\[M1\] Crash on System.Object:\_\_icall\_wrapper\_ves\_icall\_array\_new\_specific when launching a project
2021.3.5f1
LTS · Released Jun 22, 2022 · Changeset 40eb3a945986 · 82 release notes
Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)
MonoKnown issueBlocker
Crash on internalABP::ABP\_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime (1418715)
PhysicsKnown issueBlocker
Com.unity.2d.animation - Removed the 'Open' button from Sprite Library Asset and Sprite Library Source Asset inspectors.
2DBreaking
NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene
Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled (1397965)
Asset - DatabaseKnown issueCaution
\[HDRP\] RT Shadow for Area lights do not render correctly
\[HDRP\]\[DXR\] RT Shadows ghosts on one view when we have two cameras at the same time
\[HDRP\]\[PathTracer\] Flashing at first frame blow up the automatic progressive exposure and create an overexposed converged frame when using recorder with accumulation
\[Backport\] \[Linux\] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial
Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)
MetalKnown issueCaution
Empty "StreamingAssets" folder gets created after building an empty project (1423325)
PackageKnown issueCaution
\[Mac\] ShortcutManager ignores Shift modifier
Corrected the module initializer function call signature to avoid calling the wrong method on WebGL. (1399638)
IL2CPPWebGL
7.0.5 → 7.0.6
6.0.3 → 6.0.4
2.2.2 → 2.2.3
2.8.4 → 2.8.6
1.15.17 → 1.15.18
4.1.4 → 4.1.5
2.1.2 → 3.1.0
2.1.2 → 3.1.0
com.unity.services.analytics@4.0.1
com.unity.services.cloudcode@2.0.0
com.unity.services.cloudsave@2.0.0
com.unity.services.economy@2.0.3
com.unity.services.lobby@1.0.1
com.unity.services.qos@1.0.1
com.unity.services.relay@1.0.3
Com.unity.2d.animation - Updated Visibility Tab documentation page.
2DImprovement
Importing Models and their Materials using MaterialDescription will correctly use the glossiness value from the Material Fbx properties and applies it to the Standard Shader. (1370645)
Asset ImportImprovement
Reduced command buffer CPU overhead.
GraphicsImprovement
Reduced RenderGraph CPU overhead.
GraphicsImprovement
Fixed potential crash during shutdown when using Vulkan. (1423459)
AndroidFix
Fixed InvalidOperationException when undoing in Animator Window with empty AnimatorController.
Fixed an issue that importing Models and their Materials using MaterialDescription will correctly use the glossiness value from the Material Fbx properties and applies it to the Standard Shader in HDRP and URP. (1370665)
Asset ImportFix
Fixed an issue where the Model Importer remaps materials even when MaterialImportMode is None. (1401070)
Asset ImportFix
Fixed internal MaterialDescription AssetPostprocessor priorities to -1000 so they don't conflict with users default implementations. (1360618)
Asset ImportFix
Scripted importers that use Allocator.Temp allocated memory no longer leak memory on the asset import worker.
Asset ImportFix
Fixed default vertex colors for the billboard LOD vertex data for SpeedTree v8 imports. (1417551)
EditorFix
Fixed ReorderableList first element height when the element uses PropertyDrawer. (1409773)
EditorFix
Fixed spurious assembly file locking which could prevent rebuild after using the right clic "Open source code" on a test in the Test Runner window.
EditorFix
The editor could crash in case of overlapping light probes when additively loaded scenes. This fix eliminates an attempt to deduplicate light probes with respect to positions. A warning is introduced as the lack of deduplication could cause flickering objects.
GIFix
Allowed a native Texture3D to be bigger than 2GB.
Disabled dynamic lightmapping shader variants that have DOTS\_INSTANCING\_ON enabled.
GraphicsFix
Fixed a crash happening when an invalid Skinned Mesh Renderer is used with Ray Tracing effects. (1404046)
GraphicsFix
Fixed consistent Gfx.WaitForPresentOnGfxThread editor spikes when using Metal. Also fixed issue which caused the Game View FPS to drop when the editor was moved to a different display. In addition, fixed bad performance when Game View was displayed in a different window at the same time as the Scene View.
Fixed occasional crash when compressing to ETC2 with Texture2D.Compress. (1417802)
GraphicsFix
Fixed potential stall on buffer uploads in OpenGL GfxDevice. (1369478)
GraphicsFixAndroid
Fixed realoading of VFX Assets while inspecting a Cube Render Texture. (1340307)
GraphicsFix
Fixed reinitializing of a compressed, non-crunched texture. (1401977)
GraphicsFix
Shadow casters with different UnityPerMaterial aren't properly SRP Batched. (1421660)
GraphicsFix
Corrected the behavior of named pipes on Windows platforms. (1420995)
IL2CPPFixWindows
Fixed Alt-Tabbing out of build leaves the Alt key pressed on return. (1399038)
InputFix
Fixed InputSystem.QueueStateEvent throwing exceptions when called from non-main thread. (1348778)
InputFix
Fixed keys being stuck pressed when application regains focus on Windows Standalone, macOS with input system package. (1361145)
InputFixWindowsmacOS
Fixed mouse coordinates being incorrect until first move on Windows Standalone, Linux, macOS with input system package. (1231907)
InputFixWindowsmacOSLinux
Fixed PrintScreen key reported as pressed when pressing Insert/Home/Del/etc with NumLock being off with Input System package on Windows (also modified UWP and GDK). (1359217)
InputFixWindows
Fixed Touchscreen.pressure being corrupted on Windows Standalone with input system package. (1378194)
InputFixWindows
Fixed an issue when attempting to load corrupted rest-certificate.pem cert would crash Unity. (1423569)
KernelFix
Fixed Linux Editor ignores mouse scroll wheel input when the cursor is locked on the new input system. (1354498)
LinuxFix
Fixed Linux Editor's new input system's mouse scroll delta values clamped between -1 and 1. (1365433)
LinuxFix
Fixed player window cannot be resized when the player is started in full screen mode. (1372700)
LinuxFix
Fixed corruption when resizing player window. (1327755)
macOSFix
Fixed random crash on exit or domain reload. (1418292)
MonoFix
Fixed an issue that the Package Manager window takes a while to load initially. (1350368)
Package ManagerFix
Fixed for glitching particle effects that showed up when using graphics jobs.
Fixed failing performance tests RepaintProfilerWindowWith6VisibleCharts and RepaintProfilerWindowWith2VisibleAnd4InvisibleCharts due to unity setup coroutine timing out.
Avoid crash during build related to assets that use SerializeReference and Garbage Collection.
Fixed an occasional crash when entering playmode and trying to run a compute shader. (1413012)
ShadersFix
FIxed an issue that MissingReferenceException is thrown when calling Object.Destroy from a UI Button. (1428922)
uGUIFix
Fixed oversized UI Sprites with Mip Stripping enabled. (1393270)
uGUIFix
Fixed UI Components causing GC Allocation when enabled.
Updated COPPA compliance link.
UIFix
Implemented a workaround allowing UIToolkit to be rendered on buggy Adreno GPUs. (1361189)
UI ToolkitFixAndroid
Implemented a workaround allowing UIToolkit to draw with proper color channels on buggy Adreno GPUs. (1429559)
UI ToolkitFix
URP 2D - Fix bug when upgrading parametric lights to freeform lights.
Fixed a crash when importing a file in play mode. (1305732)
VideoFix
Fixed AudioClip.GetData(). (1369656)
WebGLFix
Fixed bug where some control keys were being incorrectly interpreted as text. (1417650)
WebGLFix
Fixed dragging files from Unity to other applications when the file path contains non-ASCII characters. (1402070)
WindowsFix
Changed alignment in Resource Image transfer function from 4 to 16 bytes to improve patching results on some platforms.
SerializationChange