[2D Platformer Microgame] 2D Platformer Microgame Project crash on __cxxabiv1::__aligned_malloc_with_fallback when pinching out or in on the trackpad during “Zoom in and out” step
MacOSKnown issueBlockerUUM-20720open 2021.3.22f1
[M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific when launching a project
MacOSKnown issueBlockerUUM-3207open 2021.3.25f1
Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)
MonoKnown issueBlocker
Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled.
Asset - DatabaseKnown issueCautionUUM-20409fixed 2021.3.25f1
"Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode
RP FoundationKnown issueCautionUUM-27587fixed 2021.3.25f1
- Fixed an issue where in large Sprite Libraries the inspector would fail to load Sprite previews. (DANB-367)
2DFix
- \[com.unity.2d.animation\] Fixed an issue where "System.ArgumentException" thrown when opening sprite Prefab with Script. (DANB-335)
- \[com.unity.2d.animation\] Fixed an issue where IKEditorManager updates even when there are no active IK Manager 2Ds in the Scene. (DANB-344)
- \[com.unity.2d.animation\] Fixed an issue where IKGizmos will throw an exception in the editor when IKSolver has an unassigned Solver in its list. (DANB-370)
- \[com.unity.2d.animation\] Fixed an issue where undo the addition of a Sprite Skin component would crash the editor. (DANB-201)
- \[com.unity.2d.animation\] Fixed an issue where undoing vertex painting results in a displaced mesh. (DANB-309)
- \[com.unity.2d.animation\] Fixed SpriteResolver does not animation with animation clip when upgrading from 2020.3. (DANB-374)
- \[com.unity.2d.spriteshape\] Fix case where Error "A Native Collection has not been disposed, resulting in a memory leak" occurs in Play Mode. (DANB-296)
- \[com.unity.2d.spriteshape\] Fix case where BezierUtility.BezierPoint function parameters are not in the right order. (DANB-239)
- \[com.unity.2d.tilemap.extras\]\[GameObjectBrush\] Fix placement of GameObjects for Hexagon Layouts with Anchor.
- \[com.unity.2d.tilemap.extras\]\[RandomBrush\] Use default color and transform when painting over with RandomBrush.
Fixed a crash when a user loads a Tilemap with a TilemapCollider2D and CompositeCollider2D with an invalid Sprite.
Fixed a case of Missing Script errors that could occur after leaving safe mode.
Asset PipelineFix
Enabled Gradle file search to use RegEx when looking for Play library dependencies, which identifies dependencies included with both double or single quotes.
Fixed handling msaa resolve in Frame Debugger when connected to Meta Quest over display link.
Fixed issue when importing FBX files where memory usage grows exponentially with the amount of clips present in the file.
Fixed corrupted probes on scenes without a lighting data asset when running the editor with -nographics.
Fixed failing editor mode test on M1 trying to create a PVRTC texture smaller than the minimum required size.
VSync doesn't turn off when changing the quality in the Player from "High Fidelity" to "Performant".
Fixed the Mouse position so it is now correct when playing the build on a multiple monitor setup in full screen mode.
Fixed an issue that could prevent UDP sockets from being created on Windows when TDI filters were installed.
NetworkingFixWindows
Fixed selected child GameObjects not rendering gizmos when the root GameObject is not also selected.
Scene/Game ViewFixUUM-22208fixed 2021.3.22f1
Cumulative TLS update. Fixed invalid verification results reported in some cases when there is a TLS handshake failure. Fixed an issue where opening multiple TLS connections with different lifetimes might affect the ability to produce log output after one of the first connections is closed. Improved TLS errors reported by Unity Web Request.
TLSFix
"NullReferenceException" error is thrown when entering the Play Mode with >=2 open Inspectors and Canvas GameObject is selected.
Added "-unity-slice-scale" USS property to UI Builder and updated drag step for some style fields Also updated dragger manipulators for the following UI Builder property inspectors (default drag step updated from 1.0px (old value) to 0.1px (new value):
UI ElementsFix
TextShadow's Blur Radius, Offset X and Y fields
FixesFix
Users can set the ScrollView's mouse wheel scroll size (thus its speed) with the Mouse Wheel Scroll Size attribute, regardless of its vertical and horizontal page sizes.
Fixed soft shadow filtering quality when using large empty shadow atlas. Use allocated atlas size instead of requested size.
Fixed IME text input not being reported appropriately when users clicks away while using an IME, with the input system. The characters would be reported multiple times.

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