Editor issues

1,0511,075 of 2,009

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-90878FixedEditor: Fixed dynamic resolution not updating when using the ScalableBufferManager API in URP.6000.2.0a4Feb 19, 202516
UUM-91551FixedEditor: Ensuring that the Import Activity Window's import stats' asset path is in-sync with the actual path on disk.6000.2.0a4Feb 19, 202516
UUM-91679FixedEditor: Fixed an issue by preventing false positives with invalid extraTransformPaths in the ModelImporter.6000.2.0a4Feb 19, 202516
UUM-91713FixedEditor: Fixed graphics jobs toggle in projects settings when building for standalone targets.6000.2.0a4Feb 19, 202528
UUM-91821FixedEditor: Fixed long component titles overlapping the navigation arrow in the Add Component window.6000.2.0a4Feb 19, 202516
UUM-92285FixedEditor: Fixed a crash when importing models using the legacy external material location mode.6000.2.0a4Feb 19, 202525
UUM-92382FixedEditor: Prevent "Attempting to draw with missing bindings" warning from being reported in some cases.6000.2.0a4Feb 19, 202526
UUM-92499FixedEditor: Fixed AddBlitPass rendergraph function not working for XR multiview array texures.6000.2.0a4Feb 19, 202519
UUM-92732FixedEditor: Fixed AssetDatabase.AddObjectToAsset with object arguments not working on an asset created with AssetDatabase.CreateAsset within the same StartAssetEditing / StopAssetEditing scope.6000.2.0a4Feb 19, 202525
UUM-95908FixedEditor: Fixed issues with IMGUI's input field not updating properly when using certain methods such as Paste and Cut.6000.2.0a4Feb 19, 202518
UUM-69486FixedEditor: Fixed an issue where the scene saving prompt did not appear when opening another scene while in Play Mode.6000.0.39f1Feb 19, 202523
UUM-72378FixedEditor: Fixed prefab editor ignoring gameobject structure changes such as adding or removing a component.6000.1.0b7Feb 19, 202528
UUM-74689FixedEditor: Fixed an issue where sprite flipbook shadows using sprite shadows did not update correctly.6000.1.0b7Feb 19, 202527
UUM-91590FixedEditor: Fixed an issue where attempting to reset the QualitySettings would cause the editor to crash if they contained 1 or more Texture Mipmap Limit Groups.6000.1.0b7Feb 19, 202528
UUM-91723FixedEditor: Fixed a crash that occurred when calling HasProperty on a MaterialVariant with a missing ancestor.6000.1.0b7Feb 19, 202527
UUM-93306FixedEditor: The inspector window preview area dragline anchor should no longer be visible when it is not supposed to be. Additionally, the minimum height of the content area is now set to a non-zero value to prevent it from collapsing to nothing.6000.1.0b7Feb 19, 202527
UUM-96564FixedEditor: Fixed an issue where the intensity selector in the Color Picker displayed incorrect values after modifying RGB values.6000.1.0b7Feb 19, 202528
UUM-96983FixedEditor: Fixed Camera Editor focal length field processing value before it has been fully typed.6000.1.0b7Feb 19, 202527
UUM-78781FixedEditor: Fixed crash when adding "MudBun" renderer.2021.3.49f1Feb 18, 20251
UUM-96484FixedEditor: Fixed LinuxEditor crash when closing LaunchScreen after project load.2022.3.58f1Feb 12, 20251
UUM-91772FixedEditor: Fixed corruption in FontEngine.GetFaceInfo.6000.1.0b6Feb 11, 202528
UUM-95510FixedEditor: Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor.6000.1.0b6Feb 11, 202527
UUM-95807FixedEditor: Fixed an issue with undo and redo operations not reverting the name when renaming a parameter in the Animator window.6000.1.0b6Feb 11, 202527
UUM-96961FixedEditor: Fixed an instance where the editor would crash on start up if Overlays save data was corrupted.6000.1.0b6Feb 11, 202528
UUM-72297FixedEditor: Fixed GizmoType.NotInSelectionHierarchy gizmos not being restored on deselect.6000.0.38f1Feb 11, 202530
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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