Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
701–725 of 1,891
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-58165 | Fixed | AI: Fixed issue where collision solver for AI agents pushed agents away from stationary, non-carving obstacle center or segment midpoint, causing agents to accelerate along obstacle boundaries as they move to target locations. The effect was… | — | 6000.2.0a8Apr 3, 2025 | — | 21 |
| UUM-76487 | Fixed | Kernel: Fixed WorkStealingRange will no longer generate zero sized batches. This improves job system scalability by reducing thread waking cost. | — | 6000.2.0a8Apr 3, 2025 | — | 17 |
| UUM-77728 | Fixed | Serialization: Fixed a crash in a built player that occurred when trying to deserialize types within a user-defined namespace that starts with "System.". | — | 6000.2.0a8Apr 3, 2025 | — | 17 |
| UUM-78812 | Fixed | Terrain: Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect da… | — | 6000.2.0a8Apr 3, 2025 | — | 20 |
| UUM-82822 | Fixed | 2D: Fixed an issue where selecting a Light 2D would cause other selected lights to have their shadow and volumetric states overwritten. | — | 6000.2.0a8Apr 3, 2025 | — | 19 |
| UUM-85291 | Fixed | Universal RP: Fixed Screen Space Shadows issue when using Deferred Rendering in URP. | — | 6000.2.0a8Apr 3, 2025 | — | 18 |
| UUM-87270 | Fixed | Windows: Fixed bug relating to losing focus of window during game start-up. | — | 6000.2.0a8Apr 3, 2025 | — | 19 |
| UUM-88925 | Fixed | Serialization: Fixed DataEquals of SerializedProperty returning false in some cases where refReferenceId & otherReferenceId are having a garbage value making the refManagedReferenceTypeTree & otherManagedReferenceTypeTree null and corrupting th… | — | 6000.2.0a8Apr 3, 2025 | — | 20 |
| UUM-88992 | Fixed | Video: Fixed an edge case in error handling when attempting to open a video file on Android. | — | 6000.2.0a8Apr 3, 2025 | — | 22 |
| UUM-90488 | Fixed | 2D: Fixed Sprite Meta contains invalid internal ID during creation via TextureImporter. | — | 6000.2.0a8Apr 3, 2025 | — | 20 |
| UUM-95786 | Fixed | Build Pipeline: Fixed an issue where opening a scene in the OnAwake of a script marked with ExecuteAlways could lead to errors in the build. | — | 6000.2.0a8Apr 3, 2025 | — | 17 |
| UUM-97828 | Fixed | Particles: Fixed prevent NaN in Rotation3D if Shape Scale is Zero. | — | 6000.2.0a8Apr 3, 2025 | — | 20 |
| UUM-97953 | Fixed | Video: Fixed double invocation of onLoopPoint callback when skipOnDrop is false and codec is decoding to memory. | — | 6000.2.0a8Apr 3, 2025 | — | 20 |
| UUM-98268 | Fixed | Particles: Fixed console errors with multiple particle trail ribbons are now removed. | — | 6000.2.0a8Apr 3, 2025 | — | 17 |
| UUM-98459 | Fixed | 2D: Fixed case where Video is not rendered in Video Player when Material Override is set as the Render Mode and a SpriteRenderer is used. | — | 6000.2.0a8Apr 3, 2025 | — | 20 |
| UUM-99022 | Fixed | 2D: Fixed normal map preview in Sprite Editor Window's Secondary Texture module. | — | 6000.2.0a8Apr 3, 2025 | — | 23 |
| UUM-99031 | Fixed | 2D: Fixed case where Inconsistent rendering of Sprite Shapes occurs when a Fill Material is not selected or a custom shader material is set as the Edge Material. | — | 6000.2.0a8Apr 3, 2025 | — | 21 |
| UUM-99480 | Fixed | Apple TV: Fixed provisioning profile type not being set on tvOS. | — | 6000.2.0a8Apr 3, 2025 | — | 19 |
| UUM-99777 | Fixed | Playables: Fixed an issue where setting the time of a PlayableDirector with no extrapolation past its duration would cause it to never leave a Playing state. (UUM-99777) First seen in 6000.2.0a1. | — | 6000.2.0a8Apr 3, 2025 | — | 1 |
| UUM-99797 | Fixed | Profiler: Fixed Memory Usage Module in Profiler Window not displaying the UI provided by the package com.unity.memoryprofiler versions 1.1.4 and 1.1.5. (UUM-99797) First seen in 6000.2.0a6. | — | 6000.2.0a8Apr 3, 2025 | — | 1 |
| UUM-100338 | Fixed | Scene/Game View: Fixed an issue where the CameraOverlay render texture would throw errors in the console. | — | 6000.0.45f1Apr 2, 2025 | — | 22 |
| UUM-100501 | Fixed | 2D: Fixed case Sprite Atlas samples show white textures in playmode when using late binding. | — | 6000.0.45f1Apr 2, 2025 | — | 23 |
| UUM-40370 | Fixed | Terrain: Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1,… | — | 6000.0.45f1Apr 2, 2025 | — | 23 |
| UUM-99288 | Fixed | 2D: Fixed case where sprites are rendered improperly when SRP batcher is toggled off. | — | 6000.0.45f1Apr 2, 2025 | — | 22 |
| UUM-100910 | Fixed | Windows: Fix this issue by reverting original PR that cause the regression, related to losing focus on windows player during startup (UUM-100910) First seen in 6000.1.0b12. Fixed in 6000.1.0b13. | 6000.1.0b12Mar 28, 2025 | 6000.0.45f1Apr 2, 2025 | 5 | 3 |