Rendering issues

551575 of 1,500

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-103646FixedSRP Core: Fixed an issue where the Add Override button in the Global Volume's Inspector panel did not work correctly on Linux.6000.2.0b2May 20, 202510
UUM-104687FixedSRP Core: Fixed out of bounds read in CoreUnsafeUtils.FixedBufferStringQueue.TryPop when the remaining bytes in the buffer is less than 4.6000.2.0b2May 20, 202512
UUM-104768FixedVFX Graph: Fixed erroneous error feedback within the Visual Effect Graph.6000.2.0b2May 20, 202512
UUM-88980FixedHDRP: Fixed a crash in AMDUnityPlugin.dll when there are multiple cameras and one is toggled off.6000.2.0b2May 20, 202512
UUM-102044FixedHDRP: Fixed tooltip positions in HDWizard.6000.2.0b1May 15, 202511
UUM-102075FixedHDRP: Fixed warning padding in HDWizard.6000.2.0b1May 15, 202511
UUM-102151FixedHDRP: Fixed warning padding in HDWizard.6000.2.0b1May 15, 202511
UUM-102157FixedHDRP: Updated UI warnings to provide clearer messaging when ray tracing is not supported.6000.2.0b1May 15, 202511
UUM-102159FixedHDRP: Updated UI warnings to provide clearer messaging when ray tracing is not supported.6000.2.0b1May 15, 202511
UUM-102654FixedVFX Graph: Fixed an issue where volumetric output connected to particle strips was rendered incorrectly.6000.2.0b1May 15, 202513
UUM-79283FixedHDRP: Fixed issue to now prevent CustomPass using camera depth if the injection point is set to AfterPostprocess. Show a warning in the CustomPass inspector if this configuration is present.6000.2.0b1May 15, 202515
UUM-92249FixedVFX Graph: Fixed an issue with six-way axes inversion when using the Six-way Shader Graph target on non-VFX objects.6000.2.0b1May 15, 202511
UUM-97614FixedVFX Graph: Now avoid compilation warnings while emptying ribbon VFX.6000.2.0b1May 15, 202511
UUM-96066FixedGraphics: Fixed an issue where ASTC compression can have different results if called multiple times within the same process6000.1.3f1May 14, 202514
UUM-98161FixedSRP Core: Fixed an editor crash that could sometimes occur when throwing an exception from Dispose() in a custom SRP renderer feature.6000.1.3f1May 14, 202512
UUM-98788FixedURP: Fixed light rendering incorrectly from certain angles when using Forward+ in URP.6000.1.3f1May 14, 202513
UUM-100540FixedGraphics: Fixed issue that may cause redundant a clear-only renderpass when using Vulkan.6000.2.0a10May 1, 202515
UUM-101564FixedURP: Fixed a bug where objects would appear fully shadowed on certain platforms when no shadowcasters are in view.6000.2.0a10May 1, 202512
UUM-102349FixedVFX Graph: Fixed matrix 4x4 was overflowing when displayed in a context block.6000.2.0a10May 1, 202514
UUM-102691FixedVFX Graph: Fixed an exception when using the shortcut SHIFT+5 when no VFX component is attached or when the debug panel is not displayed in the VFX Graph editor.6000.2.0a10May 1, 202514
UUM-103069FixedVFX Graph: Fixed missing file icon upon hlsl file creation.6000.2.0a10May 1, 202512
UUM-103200FixedShaders: In lightmapped objects some mesh channels weren't detected as used.6000.2.0a10May 1, 202515
UUM-103736OpenVisual Effects: Importing twice removes edges and output contexts6000.2.0a10May 1, 20254322
UUM-69984FixedGraphics: Corrected bounding box transformations in SkinnedMeshRenderer when "Update When Offscreen" is enabled and scaling is applied.6000.2.0a10May 1, 202515
UUM-79327FixedGraphics: Fixed an issue where the value reported by "Texture.nonStreamingTextureMemory" would not update when mipmap limits were modified.6000.2.0a10May 1, 202516
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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