UUM-156213
Fixed in 6000.7.0b6Mentioned in 4 release notes.
First fixed in 6000.7.0b6 (Oct 21, 2026); relisted in 3 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes 2D | Fix | Fix Crash on "pqInit" when SpriteShapeUtility.Generate is given a closed shape with two coincident control points. Note this API is specific to an old Spriteshape package and will be deprecated in an upcoming version. Please refer to SpriteShapeGenerator.cs in the Spriteshape package for any future use of Triangulation. | |
| 6000.7.0b7 | Fixes 2D | Fix | Fix Crash on "pqInit" when SpriteShapeUtility.Generate is given a closed shape with two coincident control points. Note this API is specific to an old Spriteshape package and will be deprecated in an upcoming version. Please refer to SpriteShapeGenerator.cs in the Spriteshape package for any future use of Triangulation. | |
| 6000.7.0b6 | Fixes 2D | Fix | Fix Crash on "pqInit" when SpriteShapeUtility.Generate is given a closed shape with two coincident control points. Note this API is specific to an old Spriteshape package and will be deprecated in an upcoming version. Please refer to SpriteShapeGenerator.cs in the Spriteshape package for any future use of Triangulation. | |
| 6000.7.0b6 | Fixes 2D | Fix | Fix Crash on "pqInit" when SpriteShapeUtility.Generate is given a closed shape with two coincident control points. Note this API is specific to an old Spriteshape package and will be deprecated in an upcoming version. Please refer to SpriteShapeGenerator.cs in the Spriteshape package for any future use of Triangulation. |