Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Editor issues
1,826–1,850 of 1,871
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-1682 | Fixed | Editor: Game/Scene view window now no longer flickers on resizing when Graphics API is set to OpenGL. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-5792 | Fixed | Editor: Fixed an API breaking change for the EditorToolAttribute constructor. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-7831 | Fixed | Editor: Fixed the selection when the root game object has a SelectionBase component and the child is a prefab. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-1696 | Fixed | Editor: Installing Linux mono and IL2CPP support on mac will no longer keep only the most recently installed of the two. | — | 2021.3.10f1Sep 16, 2022 | — | 2 |
| UUM-2342 | Fixed | Editor: Timestamp for boot.config in user project is now only updated when changed. | — | 2021.3.10f1Sep 16, 2022 | — | 1 |
| UUM-3184 | Fixed | Editor: Fixed a deadlock in Accelerator upload while using '-quit'. | — | 2021.3.10f1Sep 16, 2022 | — | 1 |
| UUM-5544 | Fixed | Editor: Fixed crash when OnDemand scheduler tries to upload previews without accelerator connection. | — | 2021.3.10f1Sep 16, 2022 | — | 1 |
| UUM-2996 | Fixed | Editor: Fix crash when creating a default 3D texture with an unsupported format on Metal | — | 2020.3.39f1Sep 14, 2022 | — | 1 |
| UUM-1568 | Fixed | Editor: Fixed drag and drop in between blue line indicators in inspector does not always work on linux. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-1956 | Fixed | Editor: Fixed an issue preventing the resize the Inspector window when docked near another window. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-955 | Fixed | Editor: Added the option to set something as the first child of the root. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-1949 | Fixed | Editor: Build process should be quicker to detect scripting backend changes when building to a pre-used folder (1421700) | — | 2020.3.38f1Aug 17, 2022 | — | 2 |
| UUM-2217 | Fixed | Editor: Fixed crash when calling GUIClip.SetMatrix early in the domain reload. | — | 2020.3.38f1Aug 17, 2022 | — | 1 |
| UUM-3787 | Fixed | Editor: Fixed an issue where certain properties could not be excluded in the TextureImporterInspector. | — | 2020.3.38f1Aug 17, 2022 | — | 2 |
| UUM-6515 | Fixed | Editor: Fixed performance issue for looping small clip with root motion extraction. | — | 2021.3.8f1Aug 8, 2022 | — | 2 |
| UUM-3783 | Fixed | Editor: Fixed occasional crash when loading TIFFs with bad thumbnail tags. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-7683 | Open | Inspector Framework: List element overlaps everything when using Serializable struct/class | 2020.3.37f1Jul 21, 2022 | — | 1404 | 2 |
| UUM-9319 | Fixed | Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used | 2020.3.37f1Jul 21, 2022 | 2020.3.40f1Sep 27, 2022 | 68 | 7 |
| UUM-2825 | Fixed | Editor: IndexOutOfRangeException is thrown when openning Object Picker. | — | 2021.3.6f1Jul 8, 2022 | — | 1 |
| UUM-102572 | Open | Editor: The Game view rendering statistics window now displays a warning about incorrect triangle and vertex counts when indirect draw calls are issued, such as GPU Occlusion Culling. | — | — | — | 20 |
| UUM-104560 | Open | Editor: Added the "Use prefab asset position when dropping on the Hierarchy window" preference to allow prefabs to be placed at the position saved in the assets root transform when they're placed in the scene via the Hierarchy window. | — | — | — | 21 |
| UUM-110320 | Open | Editor: Improved diagnostics checks for LMDB MDB_BAD_RSLOT runtime errors. | — | — | — | 2 |
| UUM-113920 | Open | Editor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Simil… | — | — | — | 8 |
| UUM-121058 | Open | Editor: Disabled the Render Pipeline Converter while the Editor is in Play mode. (UUM-121058) First seen in 6000.4.0a2. | — | — | — | 1 |
| UUM-125389 | Open | Editor: Changed Look Dev Volume Profile Lifetime Management. | — | — | — | 20 |