6000.7.0b9
Beta · Released Nov 11, 2026 · Changeset 2e2e237e2443 · 1,762 release notes
Reproduction steps: 1. Create a new project 2. Create Animation Controller and Animation Clip in the Project window (Create > Animation) 3. Window > Animation > Animator 4. Right-click in the Animator window and select Create State > Empty twice to create two States 5. Right-click on one of the States, select Make Transition option and connect it to another State 6. Attach Animation Clip to bo…
Retrieved 2026-11-11Steps to reproduce: 1. Open the attached “IN-154347_ReproCrashVulkan.zip” project 2. From the menu bar, open File > Build Settings 3. Select Android as the Build Profile 4. Tick the Development Build checkbox 5. Build the Player 6. Open a terminal, navigate to the build output folder, and run: sh bench.sh -k <name>.apk -c 7. Open results/RESULT.txt and confirm it contains DFVKTIMEOUT lines 8. …
Retrieved 2026-11-11How to reproduce: Open the attached "IN-152532" project Open Build Settings and switch the platform to Standalone (Windows or macOS) Build and run the "ReproScene" scene as a standalone Player Observe the logs of the Player Actual result: The MonoBehaviour from the AssetBundle does not bind to the script of the assembly loaded at runtime, so the component shows as a missing script Expected res…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-153982” project In the Unity editor’s taskbar, select “File” > “Build Profiles” In the “Build Profiles” window, select “Windows” profile Under the “Platform Settings”, expand “Windows Settings” > enable the “Development Build” Click “Build And Run” and wait for around 5 minutes Observe the result in the Player window Actual result: The Player window free…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-154292” project 2. Open the SampleScene (Assets > Scenes > SampleScene) 3. Observe the “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning Reproducible with: 6000.5.0a5, 6000.6.4f1, 6000.7.0b3 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.5.0a4, 7000.0.0a5 Reproduced on: Windows 1…
Retrieved 2026-11-10How to reproduce: Create a project of any type and make sure uGUI is installed Create an empty GameObject Drag the newly created GameObject to the Project window to create a Prefab Open the newly created Prefab Add a child GameObject with any type of Collider Add any type of Collider to the root GameObject Add any type of Layout Group Component to the root GameObject Undo the last change using…
Retrieved 2026-11-11Steps to reproduce: Open the attached project Open the SampleScene Enter Play mode Switch to Scene View Select the Triangle object in the Hierarchy Press the Edit Shape Button for the ShadowCaster2D component in the Inspector window Change the ShadowCaster's shape Perform an Undo action Observe the Console window Actual results: Undo action is performed correctly, however "No script asset for …
Retrieved 2026-11-10Steps to reproduce: Open 3D project or switch Behaviour Mode to 3D in Project Settings > Editor Add texture/image to Assets In Inspector, switch Texture Type from Default to Sprite Observe no Sprite subasset generated Note: In 2D editor mode, Sprite subasset is generated even when Sprite Mode is Multiple by default Actual results: Expected results: Reproducible with versions: 6000.6.0a5 Not re…
Retrieved 2026-11-09Steps to reproduce: 1. Create a new Unity project using Universal 2D Template 2. Add attached “QAFreeformNRE.cs” script to project and add it to any GameObject in Hierarchy window 3. Enter Play Mode 4. Observe the Console window Actual results: “NullReferenceException: Object reference not set to an instance of an object” error is thrown in the Console window Expected results: no exception is …
Retrieved 2026-11-11Steps to reproduce: Open the attached project (saved in 6000.3.24f1) with 7000.0.0a8 and click Continue in the "Project Upgrade Required" dialog Open the "CookieUp" Scene Select "Point Light 2D with cookie" in the Hierarchy In the Inspector, open the kebab menu and select Debug Look at "Light Cookie Sprite" on the Light 2D component Actual results: "Light Cookie Sprite" is None (the cookie ref…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-145873” project 2. Open the scene “SampleScene” 3. Observe the Scene view Actual result: Pipe tiles have Walkway tiles' normal texture rendered on them Expected result: Pipe tiles should not have any normal texture rendered on them Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.18f1, 6000.4.12f1, 6000.5.1f1, 6000.6.0a7 Reproducible on: Windows 11 …
Retrieved 2026-11-09Reproduction steps: Open the attached "IN-145480_REPRO" project Open the "Assets/Scenes/SampleScene.unity" scene Make sure both the Game view and the Scene view are visible Enter Play Mode Observe the Console Actual result: The Console continuously prints "ArgumentException: An item with the same key has already been added" Expected result: No error is thrown Reproducible with: 6000.0.0b11, 60…
Retrieved 2026-11-10Steps to reproduce: Create a new Universal 2D project via Unity Hub Edit > Project Settings > Editor > "Enter Play Mode Settings": enable Enter Play Mode Options and disable Domain Reload In the Project Browser right click and Create > 2D > Sprites > Triangle and Select the texture In the Inspector click "Open Sprite Editor" (or Window > 2D > Sprite Editor) Draw a Cube Sprite container in the …
Retrieved 2026-11-09Steps to reproduce: Create and open a new 2D UPR project Create a Triangle Sprite png in the Project tab (Create -> 2D Sprite -> Triangle) Create a Tilemap grid in the Hierarchy Open it in the Tile Palette window Create a new Tile Palette Enable the Tile Palette Edit mode Drag the Triangle png into the canvas Create an asset from the png Observe the Console and Tile Palette Actual results: "Mi…
Retrieved 2026-11-09Steps to reproduce: Open the attached project Open the SampleScene Select the Freeform Light 2D object in the Hierarchy In the Inspector window, click the Edit Shape button In the Scene view, Edit the shape in a way, that edges overlap each other (Reference video attached) Actual results: Multiple IndexOutOfRangeException errors are thrown while editing the Shape Expected results: No errors or…
Retrieved 2026-11-10How to reproduce: Open attached "IN-145916_Rendererror.zip" project Enter Play mode Observe the Console Actual result: "Render Graph Execution error", ArgumentException "texture handle does not have a valid descriptor" errors are thrown in the Console Expected result: No errors are thrown Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Reproducible o…
Retrieved 2026-11-09How to reproduce: Open the attached "IN-144029" project Open the SampleScene Open the Profiler. Window >Analysis> Profiler Enter Play mode Observe the Memory Profiler and see initial memory usage Hold spacebar for 30-70 seconds Observe the Memory Profiler and see how memory usage changed Actual Result: Light2D does not destroy runtime created mesh, causing a memory leak Expected result: Light2…
Retrieved 2026-11-09Steps to reproduce: 1. Create a new 2D URP project 2. Open the “SampleScene” scene 3. Create a new GameObject with Animator and LineRenderer components 4. Create a Material using the Universal Render Pipeline/2D/Sprite-Lit-Default shader, and assign any texture to the “Diffuse” slot 5. Assign the Material to the LineRenderer. 6. Create an animation for the GameObject 7. Add the LineRenderer's …
Retrieved 2026-11-10Steps to reproduce: Create a new project via Unity Hub using the Universal 2D template Import the attached script RenderSprite_worldBounds_NaN_Repro.cs - drag it into the Project window (Assets folder) and let it compile. Open the sample scene. Create an empty GameObject: GameObject > Create Empty. Leave its Transform Position at (0,0,0). Select the GameObject, and in the Inspector click Add C…
Retrieved 2026-11-10From https://discussions.unity.com/t/inverted-normal-map-for-flipped-tile-in-chunk-tilemap/1717641 Steps to reproduce: Follow user's reproduction steps from discussions thread Actual results: Normals are inverted for flipped Tiles Expected results: Normals are not inverted for flipped Tiles Reproducible with versions: Not reproducible with versions: Can’t test with versions: Tested on (OS): No…
Retrieved 2026-11-09Steps to reproduce: Create and open a new URP 2D project Select the Renderer2D asset in Assets/Settings Untick the "Depth/Stencil Buffer" Add "Render Objects" Renderer Feature at the bottom Observe the Game/Scene view and Console Actual results: Game/Scene view fail to render, NullReferenceExceptions and "Render Graph Execution error" are thrown Expected results: Game/Scene views continue to r…
Retrieved 2026-11-10Steps to reproduce: Create or open a project Open Preferences > 2D > Grid Brush Compare the font size of the page title "Grid Brush" against its section headers "Grid Brush Flood Fill Extents" and "Grid Brush Scene View Text" For reference, compare against Preferences > 2D > Physics ("Physics" title vs "Colliders"/"Contacts" headers) or Project Settings > Analysis > Project Auditor ("Project A…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Open the "Level" scene (Assets/Scenes/Level.unity) In the Hierarchy, select the "player_idle_0" Object Move cursor in and out of Scene or Game Views Observe the shadow cast by the "Ground" Tilemap (its ShadowCaster2D has Casting Source = Tilemap Collider 2D) Actual results: Lights flicker intermittently ignoring Shadow Casters Expected results: Lig…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-152053” project Open the “SampleScene” scene In the Project window navigate to the Assets\Settings folder and click on Renderer2D In the Inspector window change the Render Scale to some lower value Observe the Game view Actual result: Sprite resolution changes and it gets more pixelated Expected result: Sprite resolution does not change Reproducible with…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project using the Universal 2D template 2. In the Project window, right-click -> Create -> 2D -> Tiles -> Hexagonal Rule Tile 3. Select the created Asset 4. In the Scene view, observe the "Open Tile Palette" Overlay Expected results: The "Open Tile Palette" menu item fills the full width of the Overlay Actual results: The "Open Tile Palette" menu item is…
Retrieved 2026-11-10Reproduction steps: 1. Create a new Universal 2D project 2. Create any Sprite (Create > 2D > Sprite) 3. Edit > Project Settings… > Sprite Editor 4. Enable Sprite Frame field edit lock override and observe the info box that appears below it 5. Select newly created Sprite Asset and click “Open Sprite Editor” button 6. Close the Sprite Editor window and observe Project Settings > Sprite Editor Ac…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Observe the Sync Active Palette button next to the Tile Palette drop-down Scale the Tile Palette window horizontally and observe the button Actual results: The button gets easily cut off or covered as other elements are prioritised, leaving it inoperable despite free space being present Expected results: The Sync Active Palette button remains visib…
Retrieved 2026-11-10Steps to reproduce: Create a new 2D URP project Import the attached "TestTile" folder into the Assets In the Hierarchy, right-click > 2D Object > Tilemap > Rectangular Select the imported "TestTile.asset" from the Project window In the Inspector, assign the "TestSprite" into the Sprite property Select the "Tilemap" from the Hierarchy Drag the "TestTile" onto the Scene view Observe the Scene vi…
Retrieved 2026-11-09Reproduction steps: 1. Create a new Universal 2D project 2. Window > 2D > Tile Palette > Create New Tile Palette > Create 3. Create > 2D > Sprite 4. Drag newly created Sprite into the Tile Palette window 5. Click “Paint with active brush” button and select Sprite tile in the Tile Palette window 6. Paint Sprite onto the grid in the Scene view 7. Click “Select an area of the grid” button and sel…
Retrieved 2026-11-09Reproduction steps: 1. Create a new Universal 2D project 2. Create any Tilemap (Window > 2D > Tile Palette > Create New Tilemap) 3. Duplicate the Tilemap GameObject in the Hierarchy until a scrollbar appears in the Tilemap dropdown 4. Enter any text in the Tilemap dropdown search bar to produce some or no results 5. Observe the Tilemap dropdown Actual result: Scrollbar remains visible in the d…
Retrieved 2026-11-09Reproduction steps: 1. Create a new Universal 2D project 2. Create any Tilemap (Window > 2D > Tile Palette > Create New Tilemap) 3. Duplicate the Tilemap GameObject in the Hierarchy until a scrollbar appears in the Tilemap dropdown 4. Enter any text in the Tilemap dropdown search bar to produce some or no results 5. Observe the Tilemap dropdown Actual result: Scrollbar remains visible in the d…
Retrieved 2026-11-09Steps to reproduce: Create a new 2D project Go Assets > Create > 2D > Sprites > Triangle Select it and click "Open Sprite Editor" In the Sprite Editor, click on the lock (Toggle Sprite Editor locks.) icon Lock any item Close Sprite Editor Re-open Sprite Editor and observe the locks Actual results: Locked properties are not retained and are editable again Expected results: Locked properties are…
Retrieved 2026-11-09Steps to reproduce: Open the project at [Internal link] Buid & run for Android Tap the UI Controls button Check the Toggle Element Turn TalkBack on Tap the Toggle Element Actual results: TalkBack announces a redundant "checked" on top of the "on" state. Expected results: TalkBack only announces the "on" state. Reproducible with versions: 6000.0+ Tested on (OS): Android, iOS
Retrieved 2026-11-10Steps to reproduce: Open the project at [Internal link] Buid & run for Android Tap the UI Controls button Turn TalkBack on Navigate by swipe all controls down to Slider Element Navigate backwards up to Text Field Element Actual results: TalkBack is very slow to navigate away from Dropdown Element regardless of the navigation direction. Expected results: TalkBack navigation is snappy for all ac…
Retrieved 2026-11-10Steps to reproduce: Open the project at [Internal link] Buid & run for Windows Turn Narrator on, then off. Actual results: The Screen Reader status at the bottom of the screen doesn't change according to Narrator's status. Expected results: The Screen Reader status at the bottom of the screen changes according to Narrator's status. Reproducible with versions: 6000.3+ Tested on (OS): Windows 11
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Setting window (Edit > Project Settings) Open the Adaptive Performance tab Enable Adaptive Performance Disable Adaptive Performance Quickly press the Play Mode button or the shortcut to enter Play Mode (command+p) Observe the Console window Actual results: "ScriptableSingleton already exists. Did yo…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-130259” project 2. Open the “Eldara” scene 3. In the Hierarchy, search for “nav“ 4. Click on the “NavMesh Surface” GameObject 5. In the Inspector, click “Bake” 6. Wait for ~5 minutes 7. Observe the crash Reproducible with: 2.0.5 (6000.0.38f1), 2.0.10 (6000.0.0b13, 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7) Could not test with: 6000.0.0b12 (could…
Retrieved 2026-11-09Steps to reproduce: Download the [Internal link] file, unarchive the project and open it. Open scene ShowPathCorridorDebug. Look at the green path drawn in the Scene view between objects Agent and FindPathExample. Alternative steps to reproduce: Create a scene with at least two NavMeshes connected through a NavMeshLink Use NavWorld to obtain a path between the two NavMeshes Use NavWorld.GetPor…
Retrieved 2026-11-11Steps to reproduce: Extract and open the project in [Internal link]. Open scene PressPlayToCreateScene.unity . Press play to start the scene. Observe the movement of the NavMeshAgents in the scene. To make it easier to notice the agents and obstacles in the scene view, you can select the object SpawnAgentsAndObstacles, and possibly enable the Wireframe view. Actual results: Some Agents jump ar…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached project “NavMeshTest” 2. In the Hierarchy window select “NAV MESH 1” GameObject 3. In the Inspector window Bake the NavMeshSurface 4. In the Hierarchy window select “NAV MESH 2” GameObject 5. Repeat step 3 6. Inspect “NAV MESH 1” and “NAV MESH 2” bounds in the Game view Expected result: Bounds for both GameObjects only include geometry Actual result: Bo…
Retrieved 2026-11-10How to reproduce: 1. Open the “BugTest.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the red Capsule Game Object in the Game view Expected result: The red Capsule eventually reaches the purple Cube Actual result: The red Capsule starts moving but then stops where different NavMesh Surfaces overlap Reproducible in: 1.1.1, 2.0.8 (2021.3.52f1, 2022.1.0a1, 2022.3.63f1, 6000.…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-151630.zip” project 2. Go to Build Profiles (File → Build Profiles) 3. Build for Android 4. Observe the Console window Actual result: The build fails Expected result: The build finishes successfully Reproducible with: 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.0f1 (Android API 37 not supported error) Rep…
Retrieved 2026-11-10How to reproduce: 1. Create and open a new project 2. Create a C# script and add the following line to the Start method: “Debug.LogError(“SOME TEXT”);” 3. Attach the created script to any GameObject in the scene 4. Open Build Profiles (File > Build Profiles) 5. Create an Android profile, if there isn’t one 6. Switch to the Android profile 7. Enable Development build 8. Build and Run to a devic…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-150967" project In the menu bar, select "Bug Repro" > "AnimatorController null MonoScript" > "1. CrashCreateNewStateMachineBehaviour" Observe the crash Reproducible with: 6000.3.0a6 (6966ed4b28e1), 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.0f1, 6000.0.82f1, 6000.3.0a5 (36d7e9fd6645) (Compilation errors: AnimatorControl…
Retrieved 2026-11-11How to reproduce: Create a new empty 3D project Navigate to File -> Build Profiles and switch the platform to Android Navigate to Edit -> Project Settings -> Player -> Other Settings Set Scripting Backend to “IL2CPP” and Target Architectures to “ARM64” Build the project to generate an APK Extract the built APK (e.g., rename to .zip and unzip) and navigate into the lib/arm64-v8a/ folder to loca…
Retrieved 2026-11-11How to reproduce: 1. Create and open a new project 2. Navigate to Project Settings, Player tab (Edit > Project Settings > Player) 3. In the Android tab, under Resolution and Presentation, disable “Status Bars” and “Navigation Bars” 4. Set System Bars Behavior to “Show Transient Bars By Swipe” 5. Build and Run the project for Android 6. When the application starts, swipe to bring out the Naviga…
Retrieved 2026-11-10Steps to reproduce: 1. Create a new project 2. Switch to Android build profile 3. Make sure both ARMv7 and ARM64 Target Architectures are turned on (Edit → Project Settings → Player → Android Tab) 4. Enable “Split APKs by target architecture” 5. Build the Android Player 6. Run “apkanalyzer manifest version-code <APK_PATH>” on both APKs in the terminal 7. Observe the terminal Actual result: Bot…
Retrieved 2026-11-09How to reproduce: 1. Create and open a new project 2. Navigate to Project Settings, Player tab (Edit > Project Settings > Player) 3. In the Android tab, under Resolution and Presentation, disable “Status Bars” and “Navigation Bars” 4. Set System Bars Behavior to “Show Transient Bars By Swipe” 5. Under Other Settings, make sure Application Entry Point is set to GameActivity 6. Build and Run the…
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-146619” project 2. Build and Run for Android 3. Click the buttons in the scene to change the displays brightness 4. Observe the device Actual result: When clicking the default option the brightness is lowered to a minimum instead of setting it to default Expected result: When clicking the default option screens brightness is set to the default value R…
Retrieved 2026-11-09Steps to reproduce: Open attached project Make sure minification is enabled Choose custom keystore in the Publishing settings Make sure dependencies are resolved (Assets -> External Dependency Manager -> Android Resolver -> Resolve) Build and run the project to the device Actual results: App crashes with 026/07/07 15:13:29.576 11131 11131 Error AndroidRuntime FATAL EXCEPTION: main 2026/07/07 1…
Retrieved 2026-11-10Steps to reproduce: Create a new project Add a cube in the Hierarchy window Select a cube and create an animation for it (Window -> Animation -> Animation -> Click "Create" button -> enter animation name -> click Save) Close the Animation window Open the "Animator" window (Window ->Animation -> Animator) Select the animation object in the Animator window Go to the Inspector window Click "Add B…
Retrieved 2026-11-09Steps to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create any GameObject 3. Open the Animation window (Window -> Animation -> Animation) 4. With the GameObject selected, click "Create" in the Animation window 5. Open Animator window (Window > Animation > Animator) 6.Select Create State > From New Blend Tree from the context menu 7.Double-click the Blend Tree to enter the Bl…
Retrieved 2026-11-09How to Reproduce: 1. Open the attached “IN-147671” project 2. Open “New Scene” 3. Select “Cube” GameObject 4. Enter Play mode 5. In the Game view, press “S” key 6. In the Animator window, verify that the parameters update to the following: MyBool = true, MyFloat = 5, MyTrigger = 1, and MyInt = 10 7. In the Game view, press “Spacebar” key 8. Observe the Animator Parameter values Actual Result: …
Retrieved 2026-11-09How to reproduce: Open the attached "IN-150969" project In the menu bar, select "Bug Repro" > "AnimationUtility null clips" > "1. CrashSetAdditiveReferencePose" Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04 LTS, Ubuntu 26.04 LTS (by user), Windows 10 Pro Not reproducible on: No other environments te…
Retrieved 2026-11-10