Animation issues

26–50 of 178

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-134931FixedAnimation: Fixed an issue where float properties whose value is NaN or Infinity cannot be added to the AnimationWindow because these values cannot be represented on a curve, handles them by adding a keyframe with value zero instead.—6000.6.0b1Jun 23, 2026—11
UUM-138170FixedAnimation: Fixed an error thrown when applying changed avatar settings on Linux.—6000.6.0b1Jun 23, 2026—12
UUM-141891FixedAnimation: Fixed selection highlight popping in a second instance of the Animation Window.—6000.6.0b1Jun 23, 2026—12
UUM-142166FixedAnimation: Fixed labelRect calculations to avoid hover being cut by object field on object curves.—6000.6.0b1Jun 23, 2026—11
UUM-142427FixedAnimation: Fixed MecanimDataWasBuilt assertion when switching ModelImporter rig type to legacy.—6000.6.0b1Jun 23, 2026—17
UUM-143958FixedAnimation: Added padding in animation onboarding screen. (UUM-143958) First seen in 6000.6.0a7.—6000.6.0b1Jun 23, 2026—1
UUM-144597FixedTimeline: Fixed an issue where Timeline context menus would not handle '/' characters correctly when they were present in DisplayName attributes on tracks. (UUM-144597) First seen in 6000.6.0a8.—6000.6.0b1Jun 23, 2026—1
UUM-144599FixedTimeline: Fixed an issue where Timeline context menus would not handle DisplayName attributes that started with a '/' correctly. (UUM-144599) First seen in 6000.6.0a8.—6000.6.0b1Jun 23, 2026—1
UUM-127701FixedAnimation: Fixed an issue where the display of trigger parameters in the Animator Window's Parameter View would not update correctly when triggers were reset during gameplay.—6000.6.0a7Jun 11, 2026—12
UUM-137616FixedAnimation: Fixed misaligned UI in State editor.—6000.6.0a7Jun 11, 2026—13
UUM-140730FixedAnimation: Fixed an issue with text wrapping in the animation window missing clip panel so that long game object names are displayed properly.—6000.6.0a7Jun 11, 2026—12
UUM-141833FixedAnimation: Fixed an issue with the TimeArea display range and overlaps not updating during geometry changes. (UUM-141833) First seen in 6000.6.0a5.—6000.6.0a7Jun 11, 2026—1
UUM-142312FixedAnimation: Fixed an issue where dopesheet keyframes were incorrectly initialized after a domain reload.—6000.6.0a7Jun 11, 2026—13
UUM-142341FixedAnimation: Fixed errors when right-clicking a mix of transform and sprite keyframes in the Dopesheet.—6000.5.0b11Jun 4, 2026—16
UUM-120762FixedAnimation: Fixed issue where Animator Entry, exit and AnyState nodes would not have icons in the inspector.—6000.6.0a6May 29, 2026—13
UUM-131812FixedAnimation: Added ellipsis for long names to default state field in entry node inspector.—6000.6.0a6May 29, 2026—13
UUM-137722FixedTimeline: Fixed icon distortion for the Edit Mode, Show Markers and Sequence Switcher buttons. (UUM-137722) First seen in 6000.6.0a1.—6000.6.0a6May 29, 2026—1
UUM-138951FixedAnimation: Fixed an issue where a precision mismatch in the legacy animation system caused animation events to be skipped at high frame rates.—6000.6.0a6May 29, 2026—18
UUM-141839FixedAnimation: Fixed an issue where AnimationEvent-related tooltips in the Animation Window were not rendered correctly while in Bitmap text rendering mode. (UUM-141839) First seen in 6000.6.0a5.—6000.6.0a6May 29, 2026—10
UUM-142089FixedAnimation: Fixed issue where changes to Animator time update mode while the Animator is disabled were not taken into account.—6000.6.0a6May 29, 2026—14
UUM-141863FixedAnimation: Fixed input of negative frame rates in the Animation Window frame rate field. (UUM-141863) First seen in 6000.5.0b8.—6000.5.0b10May 28, 2026—14
UUM-114251FixedAnimation: Sync animator controller layer inspector when reordering layers.—6000.6.0a5May 13, 2026—14
UUM-116724FixedAnimation: Compact animator breadcrumb trail if there is too many elements.—6000.6.0a5May 13, 2026—14
UUM-120753FixedAnimation: Always update animator blend tree weight visualization when a child item is selected.—6000.6.0a5May 13, 2026—14
UUM-121840FixedAnimation: Fixed outline of Add Behaviour dropdown.—6000.6.0a5May 13, 2026—14
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 5h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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