Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
526–550 of 1,501
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-99384 | Fixed | URP: Fixed an issue to avoid persistent memory allocation (_CameraTargetAttachmentX and _CameraUpscaledTargetAttachmentX) in RenderGraph when possible (single camera), and use a RenderGraph texture instead. | — | 6000.2.0b8Jul 2, 2025 | — | 19 |
| UUM-103777 | Fixed | Shadergraph: Shader Graph Asset help button now redirects to the correct URL. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-103781 | Fixed | Shadergraph: Float node documentation link now resolves correctly. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-103861 | Fixed | Shadergraph: Added wrapping to the custom function node's label and fixed an issue where it would not update immediately. | — | 6000.0.52f1Jul 2, 2025 | — | 14 |
| UUM-103971 | Fixed | Shadergraph: Sub Graph node documentation link now redirects to the correct URL. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-103972 | Fixed | Shadergraph: Speed Tree subgraphs documentation link now resolves correctly. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-104202 | Fixed | Shadergraph: Added an issue where nodes without valid previews would expand on creation and collapse on selection. | — | 6000.0.52f1Jul 2, 2025 | — | 14 |
| UUM-104831 | Fixed | HDRP: Fixed Decal Projector Layer Mask Override UI. | — | 6000.0.52f1Jul 2, 2025 | — | 19 |
| UUM-105173 | Fixed | Shadergraph: Sub Graph Asset help button now redirects to the correct URL. | — | 6000.0.52f1Jul 2, 2025 | — | 15 |
| UUM-107360 | Fixed | Graphics: The texture FilterMode would default to Point filtering on some iOS and OSX devices when mipmap streaming was enabled, this has been fixed. | — | 6000.0.52f1Jul 2, 2025 | — | 19 |
| UUM-96000 | Fixed | URP: Fixed an issue where nothing was rendered when using Graphics.DrawProceduralIndirectNow in OnRenderObject method. | — | 6000.0.52f1Jul 2, 2025 | — | 19 |
| UUM-102357 | Fixed | VFX Graph: Exception with inspector when block exposes a skinned mesh renderer. | — | 6000.1.9f1Jun 24, 2025 | — | 19 |
| UUM-104542 | Fixed | Graphics: Better error handling when trying to use Volume framework before initialization. | — | 6000.1.9f1Jun 24, 2025 | — | 19 |
| UUM-105001 | Fixed | Graphics: Fixed a validation warning on DirectX by changing the fake input layout format. | — | 6000.1.9f1Jun 24, 2025 | — | 22 |
| UUM-102023 | Fixed | URP: Fixed unclear warnings when user creates more lights than the light limit when using Deferred rendering path. | — | 6000.2.0b5Jun 10, 2025 | — | 22 |
| UUM-98559 | Fixed | Graphics: Fixed an issue where BatchRendererGroup's OnPerformCulling function incorrectly checked for job safety between the provided buffers and the JobHandle returned by the user. | — | 6000.2.0b5Jun 10, 2025 | — | 22 |
| UUM-103970 | Fixed | Graphics: Fixed PowerVR GPUs crashing on GLES depth clear. | — | 2022.3.63f1Jun 5, 2025 | — | 1 |
| UUM-92254 | Fixed | VFX Graph: Fixed sticky note title had always a small font size while being edited. | — | 6000.2.0b4Jun 4, 2025 | — | 21 |
| UUM-96217 | Fixed | Graphics: Fixed shadow culling not working correctly for intermediate renderers like Graphics.RenderMesh or Terrain. | — | 6000.2.0b4Jun 4, 2025 | — | 23 |
| UUM-105490 | Fixed | SRP Core: Fixed NullReferenceException due to missing DebugState annotation when trying to use DebugUI.ObjectField. | — | 6000.2.0b3May 29, 2025 | — | 22 |
| UUM-86164 | Fixed | Graphics: Fixed memcpy crash with "load texture data on demand" related to UnityDefaultRuntimeTheme.tss. | — | 6000.0.50f1May 28, 2025 | — | 1 |
| UUM-102022 | Fixed | URP: Fixed IndexOutOfRangeException by allocating size with respect to visible light's length. | — | 6000.1.5f1May 28, 2025 | — | 23 |
| UUM-102896 | Fixed | Graphics: Fixed a potential deadlock that could freeze players when loading or unloading AssetBundles with threaded texture uploads enabled. | — | 6000.1.5f1May 28, 2025 | — | 23 |
| UUM-103975 | Fixed | Graphics: Removed an assert exception in UnityEngine.Rendering.CreateDrawBatchesJob.ProcessRenderer when changing a material property of a material used in MeshRenderers with multiple submeshes, after re-importing URP or HDRP. | — | 6000.1.5f1May 28, 2025 | — | 23 |
| UUM-102344 | Fixed | Graphics: Upgraded DLSS version from version 3.1.10 to 3.7.20, fixing ghosting artifacts and improving image stability. | — | 6000.2.0b2May 20, 2025 | — | 12 |