Rendering issues

526550 of 1,410

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-98939FixedHDRP: Removed DLSS Sharpness slider as it has been deprecated.6000.2.0a8Apr 3, 202519
UUM-99643FixedHDRP: Fixed typo in Material Type tooltip.6000.2.0a8Apr 3, 202517
UUM-99927FixedVFX Graph: Fixed crash on mobile player builds when loading a Scene referencing a VisualEffect component but not a VfxRenderer component with the "Strip Engine Code" feature enabled. The VfxRenderer component engine code is no longer incorrectly st…6000.2.0a8Apr 3, 202523
UUM-100070FixedHDRP: Fixed a shader compilation error of HDRP Lit Shader if UV mapping for Emissive Map is set to "Same as Base".6000.0.45f1Apr 2, 20252
UUM-83777FixedVFX Graph: Update documentation to remove mention of VFXFIXED_RAND macro which is not supported in custom hlsl nodes6000.0.45f1Apr 2, 202521
UUM-95343FixedVFX Graph: Fixed messy expand/collapse icon when zoomed in.6000.0.45f1Apr 2, 202522
UUM-97951FixedVFX Graph: Fixed exception when converting a selection that contains an empty group to a subgraph.6000.0.45f1Apr 2, 202522
UUM-97957FixedURP: Fixed the shadow jittering issue with TAA in deferred pass on URP scenes.6000.0.45f1Apr 2, 202523
UUM-83698FixedURP: Lit's emission animates properly even with an initial _EmissionColor equal to (0,0,0).6000.0.44f1Mar 28, 202520
UUM-35314FixedGraphics: Fixed an issue where the cmpression of NPOT textures with mipmaps was not supported by the GPU. Texture2D.Compress function has been updated to detect that and not compress the texture, issuing an error message, so that it is consistent…6000.1.0b12Mar 28, 202524
UUM-92569FixedVFX Graph: Fixed issues with selection undo and redo functionality in VFX Graph.6000.1.0b12Mar 28, 202522
UUM-95513FixedGraphics: Fixed lens flare's incorrect position when Camera's Viewport Rect has a nonzero offset, or if hardware dynamic resolution is enabled.6000.1.0b12Mar 28, 202523
UUM-99499FixedVFX Graph: Fixed BakedGI node showing black in VFX graph outputs using Shader Graph.6000.1.0b12Mar 28, 202524
UUM-75677FixedGraphics: Fixed issue that caused screen flickering after splash screen on iOS devices.6000.1.0b11Mar 18, 202524
UUM-76028FixedVFX Graph: Fixed a crash when loading renderDoc from inside the Editor in DX12.6000.1.0b11Mar 18, 202524
UUM-91837FixedHDRP: Fixed water system memory leak on domain reload.6000.1.0b11Mar 18, 202525
UUM-96218FixedURP: Fixed the animation-clip support for DecalProjector.6000.1.0b11Mar 18, 202525
UUM-97293FixedVFX Graph: Fixed an issue where manipulating a gizmo with NaN values caused a ValidTRS assert. (UUM-97293) First seen in 6000.1.0b5.6000.1.0b11Mar 18, 202518
UUM-97920FixedVFX Graph: Fixed a crash when reimporting textures used by a VFX that was active and culled.6000.1.0b11Mar 18, 202525
UUM-98014FixedSRP Core: Fixed an issue to avoid memory leaks when using SRP Core predefined objects.6000.1.0b11Mar 18, 202524
UUM-60896FixedHDRP: Fixed offscreen UI rendering when HDR is enabled.2022.3.60f1Mar 12, 20251
UUM-84912FixedHDRP: Fixed an error that occurs when using more than 200 Local Volumetric Fog.6000.1.0b10Mar 11, 202525
UUM-84919FixedVFX Graph: Fixed labels were cut in the blackboard when the editor font setting was set to "System Font".6000.1.0b10Mar 11, 202525
UUM-96179FixedVFX Graph: Fixed labels were not visible at all in the graph when the editor font setting was set to "System Font".6000.1.0b10Mar 11, 202525
UUM-97959FixedVFX Graph: Fixed context title label was slightly offset when being edited.6000.1.0b10Mar 11, 202525
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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