VersionSectionRiskImpactNote
6000.4.0f1Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.4.0b11Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.4.0b10Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.4.0b8Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.4.0b9Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.4.0b7Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.4.0b6Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.4.0b5Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.4.0b4Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.4.0b3Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.4.0b2Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.4.0b1Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.3.0f1Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.4.0a5Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.3.0b10Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.3.0b9Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.4.0a4Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.3.0b8Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.3.0b7Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.2.9f1Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.3.0b6Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.3.0b6Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.0.60f1Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
6000.4.0a2Fixes
Shaders
FixFixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.