Rendering issues

1,2761,300 of 1,440

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-11651FixedHDRP: Fixed black dots when clouds rendered in local mode.2021.3.17f1Jan 24, 20231
UUM-11952FixedHDRP: Fixed graphics issues with sky and fog in game view when filtering objects in the hierarchy.2021.3.17f1Jan 24, 20231
UUM-12750FixedHDRP: Fixed decal material validation after saving.2021.3.17f1Jan 24, 20231
UUM-12866FixedVFX Graph: Fixed an issue that vertex Color was black while using new shader graph integration on planar primitive output.2021.3.17f1Jan 24, 20231
UUM-13152FixedHDRP: Improved the motion and receiver rejection tooltips for RTGI and RTAO.2021.3.17f1Jan 24, 20231
UUM-13277FixedHDRP: Fixed unnecessary loss of precision when all post processing are disabled.2021.3.17f1Jan 24, 20231
UUM-14790FixedVFX Graph: Forbid drag and drop of material from project browser to VFX component in scene.2021.3.17f1Jan 24, 20231
UUM-14800FixedShaders: Fixed shader graph incorrectly stripping variants for BiRP shaders that weren't built with shader graph.2021.3.17f1Jan 24, 20231
UUM-15003FixedHDRP: Fixed transmission on directional lights.2021.3.17f1Jan 24, 20231
UUM-15591FixedHDRP: Fixed texture wrapping of cloud layer.2021.3.17f1Jan 24, 20231
UUM-15849FixedHDRP: Renamed IOR output in Eye shadergraph for clarification.2021.3.17f1Jan 24, 20231
UUM-16184FixedHDRP: Added clarification on HDR Output not supporting Scene View.2021.3.17f1Jan 24, 20231
UUM-19976FixedShaders: Fixed a crash in Shader Prefiltering when the Render Pipeline assets contain circular data references.2021.3.17f1Jan 24, 20231
UUM-20693FixedShaders: Fixed a crash when building variants when a package is unloaded and re-loaded.2021.3.17f1Jan 24, 20231
UUM-22015FixedShaders: Preparing variants for compilation dialog now shows the name of the shader being processed.2021.3.17f1Jan 24, 20231
UUM-2316FixedGraphics: Fixed crash in depth resolve when using HDR render textures.2021.3.17f1Jan 24, 20231
UUM-576FixedGraphics: Fixed crash by preventing race condition when opening app from floating icon state on Android.2021.3.17f1Jan 24, 20232
UUM-8012FixedHDRP: Fixed embedding the config package when it's not a direct dependency.2021.3.17f1Jan 24, 20231
UUM-8237FixedHDRP: Fixed scene depth node not working in the Decal ShaderGraph material type.2021.3.17f1Jan 24, 20231
UUM-8351FixedVFX Graph: Fixed an issue with the out of range exception on GPU when multiple spawn context are plugged to the same initialize system.2021.3.17f1Jan 24, 20231
UUM-8358FixedHDRP: Fixed shadergraph using derivatives and Raytracing Quality keyword.2021.3.17f1Jan 24, 20231
UUM-9823FixedShadergraph: Fixed Shader Graph BiRP Target so it now works correctly with point lights and transparent objects.2021.3.17f1Jan 24, 20231
UUM-11356FixedGraphics: Fixed issue where editor would get stuck when importing corrupted FBX models.2020.3.44f1Jan 18, 20231
UUM-15344FixedGraphics: Fixed for incorrect values in ReadPixel for some graphics formats on DirectX.2020.3.44f1Jan 18, 20232
UUM-13778FixedVFX Graph: Fixed the *Preserve Specular Lighting* mode on non-Shader Graph lit outputs.2021.3.16f1Dec 15, 20221
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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