Rendering issues

1,576–1,600 of 1,645

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-4336FixedGraphics: SkinnedMeshRenderer and MeshRenderer are now in the same SRP Batch during shadow pass.—2021.3.7f1Jul 28, 2022—1
UUM-5546FixedGraphics: Fixed some dropdown menus in the Mac Editor that would previously jitter or jerk out with artifacts when opened.—2021.3.7f1Jul 28, 2022—1
UUM-5547FixedGraphics: Switching vsync mode while in a Metal player could sometimes cause a freeze due to the vsync status not syncing correctly before waiting on the frame present - this has been fixed.—2021.3.7f1Jul 28, 2022—2
UUM-4697FixedGraphics: Fixed consistent Gfx.WaitForPresentOnGfxThread editor spikes when using Metal. Also fixed issue which caused the Game View FPS to drop when the editor was moved to a different display. In addition, fixed bad performance when Game View wa…—2020.3.37f1Jul 21, 2022—1
UUM-929FixedShaders: Fixed a surface shader error when multiple uv sets were being used on the same texture.—2020.3.37f1Jul 21, 2022—2
UUM-1845FixedURP: URP 2D - Fix Light2D upgrading issue with m_AlphaBlendOnOverlap property—2021.3.6f1Jul 8, 2022—1
UUM-2536FixedShader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes2021.3.6f1Jul 8, 20222021.3.10f1Sep 16, 2022703
UUM-5469FixedGraphics: Fixes incorrectly regenerated thumbnails when reimporting sprites with an asset postprocessor.—2021.3.6f1Jul 8, 2022—1
UUM-571FixedVFX Graph: Fixed exception when there is a GPU in subgraph and flow link in parent graph.—2021.3.6f1Jul 8, 2022—1
UUM-6109FixedGraphics: Fixed a performance issue in the SRP Render loop.—2021.3.6f1Jul 8, 2022—1
UUM-1869FixedURP: URP 2D - Fix bug when upgrading parametric lights to freeform lights.—2021.3.5f1Jun 22, 2022—1
UUM-102007OpenShadergraph: Subgraphs whose first output isn't previewable now default to not having a node preview.———14
UUM-102039OpenShaders: Improved errors reported when a shader compiler process crashes.———7
UUM-103867OpenShadergraph: Improved resizing behavior for custom property and function inspectors.———15
UUM-103879OpenShadergraph: Improved blackboard scrolling behavior when adding a new item out of the current scroll view.———22
UUM-103974OpenShadergraph: Heatmap asset help button now redirects to Shader Graph manual page.———14
UUM-104088OpenShadergraph: Improved spacing of a certain toggle on the shader graph preferences page.———15
UUM-104220OpenVFX Graph: Added debug names for GPU resources managed by VFX Graph to make debugging easier. (UUM-104220) First seen in 6000.2.0a11.———1
UUM-104591OpenShadergraph: Improved shader variant exceeded message to direct users to both project settings and preferences.———15
UUM-105177OpenShadergraph: Added an issue where the far right toolbar dropdown was sometimes difficult to interact with.———15
UUM-105298OpenShadergraph: Changed the Scene Depth Difference Node to default to using View Position instead of World Position.———7
UUM-112294OpenShadergraph: Improved the formatting of the help box in the Project Settings window.———6
UUM-112297OpenShadergraph: Improved the alignment of the help box in the Project Settings window.———6
UUM-112328OpenURP: Updated the Rendering Settings Converter in the Render Pipeline Converter to create one Universal Renderer per rendering mode, instead of creating one per Quality level.———10
UUM-112331OpenURP: Updated the Rendering Settings Converter in the Render Pipeline Converter so that it only displays Quality levels that have missing Universal Render Pipeline (URP) assets.———10
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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