Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override
KernelKnown issueBlockerUUM-36776regressed 2022.3.7f1
Avoid an error generated by the Vulkan loader on Android when trying to load vkGetPhysicalDeviceFragmentShadingRatesKHR as Vulkan device function
AndroidFix
Filter some redundant warnings on some Adreno devices that cause severe performance issues in development builds
AndroidFix
Fixed crash during Content File loading due to out of bounds array access.
Build PipelineFix
Allows NativeArray<T>.Dispose(JobHandle) to be callabled from a Burst compiled function. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call."
CoreFix
Fixed GameObject being set to dirty after setting active to false when parent is inactive and activeSelf was already false.
CoreFix
Fixed margins appearing in game view on Windows displays with non-integer display scale
Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish.
Avoid an error generated by the Vulkan loader on Android when trying to load vkGetPhysicalDeviceFragmentShadingRatesKHR as Vulkan device function
AndroidFix
Filter some redundant warnings on some Adreno devices that cause severe performance issues in development builds
AndroidFix
Fixed crash during Content File loading due to out of bounds array access.
Build PipelineFix
Allows NativeArray<T>.Dispose(JobHandle) to be callabled from a Burst compiled function. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call."
CoreFix
Fixed GameObject being set to dirty after setting active to false when parent is inactive and activeSelf was already false.
CoreFix
Fixed margins appearing in game view on Windows displays with non-integer display scale
Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.