite property.
2DImprovementUUM-97467
Improved the performance of Tilemap.SetTile APIs.
2DImprovement
-androidChainedSignalHandlerBehavior legacy never worked for GameActivity, which is expected. It's now explicitly mentioned in the documentation.
AndroidImprovement
Clarify docs for Render Over Native UI, that it doesn't work when application is in split screen mode. The reason is - most likely Android is not rendering UI behind the app when in split screen mode
AndroidImprovementUUM-85037
Player Settings for tvOS will now have app-slices settings when on-demand resources are enabled.
Apple TVImprovementtvOS
Reduced peak memory usage at the end of Asset Importing, caused by the Bumpmap material/texture check.
Asset ImportImprovementUUM-88920
Added a signature to the Bug Reporter executable on Windows.
Bug ReporterImprovementWindows
Added folder size to the attachments table.
Bug ReporterImprovement
Signed the bug reporter on MacOS.
Bug ReporterImprovementmacOS
Added PDB files for all platform Editor extensions. This provides better logs in case there are exceptions in platform Editor code.
Build PipelineImprovement
Added a potential fix and additional logs for the build error message "Read the full binlog without getting a BuildFinishedMessage".
Build SystemImprovement
Improved logging for the "Read the full binlog without getting a BuildFinishedMessage" build error. The logs now indicate if the build was canceled from the Editor process.
Build SystemImprovement
Added the ability to configure the number of asset garbage collector helper threads. Users can set this via Command line argument: -gc-helper-count N Boot configuration file: gc-helper-count=N
CoreImprovement
Internal RenderGraph ResourceHandle API is now readonly to improve performance.
CoreImprovement
Added more context and examples to documentation for IRenderPipelineGraphicsSettings and IRenderPipelineResources in Scriptable Render Pipeline (SRP) packages.
DocumentationImprovement
Improved and expanded the scripting API documentation for MeshRenderer.
DocumentationImprovement
Improved documentation for Textures.desiredTextureMemory, Texture.targetTextureMemory, and Texture.totalTextureMemory.
DocumentationImprovement
Improved documentation of the Scene class, and added missing documentation for Scene.isSubScene and Scene.handle.
DocumentationImprovement
Improved the documentation for GraphicsBufferHandle.
DocumentationImprovement
Improved Transform.Translate documentation
DocumentationImprovement
Added a Scene View preference that raycasts to select a better initial position for new objects. This update resolves common placement issues such as new objects clipping into existing geometry, being placed below floor level, or floating in space.
EditorImprovement
Added an array slice and mipmap info to the render graph debugger.
EditorImprovement
Added extra validation to the render graph texture descriptor to avoid silently failing when a user tried to create an invalid texture.
EditorImprovement
Added Scale Mode to Local Volumetric Fog components.
EditorImprovementUUM-99378
Added the -disable-playback-engines command-line argument.
EditorImprovementUUM-100166
All colors from Color.cs are now presented as defaults in the Color Picker window.
EditorImprovement
Improved material creation for PBR Sky custom material.
EditorImprovementUUM-86718
libcurl used by Unity updated to version 8.10.1.
EditorImprovement
Modified the new memory leak detection warning so it correctly uses 'Settings' instead of 'Preferences' to indicate where the Leak Detection Level dropdown selector is as a path. Only for macOS editor.
EditorImprovementmacOSUUM-86218
Moved Undo History from the Edit menu to Window/General.
EditorImprovement
Moving the Shared Scene List option out of the Platforms List in the Build Profiles window, and updated its icon.
EditorImprovement
Reduced the number of FileIO operations required when loading a DLL.
EditorImprovementUUM-89089
Renamed Assets/Extract From Prefab to Assets/Extract Material SubAsset and disabled this menu item when no asset is selected in the Project window.
EditorImprovement
Reorganized the Assets menu to improve navigation.
EditorImprovement
Reorganized the Edit menu to improve navigation.
EditorImprovement
Added an option to enable stitching of lightmap shadowmask seams. To enable this option, go to EditorSettings.asset and set m_ApplyShadowmaskStitching to 1.
GIImprovement
Added a new parameter to ShaderConfig.cs in URP Config to reduce shader variants of fog keywords (FOG_EXP, FOG_EXP2, FOG_LINEAR) by dynamic branches.
GraphicsImprovement
Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph.
GraphicsImprovementUUM-72348
Improved Depth usage performance for some platforms.
HDRPImprovement
Improved the water sample by adding a cave scene using caustics and deformation texture.
HDRPImprovement
Wizard - Simplified the list of validations for IRenderPipelineGraphicsSettings.
HDRPImprovementUUM-77499
Do not emit incremental GC write barriers for writes to function pointer fields.
IL2CPPImprovement
mdb symbol files are now not read during IL2CPP player builds.
IL2CPPImprovement
Now write IL2CPP type and field values in C instead of C++.
IL2CPPImprovement
[RequireDerived] and [RequireImplementors] now mark all instance constructors of all types that they cause to be marked.
IL2CPPImprovement
Added support for F13 to F24 (F13 to F20 on Mac) for the new Input System package.
InputImprovement
Removed the automatic creation of a desktop shortcut when you install a new version of the Unity Editor.
InstallerImprovement
Updated variants for iOS On Demand Resources with new options available in Xcode.
iOSImprovement
When using Input System package for input handling, an iOS-specific input event handler displays in the Unity memory profiler as InputHandler object.
iOSImprovement
Concurrent operations made with the UnityEditor.PackageManager.Client class are now processed sequentially instead of failing with a concurrency error.
Package ManagerImprovement
Added IUnityGraphics.h in the Vulkan native rendering plugin header to eliminate the hidden include dependency.
PluginsImprovementUUM-85979
Added documentation for ProfilerCounterOptions.
ProfilerImprovement
Added SystemInfo.hasTiledGPU.
ScriptingImprovement
Updated awaitable methods that require a call from the main thread. These methods now throw an InvalidOperationException in a more reliable way, instead of failing on a random internal call.
ScriptingImprovement
Added the -typeinfo argument to binary2text to allow debugging issues with corrupt type info in AssetBundles.
SerializationImprovement
Improved performance of reading texture data embedded in text files.
SerializationImprovement
Added a new Shader Graph UGUI Shaders sample content set to the Shader Graph package. This sample demonstrates how to use the new Canvas target in Shader Graph to create dynamic UI elements. You can import this sample from the Samples tab in the Package Manager after selecting the Shader Graph package.
ShadergraphImprovement
Added support for spacewarp to Shader Graph.
ShadergraphImprovement
Made Time node output smoother across graph actions.
ShadergraphImprovementUUM-84133
Updated the Shader Graph asset icon to display with improved sharpness on high DPI displays.
ShadergraphImprovementUUM-93099
Improved shader compilation logging in the player.
ShadersImprovementUUM-79781
Improved Depth usage performance for some platforms.
SRP CoreImprovement
Improved ATG's performance by multi-threading the generation of multiple TextElements.
TextImprovement
Added support for using commas in UxmlAttribute list items. Commas are encoded as %2C to avoid conflicts with list item separators.
UI ToolkitImprovement
Improved Unity Profiler usage with UI Toolkit by giving more explicit names to certain markers and removing redundant markers.
UI ToolkitImprovement
Added the ability to turn Reflection Probe Atlas on or off for Universal Render Pipeline (URP) Forward+ renderers, regardless of blending.
Universal RPImprovement
Improved Depth usage performance for some platforms.
Universal RPImprovement
Added a missing button in the VFX template window to quickly install learning templates.
VFX GraphImprovementUUM-85329
Enable threaded RenderQueue extraction for VFX renderers.
VFX GraphImprovement
Enabled instancing support for VFX using GPU events.
VFX GraphImprovement
Improved shader generation time by implementing a local include template cache.
VFX GraphImprovement
Improved shader source generation performance.
VFX GraphImprovement
Improved VFX compilation time by avoiding redundant instanciation of implicit blocks.
VFX GraphImprovement
Modified the code generation process to skip creating DXR-related code when ray tracing is not enabled in the output.
VFX GraphImprovement
Optimized the particle attribute layout for a smaller memory footprint.
VFX GraphImprovement
Performance optimization on the attributes manager.
VFX GraphImprovement
Reduced the main thread cost of VFX.Update by moving some transform-related operations to other threads.
VFX GraphImprovement
Added Optimal Player and Quality setting defaults to Meta Quest build profiles.
XRImprovement
Fixed an issue where Inconsistent rendering of Sprite Shapes occurs when a Fill Material is not selected or a custom shader material is set as the Edge Material.
Fixed issue where collision solver for AI agents pushed agents away from stationary, non-carving obstacle center or segment midpoint, causing agents to accelerate along obstacle boundaries as they move to target locations. The effect was very obvious, especially for elongated non-square obstacles. The collision solver now pushes agents away from nearest contact point when colliding with said obstacle.
Fix regression for legacy crash handler, where -androidChainedSignalHandlerBehavior legacy stopped working for Activity. Note: this legacy option will be removed in future Unity versions and you will not be able to force legacy crash handler behavior
Fixed a NullReferenceException in the Preset Inspector when the inspected property type is null. (UUM-100926) First seen in 6000.1.0b11.
Fixed an issue where APV could notl switch baking set modes. (UUM-101192) First seen in 6000.2.0a7.
Fixed an issue where late binding of SpriteAtlas objects did not work when loading from content archives.
Fixed an issue where position handles still react on hover even when they are not interactive due to being positioned behind an overlay, such as the orientation gizmo.
Fixed anissue where directories with very large numbers of items and deep directory structures could cause dragging assets into a project to become sluggish and potentially freeze the Editor.
Fixed errors related to incompatible keyword spaces when loading a project using ray tracing shaders. The errors can be generated when using closest hit shaders and keywords in a fallback shader.
Fixed exception about layout calculation when refreshing settingswindow. (UUM-97149) First seen in 6000.2.0a3.
Fixed hyperlinks are now in the text when copy/pasting from the Terms dialog. (UUM-90759) First seen in 6000.1.0a4.
UI Builder: the last Canvas Theme applied to a UXML Document by the user is now remembered.
\[Device Simulator\] Make sure to return the same value of Screen.currentResolution.refreshRateRatio.value as in Game view.
Fix shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated
Updating info in error message to give users more context when exceeding the max allowed render texture size when inspecting an asset in the editor
Improve responsiveness of motion devices (Accelerometer, Gyroscope, Attitude sensor) after device orientation changes when using Input System
Fixed an issue where the IDE would open to edit a UXML file if it was open in the UI Builder, dirty, and the user chose not to save changes.
Fixed element being drag and dropped after opened context menu in the UI Builder hierarchy view.
Fixed EndLayoutGroup error sometimes showing in console when using the UI Toolkit Live Reload option.
Fixed focus style not applied after element with focus is removed and readded to its panel. (UUM-97041) First seen in 6000.1.0b5.
Workaround for focus-follow-mouse not supported on MacOS to allow single click picking in UI Toolkit Debugger.
UI ToolkitFixmacOSUUM-100383fixed 6000.0.45f1
Fixed an up to 20% performance regression on Meta Quest devices that occurs in certain cases when we add a Depth Copy render pass after an Uber Post render pass.
Fixed an edge case in error handling when attempting to open a video file on Android.
Fixed failing web builds when the web template is set through C\# Scripting API or by editing "ProjectSettings.asset" file.
Fixed render pass validation errors on XR devices when using OpenGLES and MSAA camera settings differ from URP asset.
Fixed case where Sprite Renderer image is changed when Mask Interaction is turned by C\# script.
Fixed a case where textures swapped when SpriteRenderers with shared materials and animators were toggled on and off.
Fixed an issue by removing references to OverlapBoxNonAlloc and other *NonAlloc methods, which have been marked as \[ExcludeFromDocs\].
2DFix
Fixed an issue in the Sprite Editor window where the positions of the Apply and Revert buttons were swapped.
Fixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
Fixed an issue where a Sprite Renderer with Animation didn't reflect Sprite changes in the Scene when switching Mask Interaction.
Fixed an issue where Inconsistent rendering of Sprite Shapes occurs when a Fill Material is not selected or a custom shader material is set as the Edge Material.
Fixed an issue where selecting tiles on the Tile Palette or Tilemap forced a focus on the Inspector window, causing it to become unresponsive if repeated.
Fixed an issue where the Active Palette Popup text didn't automatically update when the user renamed the selected Palette.
Fixed an issue where the Create Tilemap popup menu didn't close when clicked if there were no active Tilemaps in the scene.
Fixed an issue where the Scene view grid wasn't restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed.
Fixed an issue where Tile Palette windows did not automatically show changes for the Tile Palette when the user changed the Tile Palette's cell swizzle properties.
Fixed case where 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock.
Fixed initial marquee not showing up when picking on a Tile Palette without any TilemapEditorTool active.
Fixed issue where Tile Palettes with Hexagonal Flat Top layouts are drawn incorrectly as Hexagonal Point Top layout.
Fixed issue with the 2D renderers getting information about the SRP and the status of the Shaders under SRP.
Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture.
Fixed SrpBatcher causes all SpriteRenderers to render the same sprite when the shader is not compatible with the SrpBatcher.
Fixed warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light.
Show error dialog when user tries to create a Tile Palette or Tiles on a Tile Palette in a non-asset folder.
Fixed NullReferenceException being thrown when a TallkBack user touches the screen and there is no AccessibilityHierarchy in place.
Fixed an issue where Autogenerated NavMesh links remained visible with *Show Only Selected* and no selected surface.
Fixed an issue where the navigation path sometimes contained points outside the shortest trajectory.
Fixed issue where collision solver for AI agents pushed agents away from stationary, non-carving obstacle center or segment midpoint, causing agents to accelerate along obstacle boundaries as they move to target locations. The effect was very obvious, especially for elongated non-square obstacles. The collision solver now pushes agents away from nearest contact point when colliding with said obstacle.
Added support for 16 KB page sizes.
AndroidFix
Added the BaseUnityGameActivityTheme.Translucent theme for GameActivity.
AndroidFix
Fix issue on Windows where Unity would fail to update cmdline tools 16.0, if Android SDK is located in Program Files directory which requires admin privileges. In this case Unity will spawn a powershell requesting elevated privileges to perform the update
AndroidFixWindows
Fix regression for legacy crash handler, where -androidChainedSignalHandlerBehavior legacy stopped working for Activity. Note: this legacy option will be removed in future Unity versions and you will not be able to force legacy crash handler behavior
Fixed a build failure problem when building an Android App Bundle (AAB) with Texture Compression targeting support using the Clean Build option.
Fixed a crash that occurs on GameActivity with Vulkan when the device is rotated during video playback launched through Handheld.PlayFullScreenMovie.
Fixed an issue by exposing gradle user home directory property in Preferences-&gt;External Tools, allowing you to set a different gradle user home. This is useful if your user name consists of non ascii characters, since when gradle points to .gradle folder in user home directory, it sometimes doesn't work correctly, so previously your only option was to change your user name, now you'll have the option to change user home directory instead.
Fixed an issue for missing pdb files for Android Editor extensions - AndroidPlayerBuildProgram.Data.pdb, AndroidPlayerBuildProgram.pdb, Unity.Android.Gradle.pdb, Unity.Android.Types.pdb, UnityEditor.Android.Extensions.pdb. This will improve Editor.log contents when there's an exception happening in Android editor code.
Fixed an issue so that the Editor.log now contains an entry on how the application is launched. For example, adb.exe -s "FA7A31A08307" shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -f 0x10200000 -S -n "com.DefaultCompany.GameActivity/com.unity3d.player.UnityPlayerActivity".
Fixed an issue so that the Symlink Sources option will apply to .androidlib plugins. Note that .androidlib has to have a build.gradle file.
Fixed an issue so that TouchScreenKeyboard.Status will properly get updated when keyboard is closed on GameActivity.
Fixed an issue so the Android Logcat package can now query Unity to determine on which device the application is launched.
AndroidFix
Fixed an issue where build and run didn't work correctly when exporting an app bundle project.
Fixed an issue where sometimes objects did not render when using multiple overlay cameras with the OpenGL API on certain Adreno-GPU Android devices.
Fixed an issue where switching to rendering some objects with MSAA and high quality settings during runtime could cause rendering issues or a black screen on certain older Android devices.
Fixed an issue where the custom namespace tag was missing in the exported AndroidManifest.xml.
Fixed an issue where the Integer input field didn't allow users to enter negative integers.
Fixed an issue where the Player lost focus when using UnityEngine.Handheld.StartActivityIndicator() with the Facebook SDK.
Fixed an issue where touch events would not work for GameActivity when the cursor is locked. You can see the change in UnityPlayerGameActivity.java.
Fixed an issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list.
Fixed incorrect BGR color channel swizzle when playing VP8 videos on Android while using Vulkan as Graphics API.
Fixed the problem with additional streaming assets (added using BuildPlayerContext.AddAdditionalPathToStreamingAssets) being compressed in APK/AAB.
Ignore harmless warnings coming from sdkmanager - "Errors during XML parse:", "Additionally, the fallback loader failed to parse the XML."
AndroidFix
Unity no longer sets the theme attribute for application manifest in unityLibrary manifest. That means there's no default theme for activities and you're responsible for applying theme to your custom activities. This is because, there's no valid default theme which can be applied for both Activity and GameActivity at the same time.
Updated NDK to r27c from r23b.
AndroidFix
Added a minimum width to the Layers and Parameters panel in the Animator Controller window.
Fixed a bug in AnimatorControllerPlayable that caused unnecessary bindings to rebuild during state transitions.
Fixed a crash in the Animation window that occurred when opening the clip selection list with an animation source containing a list of animation clips with null references.
Fixed a minor issue where blend trees preview parameters were not updated when editing threshold values of individual motions in the blend tree.
Fixed a regression in the Editor where Timeline preview prevented an Animator Controller from writing animation in Play mode.
Fixed an error when binding transform of a humanoid having 2 non-human bones sharing the same name.
Fixed an issue where calls to AnimationUtility.GetEditorCurve were leaking memory in c\#.
Fixed that Prefab instance properties were not properly restored when using Redo with Animation Preview turned on.
Fixed a race condition that occurred when loading AssetBundles using AssetBundle.LoadFromStream.
Fixed an issue by adding a new flag BuildAssetBundleOptions.StripUnatlasedSpriteCopies to the legacy asset bundle system. Currently if we have assets in multiple bundles that depend upon a source texture we copy it into all relevant bundles. Setting this new flag will keep from creating duplicates if the texture does not belong to a sprite atlas.
Fixed a crash when importing FBX skeletons with unsupported root nodes. Unity now prints an error instead.
Fixed a crash that could occur if a project with a corrupted artifact database was launched.
Asset PipelineFixUUM-92262fixed 6000.2.0a6
Fixed assert that got raised when TransientArtifactProvider::IsTransientArtifact is called from non mainthread, when main thread is doing asset database refresh.
Fixed crash that could occur when script with scriptable object is moved and there hasn't been a domain reload, and scriptable object is used for write serialization. When fixing this bug, it was also discovered that rename would cause similar crash. It was also discovered that managed plugins also had problems with performing write serialization when moved/renamed - but didn't cause a crash.
Asset PipelineFixUUM-75114fixed 6000.1.0b2
Fixed problem with main thread potentially being blocked, while doing async asset loads.
Fixed a crash during initialization of audio, on certain platforms where exclusive access to the output device is possible, when the default audio device driver can fail to initialize with specified parameters in the audio settings.
Fixed an issue that would cause the audio to not resume properly after unpausing a Timeline.
Fixed an issue that would cause Unity to crash if you perform an undo action in the audio random container window while the audio random container is playing.
Fixed an issue where multiple warnings were logged to the console when playing an audio clip through a Playable graph.
Fixed an issue where playing an Audio Clip with non-zero reverb mix on an Audio Source could cause successive silent Audio Clip playbacks with the same codec settings to play reverberated, and more generally be capable of cloning any behaviour from previously pooled codecs.
Fixed an issue with an Audio Source on Game Object with one or more Audio Effects potentially never becoming non-virtual (inaudible).
Fixed error in in editor window for the AudioRandomContainer asset when undoing removal of an list element that was done in play mode after going back to edit mode.
Fixed a crash when a settings JSON source is invalid. (SUS-5057)
Bug ReporterFix
Fixed an issue in Bug Reporter on Windows where graphics card details were not being collected. (SUS-5082)
Bug ReporterFixWindows
Fixed an issue in Bug Reporter where the icon for the app was not being displayed on Windows. (SUS-5200)
Bug ReporterFixWindows
Fixed an issue in Bug Reporter where the Unity Editor version was not being collected. (SUS-5190)
Bug ReporterFix
Fixed an issue in Bug Reporter where the visited state for hyperlinks was invisible in Light Mode. (SUS-5051)
Bug ReporterFix
Fixed an issue where Bug Reporter was being launched twice for certain types of Editor crash on Windows.
Bug ReporterFixWindowsUUM-84913fixed 6000.2.0a6
Fixed an issue with scrolling when a bug report has a large number of attachments. (SUS-5067)
Bug ReporterFix
Fixed duplicated control buttons on Ubuntu 24.04. (SUS-5153)
Bug ReporterFix
Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build.
Build PipelineFixUUM-78407fixed 6000.1.0a3
Fixed an issue with PackedAssetInfo.sourceAssetGUID and buildTimeAssetPathdisplayed incorrect information for audio clips in the Build Report.
Build PipelineFixUUM-86728fixed 6000.2.0a1
Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt.
Fixed issue where JsonUtility.FromJson sometimes stops deserializing embedded classes.
Build PipelineFixUUM-48734fixed 6000.1.0b2
Extended the BEE_BUILD_THREADS environment variable to the Bee backend driver. This variable limits the maximum job count for Bee-based builds on your machine, user account, or session, preventing it from consuming all available CPU resources regardless of how builds are run.
Build SystemFix
Fixed an issue where Burst would cause player builds of VisionOS Simulators to fail if the project included certain plugins that were statically linked. (BUR-2752)
BurstFixVisionOS
Fixed the crash while importing the Assets from Accelerator when it is disconnected.
Cache ServerFixServerUUM-76355fixed 6000.1.0a2
Ensure that the scripting API docs distinguish between "Classes" and "Structs" in the hierarchy.
DocumentationFix
Improved EventInterestAttribute documentation by specifying what happens with event types that are not part of an EventInterestAttribute argument.
Exposed physical camera support through the WebCamTexture.devices property on Android 10 and newer devices (where available).
AndroidChange
Unity now uses WindowInsetsController and setDecorFitsSystemWindows APIs on Android 11 or newer versions instead of setSystemUiVisibility API. This affects the behavior of Unity APIs: Fullscreen Mode, Hide Navigation Bar, and Render outside safe area. The application appearance remains the same on devices using Android 10 or older compared to Android 11 or newer versions.
AndroidChange
Updated AGP to 8.72, Gradle to 8.11, and Command-Line Tools to 16.0
AndroidChange
Updated error messages for AAC audio imports when file contains 2048 samples or less.
Asset ImportChangeWebGLUUM-72024
Replaced the Unity Bug Reporter.
Bug ReporterChange
Added a better error message to prevent player building inside PlayerLoop.
EditorChangeUUM-90979
Added a warning message in Player Settings to indicate Input Manager is legacy with a recommendation to use the Input System package instead.
EditorChange
Changed canRunInBackground to false for Windows Gaming Input gamepads since they cannot be used while the application is in background.
EditorChangeWindows
Embedded platforms are now visible in the platform browser.
EditorChange
Improved LogLevel API documentation.
EditorChange
Improved PackageCollection API documentation.
EditorChange
Minimum window width and minimum window height resolution settings are now available regardless of the Fullscreen Mode set for the application window in Android Player settings.
EditorChangeAndroid
Physics: Reverted a fix for small body tunnelling at high (~200Hz) simulation frequencies. If affected, use the recommended workaround to decrease ccd threshold to slightly under 1/4 of the half-extent of the scene's smallest object.
EditorChange
Updated behavior for sRGB writes on Intel Macs to adhere to platform restrictions. R8G8B8A8_sRGB and B8G8R8A8_sRGB formats now report LoadStore as unsupported on Intel Macs.
Modified the Linux toolchain package installation process. The package is now automatically installed only when the project switches to *Linux Standalone or Dedicated Server* target.
LinuxChangeServerUUM-75804
Changed package installation folder names from <packageName> to <packageName>@<fingerprint>.substring(0,12) in the Library/PackageCache folder to prevent locking issues.
Package ManagerChange
Changed the default value of overrideBuiltins to prevent breaking projects that override built-in packages during upgrades.
Package ManagerChange
.framework plugins are now imported with the "Add to Embedded Binaries" flag enabled by default.
PluginsChangeUUM-84614
.xcframeworks are now imported with the "Add to Embedded Binaries" flag enabled if they contain .frameworks or dynamic libraries.
PluginsChangeUUM-84614
Added an automatic UnityDirMonSyncFile rule for existing ignore.conf to avoid triggering unnecessary finding changes operations.
Version ControlChange
Added serialization for Checkin comments and tick selection so they persist through domain reloads and Play mode sessions.
Version ControlChange
Added toolbar buttons that open the list of branches and the Branch Explorer of the Desktop App.
Version ControlChange
Improved the Create workspace window to suggest the matching Unity Cloud project if it exists.
Version ControlChange
Improved the search box so it can resize when there is not enough space in the toolbar.
Version ControlChange
Moved the Unity Version Control menu item under Window/Version Control submenu starting from Unity 6.1.
Version ControlChange
Optimized incoming changes and merge to only reload the Package Manager when required.
Version ControlChange
Optimized incoming changes to reload the Package Manager only when needed (Gluon/partial workspace only).
Version ControlChange
Optimized switching operations to only trigger the Package Manager to reinstall packages when needed.
Version ControlChange
Reworded the changeset context menu "Undo this change" to the more explicit "Revert this file to the previous revision".
Version ControlChange
Updated the minimum supported version to Unity 2021.3.0f1.
Version ControlChange
Updated the Unity logo in the *Sign in to Unity VCS* window.
Version ControlChange
Upgraded the version of MSVC used to build Unity to 14.42.34433.
WindowsChange

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