Rendering issues

1,4511,475 of 1,514

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-2536FixedShader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes2021.3.6f1Jul 8, 20222021.3.10f1Sep 16, 2022703
UUM-5469FixedGraphics: Fixes incorrectly regenerated thumbnails when reimporting sprites with an asset postprocessor.2021.3.6f1Jul 8, 20221
UUM-571FixedVFX Graph: Fixed exception when there is a GPU in subgraph and flow link in parent graph.2021.3.6f1Jul 8, 20221
UUM-6109FixedGraphics: Fixed a performance issue in the SRP Render loop.2021.3.6f1Jul 8, 20221
UUM-1869FixedURP: URP 2D - Fix bug when upgrading parametric lights to freeform lights.2021.3.5f1Jun 22, 20221
UUM-102007OpenShadergraph: Subgraphs whose first output isn't previewable now default to not having a node preview.14
UUM-102039OpenShaders: Improved errors reported when a shader compiler process crashes.7
UUM-103867OpenShadergraph: Improved resizing behavior for custom property and function inspectors.15
UUM-103879OpenShadergraph: Improved blackboard scrolling behavior when adding a new item out of the current scroll view.22
UUM-103974OpenShadergraph: Heatmap asset help button now redirects to Shader Graph manual page.14
UUM-104088OpenShadergraph: Improved spacing of a certain toggle on the shader graph preferences page.15
UUM-104220OpenVFX Graph: Added debug names for GPU resources managed by VFX Graph to make debugging easier. (UUM-104220) First seen in 6000.2.0a11.1
UUM-104591OpenShadergraph: Improved shader variant exceeded message to direct users to both project settings and preferences.15
UUM-105177OpenShadergraph: Added an issue where the far right toolbar dropdown was sometimes difficult to interact with.15
UUM-105298OpenShadergraph: Changed the Scene Depth Difference Node to default to using View Position instead of World Position.7
UUM-112294OpenShadergraph: Improved the formatting of the help box in the Project Settings window.6
UUM-112297OpenShadergraph: Improved the alignment of the help box in the Project Settings window.6
UUM-112328OpenURP: Updated the Rendering Settings Converter in the Render Pipeline Converter to create one Universal Renderer per rendering mode, instead of creating one per Quality level.10
UUM-112331OpenURP: Updated the Rendering Settings Converter in the Render Pipeline Converter so that it only displays Quality levels that have missing Universal Render Pipeline (URP) assets.10
UUM-113178OpenShadergraph: Fixed an issue that allowed floating sub-windows in the Shader Graph editor to be moved outside of the main window's boundaries. These windows are now constrained to remain visible.14
UUM-114178OpenGraphics: Added indentation to the Graphics Preferences. (UUM-114178) First seen in 6000.3.0a1.1
UUM-114738OpenShadergraph: Improved contrast of category names.6
UUM-114942OpenURP: Added a new status message in the Render Pipeline Converter to indicate when no elements are found to convert. (UUM-114942) First seen in 6000.3.0b1.1
UUM-114971OpenURP: In the Render Pipeline Converter, Readonly Material converter now changes references to material inside custom materials.16
UUM-115034OpenShadergraph: Improved appearance of channel dropdown on UV node when node is collapsed.10
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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