Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
6000.2.12f1
Supported · Released Nov 12, 2025 · Changeset e89d5df0e333 · 79 release notes
[Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
No valid hits are returned when using RaycastCommand
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
Game freezes after command buffer Timeout error
[iOS] Screen flashing after the iOS splash screen
Filters options in 'My Assets' not working (Status, Labels)
Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
Multiple errors are thrown and file does not parse when saving after removing a duplicate UI Document instance from the hierarchy
UI Builder throws errors and breaks the UI Document when renaming elements and saving without validating
Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
1.3.12 to 1.4.1
2.10.0 to 2.10.1
1.0.6 to 1.0.8
1.2.0 to 1.3.0
5.3.0 to 5.4.0
Added activity-alias support to Build and Run.
Fixed a bug where Unity Audio was disabled on Android 8.1, which is roughly 3% of Android devices.
Reduced memory overhead for Vulkan command buffers when using graphics jobs.
Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers (no layers).
Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks.
Ensure Symlinked folders are correctly detected on Unix platform and that a warning about their usage is outputted for each of them.
Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior.
Fixed BRG failing test on android samsung s21.
Fixed Console Error when Adding a Scripting Define that is empty.
Fixed false warning "BatchRendererGroups currently don't support override shaders".
Fixed for loadable plugin directories being marked as directories when root folder is reimported. Fix updates source db version.
Fixed perceptual smoothness in Specular occlusion for shader graphs.
Fixed the link that opens when clicking on the ? icon in the RayTracingShader (.raytrace) inspector in the Editor.
Applied workaround for video black screen issue on Mali GPUs with OpenGLES.
Fixed an issue where ETC1 assets loaded from old AssetBundles could appear washed out, if the assets were originally imported as sRGB and the project is set to use Linear colorspace.
Fixed editor freeze if Lens SRP asset references form a cyclic dependency.
Fixed random GPU hang when using GPU Occlusion Culling on certain platforms.
Fixed arg typo in updateLayerDrawableSizeFromBounds.
Fixed possible managed memory corruption when using API's that use arrays as output buffers.
Fixed Font Asset -> Glyph Adjustment Pair -> Options property not updating correctly.
Revised style padding handling to exclude sprites.
UUM-119688: Text color used in Intercepted Events Preview will now match Editor style.
Fixed the multiline TextField layout not stretching when flex-grow is applied to the Control.
Fixed the UI Builder StyleSheet placeholder text not showing after undoing USS creation.
Fixed missing shader variant in URP when drawing to an offscreen depth only image.
Fixed sticky m_RenderStateBlock.depthState in the Forward Opaque (Only) pass. The state wasn't cleared to the default after depth priming was turned on and off again. In this case ZWrite was forced on, ignoring ZWrite properties in the shader.
Forward+ and deferred+ will no longer include reflection probes with a null texture in the clustering. This previously cause the clustering code to use old reflection probe data which was no longer valid if the texture was removed. This would show up when clearing baked reflection probe data while using one of the 2 renderers.
Fixed a NullReferenceException that was raised on double-clicking an asset that is "Copied (new)" (new file added from a shelve).
Version ControlFix
Fixed a NullReferenceException that was raised when the workspace is removed with Pending Changes.
Version ControlFix
Fixed Inspector and Project's Asset Menu to allow to Check in "Changed" items.
Version ControlFix
Fixed Inspector and Project's Asset Menu to allow to Undo "Changed" items.
Version ControlFix
Fixed the "unknown" status displayed after restoring a workspace that was previously removed.
Version ControlFix
Fixed the alignment of Unity Version Control's settings with the title of the window.
Fixed the Changesets view that could crash the Editor when displaying a very long changeset comment, with "PPtr<Shader>::operator Shader*() const".
Version ControlFix
Fixed the console error that occured when using CTRL-H keyboard shortcut to Hide a branch.
Version ControlFix
Fixed the Controlled and Private overlay icons reverted back to earlier versions, based on user feedback.
Version ControlFix
Fixed the diff panel keyboard shortcuts that didn't take into account the focus to open the diff on the correct item.
Version ControlFix
Fixed the GUILayout error that occured when applying a shelve with pending merge link.
Version ControlFix
Fixed the icon that was blurry and pixelated when displayed in our Unity Version Control window's tab.
Fixed the Item checkbox that was unresponsive when the Pending Changes list is empty. It is now disabled.
Version ControlFix
Fixed the merge error message that didn't fit in available space and was truncated.
Version ControlFix
Fixed the merge link text that was not centered vertically with its icon.
Version ControlFix
Fixed the new "Create Branch based on" dialog variant that was truncated, hiding the buttons, in 2.10.0.
Version ControlFix
Fixed the pending changes success message appearing in the status bar instead of the main area when this one is empty.
Version ControlFix
Fixed the Project Settings window to automatically refresh when the plugin is enabled.
Fixed the Shelve view that was missing a keyboard shortcut to open the diff in the Desktop Application.
Version ControlFix
Fixed the Toolbar button showing an "unknown" status after removal of the workspace.
Version ControlFix
Fixed the Toolbar button that should be visible by default in 6.3+.
Version ControlFix
Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package.
Fixed the Undo changes operation so that it can now apply to the selection even if it contains some Private files.
Version ControlFix
Clarify documentation about "Enable Ray Tracing" setting.
Fixed crash on some platforms when From and To Vector3 values in the Look At node are equal.
Fixed memory leak when using motion vectors.
Fixed output ports order in CustomHLSL operators.
Prevent multiple outputs in a same graph to have the same shader name.
Prevent warning about pow with potential negative value in Position Sphere block.
Six-way lighting : fix APV indirect lighting when the VFX system is in world space.
Fixed settings not being applied when using the Preset Selector to apply a preset to a VideoClip.
Renamed samples to be more cohesive.
URPChange