Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Audio issues
51–74 of 74
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-58426 | Fixed | Audio: Fixed an issue that prevented signals generated via OnAudioFilterRead from functioning as expected. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-58481 | Fixed | Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached | 6000.0.0b11Mar 13, 2024 | 6000.0.0b11Mar 13, 2024 | 0 | 5 |
| UUM-58713 | Fixed | Audio: Fixed issue where the editor window for the AudioRandomContainer asset would throw an error every frame after deleting the selected asset and docking the window. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-62119 | Fixed | Audio: Fixed an issue that would cause undo/redo to sometimes work incorrectly for the Audio Random Container resource field. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-63543 | Fixed | Audio: Fixed issue where entering play mode would make an open editor window for the AudioRandomContainer asset show garbled UI for the clip list. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-368 | Fixed | Audio: Fixed AudioMixer clicks when abruptly changing volume in Start(). | — | 2022.3.19f1Jan 31, 2024 | — | 7 |
| UUM-61145 | Fixed | Audio Authoring: [Error] Game object with AudioListener and OnAudioFilterRead throws an error when drawing the inspector | 2022.3.19f1Jan 31, 2024 | 2022.3.21f1Mar 5, 2024 | 34 | 7 |
| UUM-52194 | Fixed | Audio: Fixed performance issue that would occur when having many inactive audio sources in a scene. | — | 2022.3.18f1Jan 20, 2024 | — | 6 |
| UUM-45665 | Fixed | Audio: On Android, fixed a crash when an audio device is recording, either the device is disconnected or AudioSettings.Reset is called, and then the recorded AudioClip properties are accessed. | — | 2022.3.13f1Nov 7, 2023 | — | 6 |
| UUM-10237 | Fixed | Audio: Fixed crash when resetting AudioSettings during async object loading. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-27581 | Fixed | Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip | 2022.3.11f1Oct 10, 2023 | 2022.3.15f1Dec 5, 2023 | 56 | 13 |
| UUM-48572 | Fixed | Audio: Fixed AudioSource.Play() not starting from time=0 after manually seeking with AudioSource.time and then calling AudioSource.Stop(). | — | 2021.3.31f1Oct 3, 2023 | — | 7 |
| UUM-2391 | Fixed | Audio: Fixed a bug where AudioClips loaded via UnityWebRequest would keep two copies of the data, which doubled the memory usage unnecessarily. This was the case for non-streaming AudioClips. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-32163 | Fixed | Audio: Added lazy loopEnd evaluation to avoid keeping a value of 0. Downloaded audio files were were not updating this, causing a division by zero in the playback process. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-18191 | Fixed | Audio: Fixed Audio Reverb Zone's not being affected by the global volume setting when the Spatial Blend of the Audio Source is lower than 1. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-16017 | Fixed | Audio: Fixed a bug where SystemInfo.supportsAudio would return true on some platforms and false on others, when Unity Audio is disabled. We now always return false in this case. | — | 2021.3.26f1May 25, 2023 | — | 1 |
| UUM-28690 | Fixed | Audio: Updated the play-on-awake tooltip on the AudioSource. | — | 2021.3.26f1May 25, 2023 | — | 1 |
| UUM-19696 | Fixed | Audio: Fixed the corrupt audio playing for the first time in the first launch, when audio mixer is assigned at runtime. | — | 2020.3.47f1Apr 5, 2023 | — | 2 |
| UUM-362 | Fixed | Audio: Made preLoadAudioData a per platform setting instead of a global default setting. | — | 2021.3.13f1Nov 4, 2022 | — | 1 |
| UUM-369 | Fixed | Audio: Fixed audio mixer groups not visible from the packages. | — | 2021.3.13f1Nov 4, 2022 | — | 1 |
| UUM-399 | Fixed | Audio: Fixed Audio Clip Import Settings not getting saved when the "Override for Dedicated Server" setting is enabled. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-407 | Fixed | Audio: Fixed doc for GamepadSpeakerOutputType to be used exclusively for playstation 4, playstation 5 platforms and editor platforms only. | — | 2020.3.40f1Sep 27, 2022 | — | 2 |
| UUM-398 | Fixed | Audio: Fixed AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to reset the time. | — | 2021.3.10f1Sep 16, 2022 | — | 1 |
| UUM-6318 | Fixed | Audio: Fixed unexpected output from OnAudioFilterRead when the audio source is stopped and the 'spatialize' property is enabled. | — | 2020.3.39f1Sep 14, 2022 | — | 2 |