UUM-146158
Fixed in 7000.0.0a7Mentioned in 10 release notes.
First fixed in 7000.0.0a7 (Oct 6, 2026); relisted in 9 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes 2D | Fix | Fixed case where crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor. | |
| 7000.0.0a16 | Fixes 2D | Fix | Fix case where crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor | |
| 6000.7.0b7 | Fixes 2D | Fix | Fixed case where crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor. | |
| 6000.7.0b7 | Fixes 2D | Fix | Fixed case where crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor. | |
| 7000.0.0a12 | Fixes 2D | Fix | Fix case where crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor | |
| 7000.0.0a11 | Fixes 2D | Fix | Fix case where crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor | |
| 7000.0.0a10 | Fixes 2D | Fix | Fix case where crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor | |
| 7000.0.0a9 | Fixes 2D | Fix | Fix case where crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor | |
| 7000.0.0a8 | Fixes 2D | Fix | Fix case where crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor | |
| 7000.0.0a7 | Fixes 2D | Fix | Fix case where crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor |