Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
401–425 of 1,502
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-120318 | Fixed | Shaders: Fixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-84657 | Fixed | Graphics: Better compatibility for Skinned Mesh Renderer in "Optimize Game Objects" mode by supporting nested or multiple Animator components in the hierarchy. | — | 6000.4.0a2Oct 16, 2025 | — | 15 |
| UUM-90932 | Fixed | Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-105534 | Fixed | Shaders: Fixed a rare assertion about keyword space mismatch happening when calling Material.IsKeywordEnabled. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-105771 | Fixed | Graphics: When UpdateExternalTexture is called it will Unregister the previous texture to free the memory. | — | 6000.2.8f1Oct 15, 2025 | — | 24 |
| UUM-108902 | Fixed | Shadergraph: Fixed shadergraph compilation issues related to the Spacewarp support. | — | 6000.2.8f1Oct 15, 2025 | — | 22 |
| UUM-110959 | Fixed | HDRP: Fixed the bug where HDRP water rendered always on top of high-quality-line-hair. Now you can use the LineRendering.CompositionMode = BeforeColorPyramidAfterClouds in the volume profile to fix this. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-113453 | Fixed | Shadergraph: Fixed duplicate material creation in canvas samples. | — | 6000.2.8f1Oct 15, 2025 | — | 2 |
| UUM-114024 | Fixed | VFX Graph: Fixed an error message when closing the editor with the VFX Graph node search popup opened on macOS. | — | 6000.2.8f1Oct 15, 2025 | — | 21 |
| UUM-115004 | Fixed | VFX Graph: Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-115377 | Fixed | VFX Graph: Fixed copy paste custom hlsl block was losing input values. | — | 6000.2.8f1Oct 15, 2025 | — | 17 |
| UUM-115965 | Fixed | SRP Core: Display Volume Profile context menu actions as disabled if the profile is empty. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-116688 | Fixed | VFX Graph: Fixed an issue with custom hlsl when line comments are put on top of the code for an operator. | — | 6000.2.8f1Oct 15, 2025 | — | 22 |
| UUM-119513 | Fixed | SRP Core: Fixed Volume Profile changes not getting saved after the Paste Settings context menu action. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-120113 | Fixed | Graphics: Removed GPUResidentDrawerResources.asset which has been obsolete since 2023.3.0a14. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-120616 | Fixed | SRP Core: Fixed IndexOutOfRangeException when using a buffer more times than a texture. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-122367 | Fixed | GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups | 6000.2.8f1Oct 15, 2025 | 6000.3.0b10Nov 12, 2025 | 27 | 46 |
| UUM-97700 | Fixed | HDRP: Fixed a bug where an error was logged when using HDRP path tracer with PBR sky. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-110541 | Fixed | VFX Graph: Fixed Parallax Occlusion Mapping usage in SG. | — | 6000.2.7f2Oct 8, 2025 | — | 25 |
| UUM-117463 | Fixed | Graphics: This PR fixes an error on certain platforms due to the incorrect type of Rendering Layer in the shader for terrain's depth-normal prepass. | — | 6000.2.7f2Oct 8, 2025 | — | 23 |
| UUM-114482 | Fixed | Graphics: When the "Load texture data on demand" setting was enabled, sometimes textures would not be properly loaded in the editor and result in empty or missing texture errors in the console. | — | 6000.0.59f2Oct 8, 2025 | — | 24 |
| UUM-82923 | Fixed | Graphics: Fixed Vulkan crash on Android while switching between scenes. | — | 6000.0.59f2Oct 8, 2025 | — | 25 |
| UUM-109559 | Fixed | VFX Graph: Fixed enum field was not set properly and then UI was always resetting to default value. | — | 6000.3.0b3Sep 25, 2025 | — | 25 |
| UUM-116573 | Fixed | SRP Core: Fixed the asserts in Rendering Debugger > Volumes tab after selecting a component. (UUM-116573) Fixed in 6000.3.0b5. | 6000.3.0b3Sep 25, 2025 | 6000.2.7f2Oct 8, 2025 | 13 | 24 |
| UUM-120539 | Fixed | Shader System: Memory usage rises when switching scenes | 6000.3.0b3Sep 25, 2025 | 6000.2.9f1Oct 22, 2025 | 27 | 28 |