Other issues

701725 of 1,891

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-58165FixedAI: Fixed issue where collision solver for AI agents pushed agents away from stationary, non-carving obstacle center or segment midpoint, causing agents to accelerate along obstacle boundaries as they move to target locations. The effect was…6000.2.0a8Apr 3, 202521
UUM-76487FixedKernel: Fixed WorkStealingRange will no longer generate zero sized batches. This improves job system scalability by reducing thread waking cost.6000.2.0a8Apr 3, 202517
UUM-77728FixedSerialization: Fixed a crash in a built player that occurred when trying to deserialize types within a user-defined namespace that starts with "System.".6000.2.0a8Apr 3, 202517
UUM-78812FixedTerrain: Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect da…6000.2.0a8Apr 3, 202520
UUM-82822Fixed2D: Fixed an issue where selecting a Light 2D would cause other selected lights to have their shadow and volumetric states overwritten.6000.2.0a8Apr 3, 202519
UUM-85291FixedUniversal RP: Fixed Screen Space Shadows issue when using Deferred Rendering in URP.6000.2.0a8Apr 3, 202518
UUM-87270FixedWindows: Fixed bug relating to losing focus of window during game start-up.6000.2.0a8Apr 3, 202519
UUM-88925FixedSerialization: Fixed DataEquals of SerializedProperty returning false in some cases where refReferenceId & otherReferenceId are having a garbage value making the refManagedReferenceTypeTree & otherManagedReferenceTypeTree null and corrupting th…6000.2.0a8Apr 3, 202520
UUM-88992FixedVideo: Fixed an edge case in error handling when attempting to open a video file on Android.6000.2.0a8Apr 3, 202522
UUM-90488Fixed2D: Fixed Sprite Meta contains invalid internal ID during creation via TextureImporter.6000.2.0a8Apr 3, 202520
UUM-95786FixedBuild Pipeline: Fixed an issue where opening a scene in the OnAwake of a script marked with ExecuteAlways could lead to errors in the build.6000.2.0a8Apr 3, 202517
UUM-97828FixedParticles: Fixed prevent NaN in Rotation3D if Shape Scale is Zero.6000.2.0a8Apr 3, 202520
UUM-97953FixedVideo: Fixed double invocation of onLoopPoint callback when skipOnDrop is false and codec is decoding to memory.6000.2.0a8Apr 3, 202520
UUM-98268FixedParticles: Fixed console errors with multiple particle trail ribbons are now removed.6000.2.0a8Apr 3, 202517
UUM-98459Fixed2D: Fixed case where Video is not rendered in Video Player when Material Override is set as the Render Mode and a SpriteRenderer is used.6000.2.0a8Apr 3, 202520
UUM-99022Fixed2D: Fixed normal map preview in Sprite Editor Window's Secondary Texture module.6000.2.0a8Apr 3, 202523
UUM-99031Fixed2D: Fixed case where Inconsistent rendering of Sprite Shapes occurs when a Fill Material is not selected or a custom shader material is set as the Edge Material.6000.2.0a8Apr 3, 202521
UUM-99480FixedApple TV: Fixed provisioning profile type not being set on tvOS.6000.2.0a8Apr 3, 202519
UUM-99777FixedPlayables: Fixed an issue where setting the time of a PlayableDirector with no extrapolation past its duration would cause it to never leave a Playing state. (UUM-99777) First seen in 6000.2.0a1.6000.2.0a8Apr 3, 20251
UUM-99797FixedProfiler: Fixed Memory Usage Module in Profiler Window not displaying the UI provided by the package com.unity.memoryprofiler versions 1.1.4 and 1.1.5. (UUM-99797) First seen in 6000.2.0a6.6000.2.0a8Apr 3, 20251
UUM-100338FixedScene/Game View: Fixed an issue where the CameraOverlay render texture would throw errors in the console.6000.0.45f1Apr 2, 202522
UUM-100501Fixed2D: Fixed case Sprite Atlas samples show white textures in playmode when using late binding.6000.0.45f1Apr 2, 202523
UUM-40370FixedTerrain: Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1,…6000.0.45f1Apr 2, 202523
UUM-99288Fixed2D: Fixed case where sprites are rendered improperly when SRP batcher is toggled off.6000.0.45f1Apr 2, 202522
UUM-100910FixedWindows: Fix this issue by reverting original PR that cause the regression, related to losing focus on windows player during startup (UUM-100910) First seen in 6000.1.0b12. Fixed in 6000.1.0b13.6000.1.0b12Mar 28, 20256000.0.45f1Apr 2, 202553
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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