Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
901–925 of 1,905
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-89968 | Fixed | Linux: Fixed mouse wheel input inversion on Legacy Input System and IMGUI. | — | 6000.1.0a8Dec 10, 2024 | — | 2 |
| UUM-75603 | Fixed | Windows: On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an au… | — | 6000.1.0a7Dec 5, 2024 | — | 20 |
| UUM-78573 | Fixed | GI: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene. | — | 6000.1.0a7Dec 5, 2024 | — | 20 |
| UUM-84568 | Fixed | Documentation: Updated ScriptableObject and ScriptableSingleton documentation. | — | 6000.1.0a7Dec 5, 2024 | — | 22 |
| UUM-85289 | Fixed | Universal RP: Modified final depth copy logic to read from depth attachment instead of depth texture to avoid errors when depth texture isn't available | — | 6000.1.0a7Dec 5, 2024 | — | 20 |
| UUM-86937 | Fixed | 2D: Fixed SrpBatcher causes all SpriteRenderers to render the same sprite when the shader is not compatible with the SrpBatcher. | — | 6000.1.0a7Dec 5, 2024 | — | 20 |
| UUM-87329 | Fixed | DX12: Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP. | — | 6000.1.0a7Dec 5, 2024 | — | 21 |
| UUM-87780 | Fixed | 2D: Fixed case where Sprite Renderer image is changed when Mask Interaction is turned by C\# script. | — | 6000.1.0a7Dec 5, 2024 | — | 19 |
| UUM-79895 | Fixed | Text: Ensure parse escape sequences also drive Unicode literals. | — | 6000.0.30f1Dec 4, 2024 | — | 20 |
| UUM-86351 | Fixed | Packman: Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive | 6000.0.30f1Dec 4, 2024 | 6000.2.0a1Jan 29, 2025 | 55 | 50 |
| UUM-90426 | Fixed | Build Settings Window: Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides. | 6000.0.30f1Dec 4, 2024 | 6000.1.0b1Jan 7, 2025 | 34 | 26 |
| UUM-88051 | Fixed | Packman: Switching Project when importing complete project does not import all assets and project opens incomplete | 2022.3.54f1Dec 4, 2024 | 6000.1.0b11Mar 18, 2025 | 104 | 57 |
| UUM-63445 | Fixed | Particles: Introduced ParticleSystem.SetParticlesAndTrails() while deprecating ParticleSystem.SetTrails(). | — | 6000.1.0a6Nov 28, 2024 | — | 20 |
| UUM-67560 | Regressed | Universal RP: "undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" error is thrown when the "FoveatedRenderingKeywords.hlsl" file is not included in a custom shader and the Rendering Path is set to Forward+ | 6000.1.0a6Nov 28, 2024 | 2022.3.36f1Jul 2, 2024 | -149 | 5 |
| UUM-74923 | Open | Environment Effects: Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume | 6000.1.0a6Nov 28, 2024 | — | 541 | 15 |
| UUM-75220 | Open | DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud Layer“ option in Visual Environment component | 6000.1.0a6Nov 28, 2024 | — | 541 | 5 |
| UUM-85044 | Fixed | Search: Fixed reduced the memory consumption of Search during indexation. Now memory is disposed of properly after an incremental update. | — | 6000.1.0a6Nov 28, 2024 | — | 21 |
| UUM-85702 | Fixed | Web: Fixed WebGL errors when heap is larger than 2 GB. | — | 6000.1.0a6Nov 28, 2024 | — | 21 |
| UUM-86919 | Fixed | WebGL: Fixed URP Lit shaders from failing on mobile devices with Adreno GPUs. | — | 6000.1.0a6Nov 28, 2024 | — | 21 |
| UUM-78210 | Fixed | Package Manager: Fixed the issue where quick start button does not link to the document page for the current unity version. | — | 6000.0.29f1Nov 28, 2024 | — | 23 |
| UUM-79471 | Fixed | Universal RP: Fixed an issue where Transparent Receive Shadows setting didn't work for custom shaders. | — | 6000.0.29f1Nov 28, 2024 | — | 21 |
| UUM-82599 | Fixed | SpeedTree: Fixed an issue where undo was not possible when the branch was rotated. | — | 6000.0.29f1Nov 28, 2024 | — | 23 |
| UUM-89979 | Open | Optimization: Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version | 6000.0.29f1Nov 28, 2024 | — | 541 | 8 |
| UUM-59093 | Fixed | Serialization: Fixed a crash on ReadAndActivateObjectThreaded when reimporting a missing PSB file prefab. | — | 6000.1.0a5Nov 20, 2024 | — | 23 |
| UUM-83600 | Fixed | Video: Fixed an issue where video contained artifacts when played in the Video Preview section in the Inspector Window. | — | 6000.1.0a5Nov 20, 2024 | — | 23 |