Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
Crash on UnityEditor.AssetDatabase:StopAssetEditing when removing HDRP Package after having imported Water Samples
Scripting RuntimeKnown issueBlockerUUM-78164fixed 6000.2.0a4
Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before
SerializationKnown issueBlockerUUM-97847fixed 6000.2.0b2
[iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
AndroidKnown issueCautioniOSUUM-97194fixed 6000.1.0b11
Audio Reverb Zone still produces sound when the Audio Source volume is 0
Audio AuthoringKnown issueCautionUUM-92689fixed 6000.2.0a4
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
DOTSKnown issueCautionUUM-97415fixed 6000.0.41f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
SerializationKnown issueCautionUUM-80052fixed 6000.1.0b10
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
TMP 'Bold' Font Style is rendered with incorrect Font when a Font Asset without Bold typeface is selected
TextKnown issueCautionUUM-97382open 6000.1.0b8
UI Toolkit buttons stop receiving inputs when entering the new Scene while holding a button during Scene change
UI Toolkit FrameworkKnown issueCautionUUM-98080fixed 6000.2.0a6
Fixed an issue with the TextureImporter.GetAutomaticFormat API where it would return an unexpected format if the provided platform name referred to a platform for which the build support module was not installed.
Added a new set of sample content - Shader Graph UGUI Shaders - to the Shader Graph package that contains examples of how to use the new Canvas target in Shader Graph to create dynamic UI elements. This new sample can be imported from the Sample tab of the Package Manager after selecting the Shader Graph package
ShadergraphImprovement
Fixed an issue by adding a minimum width to the Layers and Parameters panel in the Animator Controller window.
Fixed a crash that could occur when script with scriptable object is moved and there hasn't been a domain reload, and scriptable object is used for write serialization. When fixing this bug, it was also discovered that rename would cause similar crash. It was also discovered that managed plugins also had problems with performing write serialization when moved/renamed - but didn't cause a crash.
Asset PipelineFixUUM-75114fixed 6000.1.0b2
Fixed an isseu with an Audio Source on Game Object with one or more Audio Effects potentially never becoming non-virtual (inaudible).
Fixed an issue that would cause a bunch of warnings to be logged in the console when playing an audio clip through a playable graph.
Fixed a SpriteAtlasImporter issue where texture platform settings for certain platforms (such as iOS) did not apply correctly and could not be edited through the inspector or relevant APIs.
Fixed an instance where the editor would crash on start up if Overlays save data was corrupted.
Fixed an issue where attempting to reset the QualitySettings would cause the editor to crash if they contained 1 or more Texture Mipmap Limit Groups.
Fixed an issue where rhe inspector window preview area dragline anchor was visible when it was not supposed to be. Additionally, the minimum height of the content area is now set to a non-zero value to prevent it from collapsing to nothing.
Fixed an issue where sprite flipbook shadows using sprite shadows were not correctly updating
Fixed an issue where the Gizmos and Layers menu opens and then closes and immediately reopens when you click the dropdown.
Fixed an issue where the macOS player settings was not showing in build profile when on non-matching OS editor.
Fixed an issue where the prefab editor was ignoring gameobject structure changes such as adding or removing a component.
Fixed an issue where the scene saving prompt did not appear when opening another scene while in Play Mode.
Fixed an issue where visionOS XR apps would only render to the left eye when using MSAA and RenderGraph.
EditorFixXRVisionOSUUM-95617fixed 6000.0.38f1
Fixed an issue with the TextureImporter.GetAutomaticFormat API where it would return an unexpected format if the provided platform name referred to certain platforms (such as iOS).
Fixed Shader property _Basemap_TexelSize moved from global to UnityPerMaterial cbuffer. ( so now rendering debugger "culling stats" option makes urp/particles shader SRP Batcher compatible).
Fixed PhysX error "Failed to create Convex Mesh from source mesh" from being thrown when looking around the Scene View while having the Physics Debug tab open.
Fixed an issue where Shortcut Manager would not alert the user when attempting to binding shortcuts containing reserved modifiers.
Scene/Game ViewFixUUM-90584fixed 6000.1.0b6
Fixed camera Gizmo flickering in the SceneView and texture stretching in the CameraOverlay.
Scene/Game ViewFixUUM-90851fixed 6000.1.0b7
Terrain Detail objects are not rendered in the build when the Terrain is generated at runtime.
Fixed an issue in the UI Builder where setting the max length of a text input field could crop the display of the value.
Fixed an issue where the USS alias variables were not shown in the variable list if the stylesheet is the default
Fixed layout errors when displaying sorted data in a MultiColumnListView or MultiColumnTreeView.
Fixed layout issues in GenericDropwdownMenu that could cause Layout update is struggling error messages.
Fixed a crash that could occur if events were added to the undo stack during the initial project load sequence, resulting in a desynchronization of the undo stack.
Fixed UWP project build when Visual Studio version is set to Latest Release.
Universal Windows PlatformFixWindowsUUM-90908fixed 6000.1.0b7
Fixed wrong audio offset caused by delayed resuming of WebAudio.AudioContext, improved AudioSource.time and AudioSource.timeSamples precision and improved documentation.
Fixed an issue that was causing PlayDelayed() to play audio immediately in WebGL builds, regardless of the delay specified.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.