Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
1,451–1,475 of 1,514
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-2536 | Fixed | Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes | 2021.3.6f1Jul 8, 2022 | 2021.3.10f1Sep 16, 2022 | 70 | 3 |
| UUM-5469 | Fixed | Graphics: Fixes incorrectly regenerated thumbnails when reimporting sprites with an asset postprocessor. | — | 2021.3.6f1Jul 8, 2022 | — | 1 |
| UUM-571 | Fixed | VFX Graph: Fixed exception when there is a GPU in subgraph and flow link in parent graph. | — | 2021.3.6f1Jul 8, 2022 | — | 1 |
| UUM-6109 | Fixed | Graphics: Fixed a performance issue in the SRP Render loop. | — | 2021.3.6f1Jul 8, 2022 | — | 1 |
| UUM-1869 | Fixed | URP: URP 2D - Fix bug when upgrading parametric lights to freeform lights. | — | 2021.3.5f1Jun 22, 2022 | — | 1 |
| UUM-102007 | Open | Shadergraph: Subgraphs whose first output isn't previewable now default to not having a node preview. | — | — | — | 14 |
| UUM-102039 | Open | Shaders: Improved errors reported when a shader compiler process crashes. | — | — | — | 7 |
| UUM-103867 | Open | Shadergraph: Improved resizing behavior for custom property and function inspectors. | — | — | — | 15 |
| UUM-103879 | Open | Shadergraph: Improved blackboard scrolling behavior when adding a new item out of the current scroll view. | — | — | — | 22 |
| UUM-103974 | Open | Shadergraph: Heatmap asset help button now redirects to Shader Graph manual page. | — | — | — | 14 |
| UUM-104088 | Open | Shadergraph: Improved spacing of a certain toggle on the shader graph preferences page. | — | — | — | 15 |
| UUM-104220 | Open | VFX Graph: Added debug names for GPU resources managed by VFX Graph to make debugging easier. (UUM-104220) First seen in 6000.2.0a11. | — | — | — | 1 |
| UUM-104591 | Open | Shadergraph: Improved shader variant exceeded message to direct users to both project settings and preferences. | — | — | — | 15 |
| UUM-105177 | Open | Shadergraph: Added an issue where the far right toolbar dropdown was sometimes difficult to interact with. | — | — | — | 15 |
| UUM-105298 | Open | Shadergraph: Changed the Scene Depth Difference Node to default to using View Position instead of World Position. | — | — | — | 7 |
| UUM-112294 | Open | Shadergraph: Improved the formatting of the help box in the Project Settings window. | — | — | — | 6 |
| UUM-112297 | Open | Shadergraph: Improved the alignment of the help box in the Project Settings window. | — | — | — | 6 |
| UUM-112328 | Open | URP: Updated the Rendering Settings Converter in the Render Pipeline Converter to create one Universal Renderer per rendering mode, instead of creating one per Quality level. | — | — | — | 10 |
| UUM-112331 | Open | URP: Updated the Rendering Settings Converter in the Render Pipeline Converter so that it only displays Quality levels that have missing Universal Render Pipeline (URP) assets. | — | — | — | 10 |
| UUM-113178 | Open | Shadergraph: Fixed an issue that allowed floating sub-windows in the Shader Graph editor to be moved outside of the main window's boundaries. These windows are now constrained to remain visible. | — | — | — | 14 |
| UUM-114178 | Open | Graphics: Added indentation to the Graphics Preferences. (UUM-114178) First seen in 6000.3.0a1. | — | — | — | 1 |
| UUM-114738 | Open | Shadergraph: Improved contrast of category names. | — | — | — | 6 |
| UUM-114942 | Open | URP: Added a new status message in the Render Pipeline Converter to indicate when no elements are found to convert. (UUM-114942) First seen in 6000.3.0b1. | — | — | — | 1 |
| UUM-114971 | Open | URP: In the Render Pipeline Converter, Readonly Material converter now changes references to material inside custom materials. | — | — | — | 16 |
| UUM-115034 | Open | Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed. | — | — | — | 10 |