UUM-138620
Fixed in 7000.0.0a16Mentioned in 3 release notes.
First fixed in 7000.0.0a16 (Nov 5, 2026); relisted in 2 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Asset Pipeline | Fix | Fixed a crash when calling AssetDatabase.ForceReserializeAssets() more than once in a row. When reserializing a dirty asset, ReloadFromDisk awoke the reloaded object while the serialization read namespace was still active, so a reference to a not-yet-loaded dependency (such as a built-in shader) hit the recursive-serialization guard and left the object in a corrupt state; the next ForceReserializeAssets call then crashed while reloading it. | |
| 7000.0.0a16 | Fixes Asset Pipeline | Fix | Fixed an issue where the Editor could crash when loading or force-reserializing a PlayerSettings asset saved by an old version of Unity. | |
| 7000.0.0a16 | Fixes Asset Pipeline | Fix | Fixed an issue where the Editor could crash when loading or force-reserializing a PlayerSettings asset saved by an old version of Unity. |