[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
MeshKnown issueBlockerUUM-128966fixed 6000.0.65f1
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Fixed "Autoconnect Profiler" build option. Autoconnecting sometimes raised the error "The message header is corrupted and for security reasons connection will be terminated." in the Editor.
WebSecurityAndroidWebGLUUM-116426fixed 6000.3.1f1
Improved performance of sampling the nearest position on the navmesh.
AIImprovementUUM-117415
Reformatted the documentation page for "Cubemap.CreateExternalTexture" and added missing information. Corrected expected pointer type for D3D12 on all "CreateExternalTexture" pages (always "ID3D12Resource*"). Minor polish pass on the page for "Texture3D.CreateExternalTexture", no actual changes in content outside of the mentioned D3D12 change.
DocumentationImprovementUUM-119638
Improved interactivity of progress bar when opening the "Compile and Show Code" dropdown in the Shader Inspector.
EditorImprovementUUM-97524
Minimum width of the Sprite Editor Window has been increased so when the window is undocked it cannot be resized so that the window is too thin to display all the buttons on the toolbar.
EditorImprovementUUM-127566
Fixed issue where the user sees an error dialog after cancelling a SaveFolderPanel action from the Tile Palette.
Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode.
Fixed unrelated crash info that gets accumulated in the logs after a first GPU device crash. Now we shut down the app as early as possible after a DX12 crash, so that log messages, callstacks and DRED outputs are only relevant to the original GPU error.
Fixed a bug that was causing an exception in the console when asset bundles containing terrains created by an older version of Unity were loaded that contained instanced terrain details.
Fixed input field on custom build profile renaming not working upon docking or undocking the build profile window.
Fixed Grabpass does not work when the Render Target is set to Camera and specific Viewport values are set (0,0.5,0.5,0.5).
Fixed FSR2 quality setting not applying when changed from the camera using 'Use Custom Quality' property.
Fixed resize cursor issues in a windowed standalone player build when using Input System.
Fixed a crash inside Rigidbody.Move which could occur when calling the method on a fully disabled body.
Fixed an issue where the Memory Profiler could not reliably determine the root Transform of a Prefab.
Fixed a bug in Shader Graph UGUI Samples where custom components would not update the material properly.
Fixed a "keyword space mismatch" error showing when accessing materials before they're fully initialized.
Fixed raycast logic to correctly handle transparent pixels when alphaHitTestMinimumThreshold is set to a non-zero value.
Fixed building for Universal Windows Platform when using Visual Studio 2026.
Universal Windows PlatformFixWindowsUUM-127114fixed 6000.3.1f1
Removing references to Multiplayer Widgets from documentation after deprecation of package.
MultiplayerChange

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