Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
476–500 of 1,411
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-97614 | Fixed | VFX Graph: Now avoid compilation warnings while emptying ribbon VFX. | — | 6000.2.0b1May 15, 2025 | — | 14 |
| UUM-96066 | Fixed | Graphics: Fixed an issue where ASTC compression can have different results if called multiple times within the same process | — | 6000.1.3f1May 14, 2025 | — | 17 |
| UUM-98161 | Fixed | SRP Core: Fixed an editor crash that could sometimes occur when throwing an exception from Dispose() in a custom SRP renderer feature. | — | 6000.1.3f1May 14, 2025 | — | 15 |
| UUM-98788 | Fixed | URP: Fixed light rendering incorrectly from certain angles when using Forward+ in URP. | — | 6000.1.3f1May 14, 2025 | — | 16 |
| UUM-100540 | Fixed | Graphics: Fixed issue that may cause redundant a clear-only renderpass when using Vulkan. | — | 6000.2.0a10May 1, 2025 | — | 18 |
| UUM-101564 | Fixed | URP: Fixed a bug where objects would appear fully shadowed on certain platforms when no shadowcasters are in view. | — | 6000.2.0a10May 1, 2025 | — | 15 |
| UUM-102349 | Fixed | VFX Graph: Fixed matrix 4x4 was overflowing when displayed in a context block. | — | 6000.2.0a10May 1, 2025 | — | 17 |
| UUM-102691 | Fixed | VFX Graph: Fixed an exception when using the shortcut SHIFT+5 when no VFX component is attached or when the debug panel is not displayed in the VFX Graph editor. | — | 6000.2.0a10May 1, 2025 | — | 17 |
| UUM-103069 | Fixed | VFX Graph: Fixed missing file icon upon hlsl file creation. | — | 6000.2.0a10May 1, 2025 | — | 15 |
| UUM-103200 | Fixed | Shaders: In lightmapped objects some mesh channels weren't detected as used. | — | 6000.2.0a10May 1, 2025 | — | 18 |
| UUM-103736 | Open | Visual Effects: Importing twice removes edges and output contexts | 6000.2.0a10May 1, 2025 | — | 386 | 2 |
| UUM-69984 | Fixed | Graphics: Corrected bounding box transformations in SkinnedMeshRenderer when "Update When Offscreen" is enabled and scaling is applied. | — | 6000.2.0a10May 1, 2025 | — | 18 |
| UUM-79327 | Fixed | Graphics: Fixed an issue where the value reported by "Texture.nonStreamingTextureMemory" would not update when mipmap limits were modified. | — | 6000.2.0a10May 1, 2025 | — | 19 |
| UUM-82984 | Fixed | SRP Core: Forced to use default max subdivision level in rendering debugger when no baked APV. | — | 6000.2.0a10May 1, 2025 | — | 15 |
| UUM-102824 | Fixed | SRP Foundation: [Mobile] Visual artifacts when RenderGraphPass is merged into NativePass | 6000.1.0f1Apr 23, 2025 | 6000.0.49f1May 14, 2025 | 20 | 5 |
| UUM-100350 | Fixed | Graphics: Fixed issue where LookDev's default VolumeProfile content was destroyed when creating new project from HD template in the hub. | — | 6000.2.0a9Apr 16, 2025 | — | 19 |
| UUM-100545 | Fixed | SRP Core: Fix missing minimum window size. | — | 6000.2.0a9Apr 16, 2025 | — | 16 |
| UUM-100551 | Fixed | SRP Core: Fix mouse wheel not working when mouse is hovering resource/pass lists. | — | 6000.2.0a9Apr 16, 2025 | — | 16 |
| UUM-100962 | Fixed | VFX Graph: Disabled Indirect Draw checkbox if the system does not have an update context. (UUM-100962) First seen in 6000.2.0a8. | — | 6000.2.0a9Apr 16, 2025 | — | 3 |
| UUM-101193 | Fixed | Graphics: Fixed the "get_disableApplyMaterialPropertyDrawers can only be called from the main thread" exception that occurred occasionally with GPU Resident Drawer after a domain reload. | — | 6000.2.0a9Apr 16, 2025 | — | 18 |
| UUM-101593 | Fixed | HDRP: Fixed Full Screen Debug Mode throwing console errors related to invalid AddRenderPass when set to RayTracingAccelerationStructure. (UUM-101593) First seen in 6000.2.0a1. | — | 6000.2.0a9Apr 16, 2025 | — | 1 |
| UUM-101749 | Fixed | VFX Graph: Fixed "Error assigning 2D texture to 3D texture property" errors being thrown when no Texture3D is assigned to a Texture3D property in ShaderGraph outputs. (UUM-101749) First seen in 6000.2.0a9. | — | 6000.2.0a9Apr 16, 2025 | — | 3 |
| UUM-82662 | Fixed | Graphics: Fixed by converting the mismatching format to correct one. | — | 6000.2.0a9Apr 16, 2025 | — | 18 |
| UUM-83347 | Fixed | HDRP: Fixed the position node in ShaderGraph with the fog volume material type not working as intended. | — | 6000.2.0a9Apr 16, 2025 | — | 18 |
| UUM-86099 | Fixed | SRP Core: Clear imported textures on first use if necessary. | — | 6000.2.0a9Apr 16, 2025 | — | 17 |