Rendering issues

551575 of 1,411

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-83993FixedShadergraph: Fixed an issue in Paste option in dropdown, menus is now disabled when there is nothing valid to paste.6000.2.0a6Mar 5, 202522
UUM-86941FixedVFX Graph: Fixed an issue to not allocate VFX system data in player with no renderer.6000.2.0a6Mar 5, 202528
UUM-88005FixedShadergraph: Fixed an issue where Shader Graph used an outdated tab view, which was unintentionally appearing in the UI Builder.6000.2.0a6Mar 5, 202518
UUM-88999FixedGraphics: Fixed OpenGL/ES check to detect a back buffer when using Native Render Pass.6000.2.0a6Mar 5, 202526
UUM-89959FixedVFX Graph: Fixed behavior of TriggerOnDie block with implicit age reaping.6000.2.0a6Mar 5, 202526
UUM-92250FixedGraphics: Fixed OpenGL/ES check to detect a back buffer when using Native Render Pass.6000.2.0a6Mar 5, 202526
UUM-92623FixedShadergraph: Fixed an issue where the "Convert to Property" action would not undo/redo correctly.6000.2.0a6Mar 5, 202526
UUM-93737FixedGraphics: Fixed an issue to allow editor scene view camera to render in HDR even if no unambiguous main camera exists.6000.2.0a6Mar 5, 202518
UUM-96645FixedShadergraph: Fixed an issue where exceptions would be logged when dragging an object over the Blackboard.6000.2.0a6Mar 5, 202526
UUM-96691FixedShadergraph: Replaced old "ShaderGraph" labels with "Shader Graph" in the Project Settings window.6000.2.0a6Mar 5, 202526
UUM-99396FixedShadergraph: Improved preview timing to be more consistent with editor actions. (UUM-99396) First seen in 6000.2.0a6. Fixed in 6000.2.0a9.6000.2.0a6Mar 5, 20256000.2.0a9Apr 16, 2025423
UUM-95508FixedShadergraph: Fixed an issue where the Blackboard did not scroll to display newly created properties.6000.1.0b8Feb 26, 202527
UUM-84784FixedSRP Core: Fixed truncated vector warning in DownSampleDepth shader.2022.3.59f1Feb 26, 20251
UUM-98620FixedShader System: Crash after the “State comes from an incompatible keyword space“ log when opening the project6000.0.40f1Feb 25, 20256000.2.0a8Apr 3, 20253629
UUM-105246OpenLighting: Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime6000.2.0a4Feb 19, 202545712
UUM-72995FixedShadergraph: Allowed latin alphabet for variable names.6000.2.0a4Feb 19, 202527
UUM-75919FixedShadergraph: Corrected sticky note context menu shortcut display text.6000.2.0a4Feb 19, 202526
UUM-75937FixedShadergraph: Enabled custom interpolators for custom sprite lit target.6000.2.0a4Feb 19, 202527
UUM-76080FixedShadergraph: Fixed issue where graphs with groups in them would sometimes become modified upon opening the shader graph editor.6000.2.0a4Feb 19, 202525
UUM-83094FixedVFX Graph: Fixed VFX command culling when using Custom Passes in HDRP.6000.2.0a4Feb 19, 202521
UUM-83161FixedSRP Core: Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package.6000.2.0a4Feb 19, 202527
UUM-84034FixedShadergraph: Fixed an issue where horizontal scrollbars did not work as expected in the Blackboard or Graph Inspector.6000.2.0a4Feb 19, 202528
UUM-84062FixedShadergraph: Forum link in info replaced with link to unity discussions.6000.2.0a4Feb 19, 202527
UUM-84408FixedShadergraph: Fixed an issue where certain warning messages did not display with enough contrast in the Blackboard and Graph Inspector.6000.2.0a4Feb 19, 202528
UUM-86662FixedShadergraph: Fixed the generation of new artifact ID of ShaderGraph on every reimport.6000.2.0a4Feb 19, 202529
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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