Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
376–400 of 1,411
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-104714 | Fixed | HDRP: Reload Window fails to reload the HDRP Wizard window. | — | 6000.3.0a5Aug 21, 2025 | — | 11 |
| UUM-104997 | Fixed | URP: Fixed spotlights with small angles not being rendered on mobile devices in URP | — | 6000.3.0a5Aug 21, 2025 | — | 11 |
| UUM-107966 | Fixed | URP: Added check logic related to OpenGL devices in DecalRenderFeature. | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-108798 | Fixed | VFX Graph: Improved sticky notes content margins so that text is not too close to edges. Also improved the margins for the title. Fixed the sticky note content "auto scrolling" when typing text. (UUM-108798) First seen in 6000.3.0a1. | — | 6000.3.0a5Aug 21, 2025 | — | 1 |
| UUM-109392 | Fixed | VFX Graph: Properly support \\r special character in custom hlsl tooltip comments | — | 6000.3.0a5Aug 21, 2025 | — | 12 |
| UUM-110192 | Fixed | VFX Graph: Ease the usage of the shortcut to remove a node from a group. (UUM-110192) First seen in 6000.3.0a1. | — | 6000.3.0a5Aug 21, 2025 | — | 1 |
| UUM-110231 | Fixed | VFX Graph: Turn context's display name label back to default text color in the inspector for better readability in light theme. | — | 6000.3.0a5Aug 21, 2025 | — | 11 |
| UUM-110444 | Fixed | VFX Graph: Default Texture wasn't taken into consideration with ShaderGraph when non exposed. (UUM-110444) First seen in 6000.3.0a2. | — | 6000.3.0a5Aug 21, 2025 | — | 1 |
| UUM-111257 | Fixed | VFX Graph: Limit the maximum number of characters to 128 for a group title to avoid any visual glitch. | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-111258 | Fixed | VFX Graph: The title of a group could not be edited anymore when the title has been emptied. | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-111577 | Fixed | HDRP: Moving hdrp wizard default settings to Edit > Preferences > Graphics. (UUM-111577) First seen in 6000.3.0a3. | — | 6000.3.0a5Aug 21, 2025 | — | 1 |
| UUM-111630 | Fixed | VFX Graph: Fixed to avoid an exception when creating a new VFX asset from a template using the + button. | — | 6000.3.0a5Aug 21, 2025 | — | 12 |
| UUM-113351 | Fixed | Graphics: This PR fixes the light flickering issue when deferred, shadow, and TAA are enabled. | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-113605 | Fixed | VFX Graph: Template icons could be wrong when the template window is opened for ShaderGraph while it is already opened for VFX Graph. (UUM-113605) First seen in 6000.3.0a4. | — | 6000.3.0a5Aug 21, 2025 | — | 1 |
| UUM-113853 | Fixed | HDRP: Color Checker - Fixed overlap of the label when the inspector width is narrow. | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-75485 | Fixed | URP: Fixed SSAO depth issue on Mali GPU (Android) devices. | — | 6000.3.0a5Aug 21, 2025 | — | 11 |
| UUM-99709 | Fixed | SRP Core: Fixed an Issue where the MaterialUpgrader in URP wouldnt enable Alpha Clipping on Materials that started out using Render Mode Cutout. | — | 6000.3.0a5Aug 21, 2025 | — | 15 |
| UUM-102789 | Fixed | SRP Core: Removed extra manual clear operation for textures imported to Render Graph and used first as render pass attachments. | — | 6000.2.1f1Aug 20, 2025 | — | 1 |
| UUM-112727 | Fixed | Graphics: Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. | — | 6000.2.1f1Aug 20, 2025 | — | 13 |
| UUM-114721 | Fixed | Camera: Crash on RenderManager::CheckRenderPipelineChanges when importing "2D Beginner: Adventure Game Complete Project" into a new 2D URP project | 6000.2.1f1Aug 20, 2025 | 6000.2.3f1Sep 4, 2025 | 14 | 13 |
| UUM-109241 | Fixed | Graphics: Fixed reflection probes not working correctly with GPUResidentDrawer. Force enable probe blending & atlas when it's in use. | — | 6000.0.56f1Aug 20, 2025 | — | 13 |
| UUM-111415 | Fixed | Graphics: Fixed GameView not always resetting when VolumeProfile is Reset. | — | 6000.1.16f1Aug 13, 2025 | — | 14 |
| UUM-111418 | Fixed | Graphics: Fixed missing Light theme for Volume inspector icon. | — | 6000.1.16f1Aug 13, 2025 | — | 13 |
| UUM-111510 | Fixed | Graphics: The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window. | — | 6000.1.16f1Aug 13, 2025 | — | 3 |
| UUM-108694 | Open | GPU Resident Drawer: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project | 6000.2.0f1Aug 12, 2025 | — | 282 | 12 |