Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
1,276–1,300 of 1,440
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-11651 | Fixed | HDRP: Fixed black dots when clouds rendered in local mode. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11952 | Fixed | HDRP: Fixed graphics issues with sky and fog in game view when filtering objects in the hierarchy. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-12750 | Fixed | HDRP: Fixed decal material validation after saving. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-12866 | Fixed | VFX Graph: Fixed an issue that vertex Color was black while using new shader graph integration on planar primitive output. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-13152 | Fixed | HDRP: Improved the motion and receiver rejection tooltips for RTGI and RTAO. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-13277 | Fixed | HDRP: Fixed unnecessary loss of precision when all post processing are disabled. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-14790 | Fixed | VFX Graph: Forbid drag and drop of material from project browser to VFX component in scene. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-14800 | Fixed | Shaders: Fixed shader graph incorrectly stripping variants for BiRP shaders that weren't built with shader graph. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-15003 | Fixed | HDRP: Fixed transmission on directional lights. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-15591 | Fixed | HDRP: Fixed texture wrapping of cloud layer. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-15849 | Fixed | HDRP: Renamed IOR output in Eye shadergraph for clarification. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-16184 | Fixed | HDRP: Added clarification on HDR Output not supporting Scene View. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-19976 | Fixed | Shaders: Fixed a crash in Shader Prefiltering when the Render Pipeline assets contain circular data references. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-20693 | Fixed | Shaders: Fixed a crash when building variants when a package is unloaded and re-loaded. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-22015 | Fixed | Shaders: Preparing variants for compilation dialog now shows the name of the shader being processed. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-2316 | Fixed | Graphics: Fixed crash in depth resolve when using HDR render textures. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-576 | Fixed | Graphics: Fixed crash by preventing race condition when opening app from floating icon state on Android. | — | 2021.3.17f1Jan 24, 2023 | — | 2 |
| UUM-8012 | Fixed | HDRP: Fixed embedding the config package when it's not a direct dependency. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-8237 | Fixed | HDRP: Fixed scene depth node not working in the Decal ShaderGraph material type. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-8351 | Fixed | VFX Graph: Fixed an issue with the out of range exception on GPU when multiple spawn context are plugged to the same initialize system. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-8358 | Fixed | HDRP: Fixed shadergraph using derivatives and Raytracing Quality keyword. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-9823 | Fixed | Shadergraph: Fixed Shader Graph BiRP Target so it now works correctly with point lights and transparent objects. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-11356 | Fixed | Graphics: Fixed issue where editor would get stuck when importing corrupted FBX models. | — | 2020.3.44f1Jan 18, 2023 | — | 1 |
| UUM-15344 | Fixed | Graphics: Fixed for incorrect values in ReadPixel for some graphics formats on DirectX. | — | 2020.3.44f1Jan 18, 2023 | — | 2 |
| UUM-13778 | Fixed | VFX Graph: Fixed the *Preserve Specular Lighting* mode on non-Shader Graph lit outputs. | — | 2021.3.16f1Dec 15, 2022 | — | 1 |