UUM-117118
Fixed in 6000.4.0a2Mentioned in 24 release notes.
First fixed in 6000.4.0a2 (Oct 16, 2025); relisted in 23 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.4.0f1 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.4.0b11 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.4.0b10 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.4.0b8 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.4.0b9 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.4.0b7 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.4.0b6 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.4.0b5 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.4.0b4 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.4.0b3 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.4.0b2 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.4.0b1 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.3.0f1 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.4.0a5 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.3.0b10 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.3.0b9 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.4.0a4 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.3.0b8 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.3.0b7 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.2.9f1 | Fixes Graphics | Fix | This PR fixes a missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.3.0b6 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.3.0b6 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.0.60f1 | Fixes Graphics | Fix | This PR fixes a missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | |
| 6000.4.0a2 | Fixes Graphics | Fix | Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. |