Rendering issues

1,4261,450 of 1,515

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-3341FixedHDRP: Fixed noisy top shadows when using 'High' Filtering Quality with Tesselated Meshes (Lit Tesselation).2021.3.9f1Sep 1, 20221
UUM-3711FixedShader System: Shader variant build preparation does not scale2021.3.9f1Sep 1, 20222021.3.15f1Dec 1, 2022913
UUM-6026FixedShaders: DrawMeshInstanced now provides error feedback when using a shader that does not support instancing.2021.3.9f1Sep 1, 20222
UUM-6173FixedHDRP: Fixed duplicated code sample in the custom pass documentation.2021.3.9f1Sep 1, 20221
UUM-6176FixedHDRP: Fixed re-ordering issue in the custom pass list.2021.3.9f1Sep 1, 20221
UUM-6179FixedHDRP: Fixed a discrepancy between recursive rendering and path tracing for refraction models.2021.3.9f1Sep 1, 20221
UUM-6181FixedHDRP: Fixed blinking SSGI with dynamic resolution.2021.3.9f1Sep 1, 20221
UUM-6188FixedHDRP: Fixed an issue with DOTS and Look Dev tool causing entities in the tool to be drawn in the game view.2021.3.9f1Sep 1, 20221
UUM-6189FixedHDRP: Fixed a render graph error when rendering a scene with no opaque objects in forward.2021.3.9f1Sep 1, 20221
UUM-6190FixedHDRP: Fixed an issue with up direction of the light anchor tool being wrong on occasion.2021.3.9f1Sep 1, 20221
UUM-6205FixedHDRP: Fixed quad artifacts on TAA and fixed an issue on bicubic filtering.2021.3.9f1Sep 1, 20221
UUM-6513FixedHDRP: Fixed the clamp happening on the sum of ray tracing samples instead of per sample.2021.3.9f1Sep 1, 20221
UUM-6662FixedHDRP: Specular occlusion now falls back to normal when bent normal is not available.2021.3.9f1Sep 1, 20221
UUM-6664FixedHDRP: Fixed Decal Layer Texture lifetime in rendergraph.2021.3.9f1Sep 1, 20221
UUM-6998FixedURP: Fixed alpha discard on Unlit Sprite targets for Shadergraph.2021.3.9f1Sep 1, 20221
UUM-1804FixedGraphics: Fixed a regression where calling the the Texture2D.Resize method with a Texture format parameter caused the underlying GraphicsFormat to flip color spaces on each call.2020.3.38f1Aug 17, 20221
UUM-2198FixedShaders: Fixed ddx\_fine and ddx\_coarse on Vulkan and capable GLCore targets.2020.3.38f1Aug 17, 20221
UUM-2506FixedGraphics: 2D Textures with multiple faces or images now correctly update their hash values when any face/image is changed and not just the first one.2021.3.8f1Aug 8, 20222
UUM-1295FixedVFX Graph: Position ArcSphere failing with BlendDirection.2021.3.7f1Jul 28, 20221
UUM-1921FixedURP: URP 2D - Fixes vertex color for sprite shapes.2021.3.7f1Jul 28, 20221
UUM-3339FixedHDRP: Fixed a render graph error when opening a project with default lighting enabled and clouds in the scene.2021.3.7f1Jul 28, 20221
UUM-4336FixedGraphics: SkinnedMeshRenderer and MeshRenderer are now in the same SRP Batch during shadow pass.2021.3.7f1Jul 28, 20221
UUM-5546FixedGraphics: Fixed some dropdown menus in the Mac Editor that would previously jitter or jerk out with artifacts when opened.2021.3.7f1Jul 28, 20221
UUM-5547FixedGraphics: Switching vsync mode while in a Metal player could sometimes cause a freeze due to the vsync status not syncing correctly before waiting on the frame present - this has been fixed.2021.3.7f1Jul 28, 20222
UUM-4697FixedGraphics: Fixed consistent Gfx.WaitForPresentOnGfxThread editor spikes when using Metal. Also fixed issue which caused the Game View FPS to drop when the editor was moved to a different display. In addition, fixed bad performance when Game View wa…2020.3.37f1Jul 21, 20221
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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