Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
576–600 of 1,891
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-100526 | Fixed | Universal RP: Added missing apv keywords to TerrainLitAdd.shader. | — | 6000.1.12f1Jul 15, 2025 | — | 19 |
| UUM-105019 | Fixed | Video: Fixed an issue where the VideoPlayer component failed to play MP4 files from StreamingAssets on some Android devices using Vulkan. The required NV12 decode shaders are now correctly included, restoring video playback on affected hardware. | — | 6000.1.12f1Jul 15, 2025 | — | 20 |
| UUM-110923 | Open | Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) [Hub version 3.13] | 6000.1.12f1Jul 15, 2025 | — | 311 | 8 |
| UUM-111494 | Open | Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged | 6000.1.12f1Jul 15, 2025 | — | 311 | 21 |
| UUM-18593 | Fixed | AI: Agent was some times getting stuck in its movement along axis-aligned NavMesh edges. | — | 6000.1.12f1Jul 15, 2025 | — | 20 |
| UUM-72975 | Fixed | AI: Agent was not progressing past a corner between polygons of different area types. | — | 6000.1.12f1Jul 15, 2025 | — | 20 |
| UUM-79120 | Fixed | AI: Agent was taking steps back while trying to correct the path it had computed through the NavMesh. | — | 6000.1.12f1Jul 15, 2025 | — | 20 |
| UUM-111263 | Open | DirectX12: Crash with multiple stacktraces when rendering large models | 6000.2.0b9Jul 9, 2025 | — | 317 | 9 |
| UUM-105567 | Fixed | Bug Reporter: Fixed a bug where progress bar blinks red when removing Attachments in Offline mode. | — | 6000.1.11f1Jul 9, 2025 | — | 20 |
| UUM-105801 | Open | DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project | 6000.1.11f1Jul 9, 2025 | — | 317 | 23 |
| UUM-107763 | Open | Environment Effects: Custom Skybox shader does not render all Skybox's faces in Standalone Player for Meta Quest when 'Allow Material Override' is enabled in ShaderGraph | 6000.1.11f1Jul 9, 2025 | — | 317 | 5 |
| UUM-109362 | Fixed | Accessibility: Set a minimum width on HierarchyViewer panes to fix resizing issues. | — | 6000.1.11f1Jul 9, 2025 | — | 21 |
| UUM-101218 | Fixed | Profiler: Fixed Player hang during Autoconnect on long Player initialization. | — | 6000.0.53f1Jul 9, 2025 | — | 21 |
| UUM-109109 | Fixed | 2D: Fixed an issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected. | — | 6000.0.53f1Jul 9, 2025 | — | 21 |
| UUM-109463 | Fixed | Universal RP: Fixed black screen when using lens flare with bloom mip bias 0. | — | 6000.0.53f1Jul 9, 2025 | — | 21 |
| UUM-109613 | Fixed | Search: Support interface filtering for component and asset types. | — | 6000.0.53f1Jul 9, 2025 | — | 21 |
| UUM-109861 | Fixed | Version Control: Added Beyond Compare 5 support to Yaml Merge. | — | 6000.0.53f1Jul 9, 2025 | — | 21 |
| UUM-107766 | Open | DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations | 6000.1.10f1Jul 2, 2025 | — | 324 | 9 |
| UUM-105221 | Fixed | Linux: Fixed Linux runtime not respecting popupwindow argument. | — | 6000.0.52f1Jul 2, 2025 | — | 21 |
| UUM-110338 | Fixed | 2D: UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project | 6000.0.52f1Jul 2, 2025 | 6000.3.0a2Jul 17, 2025 | 15 | 28 |
| UUM-105804 | Fixed | DX12: Added support for generating mips when using Render Pass. | — | 6000.1.9f1Jun 24, 2025 | — | 23 |
| UUM-108337 | Fixed | 2D: Fixed issue where Palette camera position and zoom was not stored and restored when Tile Palette is reopened. | — | 6000.1.9f1Jun 24, 2025 | — | 22 |
| UUM-108801 | Fixed | Scene/Game View: Resolved issue where the Camera first person mode in Cameras overlay is not clickable when the Editor is restarted with the Game View focused. | — | 6000.1.9f1Jun 24, 2025 | — | 22 |
| UUM-98013 | Fixed | Serialization: Added additional checks to better catch merging errors in UnityYAML. | — | 6000.1.9f1Jun 24, 2025 | — | 23 |
| UUM-105782 | Fixed | Terrain: Corrected behavior of height painting into multiple terrain tiles whose vertical ranges do not overlap. Height values are now correctly clamped instead of wrapping. | — | 6000.2.0b6Jun 18, 2025 | — | 23 |