Fixed · Audio issues

5174 of 74

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-58426FixedAudio: Fixed an issue that prevented signals generated via OnAudioFilterRead from functioning as expected.6000.0.0b11Mar 13, 20245
UUM-58481FixedAudio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached6000.0.0b11Mar 13, 20246000.0.0b11Mar 13, 202405
UUM-58713FixedAudio: Fixed issue where the editor window for the AudioRandomContainer asset would throw an error every frame after deleting the selected asset and docking the window.6000.0.0b11Mar 13, 20245
UUM-62119FixedAudio: Fixed an issue that would cause undo/redo to sometimes work incorrectly for the Audio Random Container resource field.6000.0.0b11Mar 13, 20245
UUM-63543FixedAudio: Fixed issue where entering play mode would make an open editor window for the AudioRandomContainer asset show garbled UI for the clip list.6000.0.0b11Mar 13, 20245
UUM-368FixedAudio: Fixed AudioMixer clicks when abruptly changing volume in Start().2022.3.19f1Jan 31, 20247
UUM-61145FixedAudio Authoring: [Error] Game object with AudioListener and OnAudioFilterRead throws an error when drawing the inspector2022.3.19f1Jan 31, 20242022.3.21f1Mar 5, 2024347
UUM-52194FixedAudio: Fixed performance issue that would occur when having many inactive audio sources in a scene.2022.3.18f1Jan 20, 20246
UUM-45665FixedAudio: On Android, fixed a crash when an audio device is recording, either the device is disconnected or AudioSettings.Reset is called, and then the recorded AudioClip properties are accessed.2022.3.13f1Nov 7, 20236
UUM-10237FixedAudio: Fixed crash when resetting AudioSettings during async object loading.2022.3.12f1Oct 26, 20237
UUM-27581FixedAudio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip2022.3.11f1Oct 10, 20232022.3.15f1Dec 5, 20235613
UUM-48572FixedAudio: Fixed AudioSource.Play() not starting from time=0 after manually seeking with AudioSource.time and then calling AudioSource.Stop().2021.3.31f1Oct 3, 20237
UUM-2391FixedAudio: Fixed a bug where AudioClips loaded via UnityWebRequest would keep two copies of the data, which doubled the memory usage unnecessarily. This was the case for non-streaming AudioClips.2022.3.10f1Sep 19, 20237
UUM-32163FixedAudio: Added lazy loopEnd evaluation to avoid keeping a value of 0. Downloaded audio files were were not updating this, causing a division by zero in the playback process.2022.3.10f1Sep 19, 20237
UUM-18191FixedAudio: Fixed Audio Reverb Zone's not being affected by the global volume setting when the Spatial Blend of the Audio Source is lower than 1.2022.3.8f1Aug 22, 20236
UUM-16017FixedAudio: Fixed a bug where SystemInfo.supportsAudio would return true on some platforms and false on others, when Unity Audio is disabled. We now always return false in this case.2021.3.26f1May 25, 20231
UUM-28690FixedAudio: Updated the play-on-awake tooltip on the AudioSource.2021.3.26f1May 25, 20231
UUM-19696FixedAudio: Fixed the corrupt audio playing for the first time in the first launch, when audio mixer is assigned at runtime.2020.3.47f1Apr 5, 20232
UUM-362FixedAudio: Made preLoadAudioData a per platform setting instead of a global default setting.2021.3.13f1Nov 4, 20221
UUM-369FixedAudio: Fixed audio mixer groups not visible from the packages.2021.3.13f1Nov 4, 20221
UUM-399FixedAudio: Fixed Audio Clip Import Settings not getting saved when the "Override for Dedicated Server" setting is enabled.2021.3.11f1Sep 29, 20221
UUM-407FixedAudio: Fixed doc for GamepadSpeakerOutputType to be used exclusively for playstation 4, playstation 5 platforms and editor platforms only.2020.3.40f1Sep 27, 20222
UUM-398FixedAudio: Fixed AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to reset the time.2021.3.10f1Sep 16, 20221
UUM-6318FixedAudio: Fixed unexpected output from OnAudioFilterRead when the audio source is stopped and the 'spatialize' property is enabled.2020.3.39f1Sep 14, 20222
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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