Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override
2022.3.0f1
LTS · Released May 30, 2023 · Changeset fb119bb0b476 · 19 release notes
Avoid an error generated by the Vulkan loader on Android when trying to load vkGetPhysicalDeviceFragmentShadingRatesKHR as Vulkan device function
AndroidFix
Filter some redundant warnings on some Adreno devices that cause severe performance issues in development builds
AndroidFix
Fixed crash during Content File loading due to out of bounds array access.
Build PipelineFix
Allows NativeArray<T>.Dispose(JobHandle) to be callabled from a Burst compiled function. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call."
CoreFix
Fixed GameObject being set to dirty after setting active to false when parent is inactive and activeSelf was already false.
CoreFix
Fix crash caused by gpu out of mem
Fixed margins appearing in game view on Windows displays with non-integer display scale
Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish.
Disable Vulkan DebugUtilsLabels for Linux AMD due to driver crash bug
Avoid an error generated by the Vulkan loader on Android when trying to load vkGetPhysicalDeviceFragmentShadingRatesKHR as Vulkan device function
AndroidFix
Filter some redundant warnings on some Adreno devices that cause severe performance issues in development builds
AndroidFix
Fixed crash during Content File loading due to out of bounds array access.
Build PipelineFix
Allows NativeArray<T>.Dispose(JobHandle) to be callabled from a Burst compiled function. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call."
CoreFix
Fixed GameObject being set to dirty after setting active to false when parent is inactive and activeSelf was already false.
CoreFix
Fix crash caused by gpu out of mem
Fixed margins appearing in game view on Windows displays with non-integer display scale
Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish.
Disable Vulkan DebugUtilsLabels for Linux AMD due to driver crash bug