UUM-157407
Fixed in 7000.0.0a12Mentioned in 18 release notes.
First fixed in 7000.0.0a12 (Oct 22, 2026); relisted in 11 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | API Changes Physics 2D | Breaking | Deprecated: Deprecated the "useScale" parameter of "PhysicsMath.GetRelativeMatrix2D", which had no effect; use the overload without it, or "PhysicsMath.GetRelativePose2D" to build a matrix with the scale you need. | |
| 6000.7.0b8 | Fixes Physics 2D | Fix | Fixed "PhysicsMath.GetRelativeMatrix" returning an incorrect translation on the XZ and ZY transform planes. | |
| 6000.7.0b8 | Fixes Physics 2D | Fix | Fixed "PhysicsMath.GetRelativeMatrix2D" placing geometry away from where the target Transform is drawn when the source Transform is turned a half turn about an axis in the 2D plane, the target is under a non-uniform scale, or the target is tilted out of the plane. | |
| 7000.0.0a16 | API Changes Physics 2D | Breaking | Deprecated: Deprecated the "useScale" parameter of "PhysicsMath.GetRelativeMatrix2D", which had no effect; use the overload without it, or "PhysicsMath.GetRelativePose2D" to build a matrix with the scale you need. | |
| 7000.0.0a16 | Fixes Physics 2D | Fix | Fixed "PhysicsMath.GetRelativeMatrix" returning an incorrect translation on the XZ and ZY transform planes. | |
| 7000.0.0a16 | Fixes Physics 2D | Fix | Fixed "PhysicsMath.GetRelativeMatrix2D" placing geometry away from where the target Transform is drawn when the source Transform is turned a half turn about an axis in the 2D plane, the target is under a non-uniform scale, or the target is tilted out of the plane. | |
| 6000.7.0b7 | API Changes Physics 2D | Breaking | Deprecated: Deprecated the "useScale" parameter of "PhysicsMath.GetRelativeMatrix2D", which had no effect; use the overload without it, or "PhysicsMath.GetRelativePose2D" to build a matrix with the scale you need. | |
| 6000.7.0b7 | Fixes Physics 2D | Fix | Fixed "PhysicsMath.GetRelativeMatrix" returning an incorrect translation on the XZ and ZY transform planes. | |
| 6000.7.0b7 | Fixes Physics 2D | Fix | Fixed "PhysicsMath.GetRelativeMatrix2D" placing geometry away from where the target Transform is drawn when the source Transform is turned a half turn about an axis in the 2D plane, the target is under a non-uniform scale, or the target is tilted out of the plane. | |
| 6000.7.0b7 | API Changes Physics 2D | Breaking | Deprecated: Deprecated the "useScale" parameter of "PhysicsMath.GetRelativeMatrix2D", which had no effect; use the overload without it, or "PhysicsMath.GetRelativePose2D" to build a matrix with the scale you need. | |
| 6000.7.0b7 | Fixes Physics 2D | Fix | Fixed "PhysicsMath.GetRelativeMatrix" returning an incorrect translation on the XZ and ZY transform planes. | |
| 6000.7.0b7 | Fixes Physics 2D | Fix | Fixed "PhysicsMath.GetRelativeMatrix2D" placing geometry away from where the target Transform is drawn when the source Transform is turned a half turn about an axis in the 2D plane, the target is under a non-uniform scale, or the target is tilted out of the plane. | |
| 7000.0.0a12 | API Changes Physics 2D | Breaking | Deprecated: Deprecated the "useScale" parameter of "PhysicsMath.GetRelativeMatrix2D", which had no effect; use the overload without it, or "PhysicsMath.GetRelativePose2D" to build a matrix with the scale you need. | |
| 7000.0.0a12 | Fixes Physics 2D | Fix | Fixed "PhysicsMath.GetRelativeMatrix" returning an incorrect translation on the XZ and ZY transform planes. | |
| 7000.0.0a12 | Fixes Physics 2D | Fix | Fixed "PhysicsMath.GetRelativeMatrix2D" placing geometry away from where the target Transform is drawn when the source Transform is turned a half turn about an axis in the 2D plane, the target is under a non-uniform scale, or the target is tilted out of the plane. | |
| 7000.0.0a12 | API Changes Physics 2D | Breaking | Deprecated: Deprecated the "useScale" parameter of "PhysicsMath.GetRelativeMatrix2D", which had no effect; use the overload without it, or "PhysicsMath.GetRelativePose2D" to build a matrix with the scale you need. | |
| 7000.0.0a12 | Fixes Physics 2D | Fix | Fixed "PhysicsMath.GetRelativeMatrix" returning an incorrect translation on the XZ and ZY transform planes. | |
| 7000.0.0a12 | Fixes Physics 2D | Fix | Fixed "PhysicsMath.GetRelativeMatrix2D" placing geometry away from where the target Transform is drawn when the source Transform is turned a half turn about an axis in the 2D plane, the target is under a non-uniform scale, or the target is tilted out of the plane. |