Other issues

301325 of 2,133

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-131781FixedPackage Manager: Fixed UnityConnectProxy to use same list as ProjectBindManager from Services tab in project settings.6000.6.0a2Apr 2, 202614
UUM-131807FixedPackage Manager: Fixed an issue where the sample script in a newly created package from the Package Manager window produced an error.6000.6.0a2Apr 2, 202614
UUM-132089FixedProfiler: Updated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.6000.6.0a2Apr 2, 202624
UUM-133073Fixed2D: Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual.6000.6.0a2Apr 2, 202616
UUM-134128Fixed2D: Fixed an issue where a SpriteRenderer's sprite reference did not revert to the original after using the Sprite Editor window preview toggle and entering Play mode. The Sprite Editor window preview toggle is now available only in Edit mode.6000.6.0a2Apr 2, 202624
UUM-134129Fixed2D: Fixed an exception when using the preview toggle in the Sprite Editor window with an imported texture smaller than the source texture.6000.6.0a2Apr 2, 202624
UUM-134269FixedProfiler: Fixed issue where loading a Profiler capture while actively recording would mix loaded data with frames that hadn't finished processing.6000.6.0a2Apr 2, 202625
UUM-135090FixedPackage Manager: Disabled the Export UPM package option when more than one asset is selected or the selected asset is not a UPM package.6000.6.0a2Apr 2, 202614
UUM-135866FixedWebGL: [WebGPU] URP custom RenderPass can sometimes fail if the fragment shader writes to the depth attachment.6000.6.0a2Apr 2, 202614
UUM-135948FixedUndo System: Cleared null components on redo before notifying object tracking. (UUM-135948) Fixed in 6000.6.0a3.6000.6.0a2Apr 2, 20266000.6.0a3Apr 15, 20261322
UUM-136214Fixed2D: Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger.6000.6.0a2Apr 2, 202617
UUM-136672FixedEngine Diagnostics: Fixed Editor exceptions not being reported to Engine Diagnostics when CrashReportingSettings.captureEditorExceptions is enabled.6000.6.0a2Apr 2, 202624
UUM-137604FixedGI: Fixed an issue where RayTracingRenderPipelineResources had to be public for a Player build.6000.6.0a2Apr 2, 202621
UUM-137629FixedDX12: Fixed a crash on specific hardware where D3D12 initialization code was running during startup even when D3D12 was not included in the project's Graphics API list. (UUM-137629) Fixed in 6000.6.0a5.6000.6.0a2Apr 2, 20266000.6.0a5May 13, 20264122
UUM-138018FixedLinux: Fixed "Build and Run" Launching Linux Player twice. (UUM-138018) Fixed in 6000.6.0a3.6000.6.0a2Apr 2, 20266000.6.0a3Apr 15, 20261326
UUM-138488Fixed2D: Fixed a crash that occurs when painting a large number of Tiles onto a Tilemap GameObject with a TilemapCollider2D. (UUM-138488) Fixed in 6000.6.0a3.6000.6.0a2Apr 2, 20266000.6.0a3Apr 15, 20261326
UUM-139715FixedGI: Fixed a bug where lightmap packing would fail with xAtlas when the scene contains meshes whose UV layout has zero area. (UUM-139715) Fixed in 6000.6.0a4.6000.6.0a2Apr 2, 20266000.5.0b7May 7, 20263527
UUM-139927FixedText: Fixed NullReferenceException when word wrapping sup and sub tag. (UUM-139927) Fixed in 6000.6.0a5.6000.6.0a2Apr 2, 20266000.3.15f1May 8, 20263523
UUM-140572FixedKernel: Fixed a freeze during shutdown after using AssetBundle.LoadFromStream on Windows IL2CPP. (UUM-140572) Fixed in 6000.6.0a5.6000.6.0a2Apr 2, 20266000.6.0a5May 13, 20264121
UUM-141061Fixed6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF326000.6.0a2Apr 2, 20266000.6.0b3Jul 8, 20269761
UUM-141434Fixed6000.2.0a8: Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown6000.6.0a2Apr 2, 20266000.4.11f1Jun 10, 20266927
UUM-141555FixedDX12: Fixed the D3D12 device not being selected even when it was first in the graphics API list. (UUM-141555) Fixed in 6000.6.0a5.6000.6.0a2Apr 2, 20266000.6.0a5May 13, 20264119
UUM-141720FixedCrash on mdb_cursor_sibling when performing various actions in the Editor6000.6.0a2Apr 2, 20266000.6.0b1Jun 23, 20268231
UUM-142666Open6000.5.0a5: Crash on JobsUtility_CUSTOM_GetWorkStealingRange after undoing and redoing changes to ProBuilder GameObjects6000.6.0a2Apr 2, 20261404
UUM-142773OpenCrash on mono_log_write_logfile when more than one copy of bee_backend is running6000.6.0a2Apr 2, 202614052
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.