Search results for "Hierarchy"

201–225 of 261

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-99667FixedUI Toolkit: Fixed NRE when adding an OverlayContainer in the UI Builder.—6000.2.0a8Apr 3, 2025—17
UUM-76831FixedUI Elements: Fixed an issue by preventing the rename and create template option in the context menu when multiple elements are selected within UIBuilder hierarchy.—6000.1.0b10Mar 11, 2025—26
UUM-79087FixedPrefabs: Reconnect proxy parent in Prefab Stage.—6000.2.0a4Feb 19, 2025—29
UUM-96356FixedUI Toolkit: Fixed a NullReferenceException error that occurred when selecting a Script element in the UI Builder Hierarchy by addressing issues in the default attribute field factory in the UI Builder.—6000.1.0b7Feb 19, 2025—30
UUM-72297FixedEditor: Fixed GizmoType.NotInSelectionHierarchy gizmos not being restored on deselect.—6000.0.38f1Feb 11, 2025—33
UUM-76676FixedUI Elements: Fixed an issue by Renaming controls in UIBuilder hierarchy so it is added to undo history.—6000.0.38f1Feb 11, 2025—32
UUM-93080FixedUI Toolkit: Fixed ScrollView mouse wheel scrolling so it takes into account other elements dimensions in the scroll view hierarchy.—6000.0.38f1Feb 11, 2025—30
UUM-87199FixedPhysics: Improved the performance of Physics.TransformSync in cases where deeply nested hierarchies containing large amounts of Collider components would add an Animator to any child within that hierarchy. Previously this would incur a massive pe…6000.2.0a1Jan 29, 20256000.1.3f1May 14, 2025—22
UUM-95518FixedScene Manager: Fixed an issue where a new child GameObject was incorrectly placed under an existing child instead of the parent when the existing child was selected for renaming. (UUM-95518) Fixed in 6000.2.0a2.6000.2.0a1Jan 29, 20256000.0.38f1Feb 11, 2025—33
UUM-86550FixedEditor: Fixed searchpropositions for Hierarchy t:prefab.—6000.1.0a9Dec 18, 2024—17
UUM-76465FixedEditor: Fixed scene filtering not working on metal sometimes with render graph.—6000.1.0a7Dec 5, 2024—20
UUM-85289FixedUniversal RP: Modified final depth copy logic to read from depth attachment instead of depth texture to avoid errors when depth texture isn't available—6000.1.0a7Dec 5, 2024—20
UUM-82909FixedAccessibility: Fixed text overflow when resizing Accessibility Hierarchy Viewer Inspector pane.—6000.1.0a4Nov 14, 2024—23
UUM-49035FixedText: Disabled warnings for missing Unicode.—2022.3.52f1Nov 6, 2024—1
UUM-83272FixedEditor: Fixed duplicate separators appearing in the game object hierarchy menu.—6000.0.24f1Oct 24, 2024—25
UUM-61742FixedEditor: Fixed issue where properties for prefabs in Preview mode were treated as though they were being animated when they were not.—2022.3.42f1Aug 13, 2024—1
UUM-76316FixedEditor: Fixed the order of some internal menu items being incorrect (e.g GameObject/UI)—2021.3.42f1Aug 6, 2024—2
UUM-67677FixedGraphics: Fixed crash when using SRP, Handle.DrawOutline() and filtering the hierarchy.—2022.3.39f1Jul 23, 2024—1
UUM-74373FixedSerialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window2022.3.34f1Jun 18, 20242022.3.47f1Sep 18, 20249114
UUM-53679FixedUndo System: Improved Transform error checking during Undo to avoid crashing when redoing hierarchy optimization.—2021.3.39f1May 28, 2024—1
UUM-54444FixedEditor: Fixed focus selected shortcut regression on hierarchy.—2022.3.28f1May 7, 2024—2
UUM-54133FixedUI Toolkit: Fixed keyboard navigation for UI Toolkit Hierarchy elements.—6000.0.0b15Apr 13, 2024—2
UUM-63248FixedUI Toolkit: Fixed titles for UI Toolkit Samples window menus to make them easier to read.—6000.0.0b12Mar 19, 2024—5
UUM-53037FixedEditor: Fixed an issue where the hierarchy wouldn't repaint after cutting and pasting a game object.—6000.0.0b11Mar 13, 2024—5
UUM-55597FixedEditor: Addressed an editor inconsistency where shortcuts for GameObject actions weren't shown in the Scene Hierarchy context menu.—6000.0.0b11Mar 13, 2024—5
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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