Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
1,776–1,800 of 1,902
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-1837 | Fixed | Package Manager: Confusing package type in the inspector must be removed. | — | 2021.3.13f1Nov 4, 2022 | — | 2 |
| UUM-2787 | Fixed | GI: Fixed failing assert by relaxing precision requirement in Ray's IsNormalized check. | — | 2021.3.13f1Nov 4, 2022 | — | 2 |
| UUM-3457 | Fixed | AI: Patches of the generated NavMesh were sometimes getting the area type from distant objects below due to their connection through a sloped wall. | — | 2021.3.13f1Nov 4, 2022 | — | 1 |
| UUM-5888 | Fixed | Linux: Fixed "ExternalProcess::OnExitedMainThread" logged in the Console window when closing Profiler (Standalone Process) window. | — | 2021.3.13f1Nov 4, 2022 | — | 1 |
| UUM-7962 | Fixed | WebGL: Fixed a bug where WebGL would run in low power mode in some browsers. | — | 2021.3.13f1Nov 4, 2022 | — | 1 |
| UUM-1133 | Fixed | Web: Allow Name Files As Hashes option for Development WebGL builds as well as Non-Development builds. | — | 2021.3.12f1Oct 25, 2022 | — | 2 |
| UUM-14293 | Fixed | 2D: Fixed regression where GameObjects are not instantiated by Tiles when the Tilemap is not active. | — | 2021.3.12f1Oct 25, 2022 | — | 2 |
| UUM-14845 | Fixed | Progress Window: \[2021.3\]\[MacOS\] Crash when calling "Progress.Pause" from a script | 2021.3.12f1Oct 25, 2022 | 2021.3.14f1Nov 17, 2022 | 23 | 2 |
| UUM-17405 | Fixed | Universal RP: Shader compilation time is higher in 2021.3 than in 2020.3 | 2021.3.12f1Oct 25, 2022 | 2021.3.16f1Dec 15, 2022 | 51 | 4 |
| UUM-1888 | Fixed | Video: VideoPlayer throws errors when VideoClip loaded from AssetBundle nears the end. | — | 2021.3.12f1Oct 25, 2022 | — | 2 |
| UUM-2116 | Fixed | Serialization: Prevent "Objects are trying to be loaded during a domain backup. This is not allowed as it will lead to undefined behaviour!" from occuring on DomainReload when SerializeReference instance contained a Unity.Object reference to an already… | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-2302 | Fixed | WebGL: Fixed division by zero error when calling AudioSource.time. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-2771 | Fixed | GI: Fixed an issue where emission color was erroneously reused for different renderers using the same material when they have similar lightmap UVs. | — | 2021.3.12f1Oct 25, 2022 | — | 2 |
| UUM-6801 | Fixed | WebGL: Fixed playback of audio clips on timeline. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-861 | Fixed | Video: Editor crashes when playing a video file with 14 audio tracks in Play mode. | — | 2021.3.12f1Oct 25, 2022 | — | 2 |
| UUM-878 | Fixed | Video: Removed spike on the main thread when changing the video clip. | — | 2021.3.12f1Oct 25, 2022 | — | 2 |
| UUM-907 | Fixed | Profiler: Fixed issue on Metal where an error message about texture binding may appear in some situations. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-1147 | Fixed | WebGL: Fixed immediate playback of scheduled audio source if AudioSource.time is changed. | — | 2020.3.41f1Oct 21, 2022 | — | 2 |
| UUM-1158 | Fixed | WebGL: Fixed bug where the cursor would transition back to the system cursor rather than the Unity default cursor. | — | 2020.3.41f1Oct 21, 2022 | — | 2 |
| UUM-12064 | Fixed | Build Pipeline: Fixed edge case where isDebugBuild would not revert to true after the build. | — | 2020.3.41f1Oct 21, 2022 | — | 2 |
| UUM-12670 | Fixed | Package Manager: Fixed an issue where having packages with a lot of versions increases domain reload time drastically. | — | 2020.3.41f1Oct 21, 2022 | — | 2 |
| UUM-13241 | Open | Vulkan: \[Quest2\]\[Vulkan\] ReadPixel has Black artifacts when the image is generated | 2020.3.41f1Oct 21, 2022 | — | 1311 | 3 |
| UUM-14671 | Fixed | Universal Windows Platform: Fixed float values stored in player prefs getting corrupted on startup. | — | 2020.3.41f1Oct 21, 2022 | — | 2 |
| UUM-3230 | Fixed | WebGL: Fixed a bug where losing focus on the player would cause buttons to become stuck. | — | 2020.3.41f1Oct 21, 2022 | — | 2 |
| UUM-7568 | Fixed | Player: Improved performance when loading scenes with a high number of light probes. | — | 2020.3.41f1Oct 21, 2022 | — | 2 |