Rendering issues

1,276–1,300 of 1,646

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-9343FixedGraphics: Fixed crash when loading a zero-sized Texture2D asset.—2021.3.32f1Nov 1, 2023—1
UUM-26513FixedURP: Added workarounds for MSAA-specific visual artifacts on materials that use alpha clipping in unexpected ways.—2022.3.12f1Oct 26, 2023—1
UUM-40810FixedURP: Fixed per-vertex light layers.—2022.3.12f1Oct 26, 2023—6
UUM-41220FixedVFX Graph: Exception while switching fabric material to transparent.—2022.3.12f1Oct 26, 2023—6
UUM-42135FixedGraphics: Fixed a crash happening when destroying a RayTracingAccelerationStructure declared as a static member in a C# class.—2022.3.12f1Oct 26, 2023—6
UUM-43288FixedShaders: Fixed PackageRequirements block in ShaderLab not recognizing experimental package versions.—2022.3.12f1Oct 26, 2023—7
UUM-43926FixedHDRP: Fixed crash when cleaning up the reflection probe camera cache.—2022.3.12f1Oct 26, 2023—7
UUM-45881FixedGraphics: Fixed time scale bug when previewing trails.—2022.3.12f1Oct 26, 2023—6
UUM-46001FixedHDRP: Fixed a SetData error when using more lights in a scene than the configured max light count settings.—2022.3.12f1Oct 26, 2023—7
UUM-46848FixedHDRP: Fixed an issue where non directional light could react to "interact with sky" flag.—2022.3.12f1Oct 26, 2023—7
UUM-46922FixedHDRP: Fixed blending between cascaded shadowmaps and shadowmask as well as cascades border ranges.—2022.3.12f1Oct 26, 2023—7
UUM-47230FixedHDRP: Allowed users to change the maximum amount of lights used in a local neighborhood in the HDRP path tracer through the shader config mechanism.—2022.3.12f1Oct 26, 2023—6
UUM-49812FixedHDRP: Fixed layered lit displacement.—2022.3.12f1Oct 26, 2023—7
UUM-534FixedVFX Graph: Fix unexpected assert when capacity is really high—2022.3.12f1Oct 26, 2023—1
UUM-741FixedGraphics: MSAA sample count will fallback with same sample count, no matter what API is used.—2022.3.12f1Oct 26, 2023—8
UUM-26418FixedVFX Graph: Take search window mode user's preference into account for object fields in VFX Graph (classic / advanced).—2022.3.11f1Oct 10, 2023—1
UUM-28528FixedVFX Graph: Fixed an error in the console when clicking on the [+] button in the blackboard in the "No Asset" window.—2022.3.11f1Oct 10, 2023—1
UUM-33050FixedGraphics: Hide legacy probe debugging when APV is enabled.—2022.3.11f1Oct 10, 2023—1
UUM-33276FixedVFX Graph: Fixed exception while removing clip event in timeline inspector.—2022.3.11f1Oct 10, 2023—1
UUM-34988FixedVFX Graph: Prevent unexpected border highlight after clicking on VFX toolbar button.—2022.3.11f1Oct 10, 2023—1
UUM-35755FixedVFX Graph: Unexpected behavior with material setup in case of multimesh output.—2022.3.11f1Oct 10, 2023—6
UUM-36588FixedVFX Graph: Crash while sampling combined or deleted mesh with SampleMesh.—2022.3.11f1Oct 10, 2023—1
UUM-3984FixedGraphics: Lens Flare does not perform Occlusion with a certain Occlusion Offset value when the Camera is facing Light.—2022.3.11f1Oct 10, 2023—7
UUM-39970FixedGraphics: Fixed Vulkan rendering when viewport or scissor rectangle has negative offset.—2022.3.11f1Oct 10, 2023—7
UUM-41708FixedGraphics: Fixed on-the-fly decompression of ASTC-compressed textures in Editor when width or height is smaller than 4 pixels.—2022.3.11f1Oct 10, 2023—7
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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