VersionSectionRiskImpactNote
6000.6.0b9Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.6.0b8Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.6.0b7Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.6.0b6Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.6.0b5Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.6.0b4Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.6.0b3Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.6.0b2Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.6.0b1Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.5.0f1Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.6.0a7Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.5.0b11Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.6.0a6Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.5.0b10Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.5.0b9Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.5.0b8Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.6.0a5Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.3.15f1Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.5.0b7Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.5.0b6Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.4.5f1Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.5.0b5Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.5.0b5Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.6.0a3Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
6000.6.0a2Fixes
Profiler
FixUpdated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.

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