Rendering issues

1,426–1,450 of 1,645

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-22821FixedHDRP: Fixed issue with Light Probe Proxy Volume not rendering correctly when Bounding Box Mode is Automatic World.—2021.3.24f1Apr 27, 2023—1
UUM-22996FixedHDRP: Added error when MSAA and non-MSAA buffers are bound simultaneously in custom passes.—2021.3.24f1Apr 27, 2023—1
UUM-25737FixedHDRP: Fixed an issue occuring on TAAU when the camera rect is adjusted.—2021.3.24f1Apr 27, 2023—1
UUM-26172FixedHDRP: Enabled the correct light position when changing distance on a Light Anchor.—2021.3.24f1Apr 27, 2023—1
UUM-27546FixedHDRP: Fixed an issue where LOD-related frame render settings UI on the camera component would not reflect the current global default settings.—2021.3.24f1Apr 27, 2023—1
UUM-27919FixedHDRP: Fixed Volumetric Clouds jittering when the sun was not casting shadow.—2021.3.24f1Apr 27, 2023—1
UUM-29093FixedHDRP: Fixed transparent decal textures being added into atlas even if the material properties have disabled them.—2021.3.24f1Apr 27, 2023—1
UUM-29271FixedHDRP: Fixed memory leak in HDLightRenderDatabase when switching between editor and play and no lights are in the scene.—2021.3.24f1Apr 27, 2023—1
UUM-29660FixedHDRP: Fixed swapped tooltips on decal materials for ambient occlusion and smoothness.—2021.3.24f1Apr 27, 2023—1
UUM-15919FixedVFX Graph: The VFX component inspector had an unpaired EditorGUI.BeginChangeCheck that was breaking the state of GUI.changed—2021.3.23f1Apr 14, 2023—1
UUM-16367FixedVFX Graph: Fixed an error raised in the console when undoing shader assignment in the Mesh output node.—2021.3.23f1Apr 14, 2023—1
UUM-21106FixedVisual Effects - Legacy: [Android][Vulkan] Visualisation corruption occurs when rendering Particles to Render Texture2021.3.23f1Apr 14, 20232020.3.46f1Mar 8, 2023-3713
UUM-21929FixedVFX Graph: Fixed errors in the console when undoing changes from gizmo in some specific conditions.—2021.3.23f1Apr 14, 2023—1
UUM-29105FixedSRP Core: Fixed Decal Projector Editor fields so they are now saved when editing a prefab.—2021.3.23f1Apr 14, 2023—1
UUM-3153FixedHDRP: Fixed hard eges on volumetric clouds.—2021.3.23f1Apr 14, 2023—1
UUM-31858FixedShaders: Added macros for passing textures (Cube, 2DArray, and CubeArray) around without samplers.—2021.3.23f1Apr 14, 2023—2
UUM-7994FixedGraphics: Blitting from RenderTexture.active to another RenderTexture with a shader sampling a texture at specific UV values causes visual artifacts.—2021.3.23f1Apr 14, 2023—1
UUM-8698FixedVFX Graph: Fixed an issue that read alive from source attribute was always returning true.—2021.3.23f1Apr 14, 2023—1
UUM-14670FixedVFX Graph: Fixed a crash when drag & dropping a vfx on another vfx with a circular dependency.—2021.3.22f1Mar 29, 2023—1
UUM-15236FixedVFX Graph: Added support for multiple subgraphs drag&drop.—2021.3.22f1Mar 29, 2023—1
UUM-17522FixedGraphics: VSync doesn't turn off when changing the quality in the Player from "High Fidelity" to "Performant".—2021.3.22f1Mar 29, 2023—2
UUM-24943FixedURP: Fixed incorrect Depth for Camera Stacks.—2021.3.22f1Mar 29, 2023—1
UUM-25486FixedGraphics: Product name will now be used as application name when creating Vulkan instance.—2021.3.22f1Mar 29, 2023—2
UUM-27639FixedShaders: Fix material keywords cleared when setting the exact same list of keywords—2021.3.22f1Mar 29, 2023—1
UUM-21567FixedGraphics: Fixed glitches on macOS when the rendering path is set to deferred.—2021.3.21f1Mar 15, 2023—2
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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