6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu
6000.7.0a1
Alpha · Released Jun 25, 2026 · Changeset 0fe3875ef801 · 14 release notes
44build scoreprovisional
Upgrade risk+31Net cleanup+10Live debt+3
cohort: alpha (33)
Fixed a crash (ProfilerMutexLock / assertion gPersistentManager \!= NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown. (UUM-144371) Fixed in 6000.7.0a2.
Fixed a crash in ProfilerSymbolsDelayedDeletion::AddCloneObject. (UUM-144194) Fixed in 6000.7.0a2.
Fixed a potential crash that would occur when generating a font asset in the Font Asset Creator. (UUM-125366) Fixed in 6000.7.0a2.
Fixed a potential crash that would occur when generating a font asset in the Font Asset Creator. (UUM-141061) Fixed in 6000.7.0a2.
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
6000.6.0a7: 2D Platformer Tutorial Template spawns more than 150 API warnings and outdated asset version alerts on initial creation
6000.6.0a7: [Hierarchy v2] Renaming wrong object after GO creation
Known issueCaution
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
An issue where installing the Multiplayer Play Mode package did not enable the feature until the Editor was restarted. (UUM-144481) Fixed in 6000.7.0a2.
[Editor] [Profiler] Application crashes immediately after launch when Autoconnect Profiler and Deep Profiling Support are enabled in Build Settings
Added support for building Player that uses up to 16 GB of WebAssembly memory (Wasm64).
WebFeature
Improved performance and memory usage of VisualElement class list.
UI ToolkitImprovement
Clarify serialization documentation for supported collection types and Dictionary<TKey, TValue>.
DocumentationFix