Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
151–175 of 1,502
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-136075 | Fixed | HDRP: Fixed a NullReferenceException when inspecting Custom Pass volumes with DRS enabled. | — | 6000.6.0a2Apr 2, 2026 | — | 17 |
| UUM-136108 | Fixed | VFX Graph: Fixed an issue where the context title overlapped the space toggle button. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-136161 | Fixed | URP: AutodeskInteractive shader when Rendering Mode Fade is not converted to URP AutodeskinteractiveTransparent shader. | — | 6000.6.0a2Apr 2, 2026 | — | 8 |
| UUM-136196 | Fixed | VFX Graph: Fixed overly dark colors for the favorite and folder icons in the node search window. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-136318 | Fixed | VFX Graph: Disabled the ability to edit VFX Graph template properties in the Inspector during Play mode. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-136346 | Fixed | VFX Graph: The favorite icon was briefly blinking to white when scrolling quickly even though there was not favorite item. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-136545 | Fixed | VFX Graph: Sorting templates could be unstable when some templates had the same value for the sorting criteria. Now the order criteria is used to stabilize the sorting in this case. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-137197 | Fixed | Graphics: Fixed UAVs in closest hit shaders from Shader Passes causing a crash. They are currently not supported and the shader compilers will report an error instead in this case. | — | 6000.6.0a2Apr 2, 2026 | — | 18 |
| UUM-137670 | Fixed | SRP Core: Fixed NullReferenceException when exiting play mode with debug UI open | — | 6000.6.0a2Apr 2, 2026 | — | 8 |
| UUM-137981 | Fixed | URP: Fixed an issue in the render graph debug UI subheader. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-138486 | Fixed | SRP Core: Fixed a compilation when terrain module was present and SURFACE_CACHE was defined. (UUM-138486) First seen in 6000.6.0a2. Fixed in 6000.6.0a3. | 6000.6.0a2Apr 2, 2026 | 6000.6.0a3Apr 15, 2026 | 13 | 2 |
| UUM-132444 | Fixed | Graphics: Fixed GPU-resident drawers incorrectly rendering quad topology meshes as triangles during GPU Occlusion Culling. | — | 6000.5.0b2Apr 2, 2026 | — | 21 |
| UUM-137827 | Fixed | HDRP: Fixed bad asset reference in sample description. | — | 6000.5.0b2Apr 2, 2026 | — | 20 |
| UUM-135239 | Fixed | VFX Graph: Incorrect Custom Attribute evaluation leading to wrong behavior and shader warnings. | — | 6000.0.72f1Apr 1, 2026 | — | 1 |
| UUM-113756 | Fixed | HDRP: Fixed Frame Debugger flickering by disabling water updates and CPU-readbacks while the Frame Debugger is active. | — | 6000.4.1f1Mar 31, 2026 | — | 19 |
| UUM-132639 | Fixed | Shaders: Fixed poorly visible error messages in the Keyword Declaration Overrides section of Shader Build Settings. | — | 6000.4.1f1Mar 31, 2026 | — | 20 |
| UUM-135708 | Fixed | Graphics: Used glClear instead of clear quad when possible to avoid artifacts on some older Android devices. | — | 6000.4.1f1Mar 31, 2026 | — | 21 |
| UUM-136528 | Fixed | URP: Fixed an issue where the Nearest-Neighbor Upscaling Filter was ignored when no final post-processing pass was present. | — | 6000.4.1f1Mar 31, 2026 | — | 19 |
| UUM-137007 | Fixed | Shadergraph: Fix wrong additional lights indexation in custom lighting samples. | — | 6000.4.1f1Mar 31, 2026 | — | 20 |
| UUM-134265 | Fixed | Shadergraph: Fixed NullReferenceException being thrown after deleting a shader input category. | — | 6000.5.0b1Mar 26, 2026 | — | 20 |
| UUM-134685 | Fixed | SRP Core: Added header-level documentation references to rendering debugger. (UUM-134685) First seen in 6000.5.0a7. | — | 6000.5.0b1Mar 26, 2026 | — | 8 |
| UUM-128596 | Fixed | Graphics: Increased the internal limit for maximum number of subpasses to 16. | — | 6000.3.12f1Mar 25, 2026 | — | 21 |
| UUM-137132 | Fixed | Graphics: Fixed SystemInfo.supportsInlineRayTracing becoming false after NVIDIA driver update. | — | 6000.3.12f1Mar 25, 2026 | — | 21 |
| UUM-132990 | Fixed | VFX Graph: Fixed a "missing script" warning when saving a VFX asset while in Play mode or loading a scene with VisualEffects from a script. | — | 6000.5.0a9Mar 19, 2026 | — | 13 |
| UUM-133727 | Fixed | VFX Graph: Fixed inconsistent item spacing when the template list is too narrow. | — | 6000.5.0a9Mar 19, 2026 | — | 20 |