Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
1,426–1,450 of 1,515
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-3341 | Fixed | HDRP: Fixed noisy top shadows when using 'High' Filtering Quality with Tesselated Meshes (Lit Tesselation). | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-3711 | Fixed | Shader System: Shader variant build preparation does not scale | 2021.3.9f1Sep 1, 2022 | 2021.3.15f1Dec 1, 2022 | 91 | 3 |
| UUM-6026 | Fixed | Shaders: DrawMeshInstanced now provides error feedback when using a shader that does not support instancing. | — | 2021.3.9f1Sep 1, 2022 | — | 2 |
| UUM-6173 | Fixed | HDRP: Fixed duplicated code sample in the custom pass documentation. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-6176 | Fixed | HDRP: Fixed re-ordering issue in the custom pass list. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-6179 | Fixed | HDRP: Fixed a discrepancy between recursive rendering and path tracing for refraction models. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-6181 | Fixed | HDRP: Fixed blinking SSGI with dynamic resolution. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-6188 | Fixed | HDRP: Fixed an issue with DOTS and Look Dev tool causing entities in the tool to be drawn in the game view. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-6189 | Fixed | HDRP: Fixed a render graph error when rendering a scene with no opaque objects in forward. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-6190 | Fixed | HDRP: Fixed an issue with up direction of the light anchor tool being wrong on occasion. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-6205 | Fixed | HDRP: Fixed quad artifacts on TAA and fixed an issue on bicubic filtering. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-6513 | Fixed | HDRP: Fixed the clamp happening on the sum of ray tracing samples instead of per sample. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-6662 | Fixed | HDRP: Specular occlusion now falls back to normal when bent normal is not available. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-6664 | Fixed | HDRP: Fixed Decal Layer Texture lifetime in rendergraph. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-6998 | Fixed | URP: Fixed alpha discard on Unlit Sprite targets for Shadergraph. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-1804 | Fixed | Graphics: Fixed a regression where calling the the Texture2D.Resize method with a Texture format parameter caused the underlying GraphicsFormat to flip color spaces on each call. | — | 2020.3.38f1Aug 17, 2022 | — | 1 |
| UUM-2198 | Fixed | Shaders: Fixed ddx\_fine and ddx\_coarse on Vulkan and capable GLCore targets. | — | 2020.3.38f1Aug 17, 2022 | — | 1 |
| UUM-2506 | Fixed | Graphics: 2D Textures with multiple faces or images now correctly update their hash values when any face/image is changed and not just the first one. | — | 2021.3.8f1Aug 8, 2022 | — | 2 |
| UUM-1295 | Fixed | VFX Graph: Position ArcSphere failing with BlendDirection. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-1921 | Fixed | URP: URP 2D - Fixes vertex color for sprite shapes. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-3339 | Fixed | HDRP: Fixed a render graph error when opening a project with default lighting enabled and clouds in the scene. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-4336 | Fixed | Graphics: SkinnedMeshRenderer and MeshRenderer are now in the same SRP Batch during shadow pass. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-5546 | Fixed | Graphics: Fixed some dropdown menus in the Mac Editor that would previously jitter or jerk out with artifacts when opened. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-5547 | Fixed | Graphics: Switching vsync mode while in a Metal player could sometimes cause a freeze due to the vsync status not syncing correctly before waiting on the frame present - this has been fixed. | — | 2021.3.7f1Jul 28, 2022 | — | 2 |
| UUM-4697 | Fixed | Graphics: Fixed consistent Gfx.WaitForPresentOnGfxThread editor spikes when using Metal. Also fixed issue which caused the Game View FPS to drop when the editor was moved to a different display. In addition, fixed bad performance when Game View wa… | — | 2020.3.37f1Jul 21, 2022 | — | 1 |